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Distress Call Spamming |
tucker32 Fleet Admiral
Joined: February 16, 2009 Posts: 141 From: deep jungle of vargo
| Posted: 2009-10-19 18:22  
sounds good
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re8 Captain
Joined: July 22, 2008 Posts: 11
| Posted: 2009-10-30 00:25  
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On 2009-10-18 22:46, ADmiraLMaXimus (Bringer of Doom) wrote:
actually fellow players sometimes sending a distress call will alert other players to check your position ....
seeing 1 distress call may not be enough since players are chatting in game for many reasons but seeing 5 or 6 distress calls or more if its an emergency will attract attention to check it out ......
either way i dont see a problem with spamming distress calls if in the end that means more prez |
| Problem I see with spamming is that it forces other text that might be important to scroll up out of view. Other players are also requesting for help, I might get commands to build something, Someone is planning a planet invasion, etc. F4 does have a chat history, but a small one, & you'll have to spend game time to scroll around.
If someone has the time spam, they can hit [Enter]sos[Enter] just the same.
Quote:
| On 2009-10-19 11:19, Sops wrote:
Can player distresses be a different color then planet/AI distress? I have just tuned out all the dark yellow text on my screen because so much of it is spam, I wouldn't see a player distress unless they sent it 2 or 3 times. |
| +1
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Hegemonia 1st Rear Admiral
Joined: July 26, 2008 Posts: 25
| Posted: 2009-10-30 01:51  
all thise ideas are good i think
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-10-30 10:42  
Any particular preference as to the colour of distresses?
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-10-30 11:13  
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On 2009-10-30 10:42, BackSlash wrote:
Any particular preference as to the colour of distresses?
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AI grey
planets yellow
players orange
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2009-10-30 13:47  
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On 2009-10-30 11:13, JBud wrote:
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On 2009-10-30 10:42, BackSlash wrote:
Any particular preference as to the colour of distresses?
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AI grey
planets yellow
players orange
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I wouldn't do planets yellow, its still an important distress, and yellow doesnt stand out. You could make both AI and planets grey, or have a different color.
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Faustus Marshal Palestar
Joined: May 29, 2001 Posts: 2748 From: Austin, Texas
| Posted: 2009-10-30 14:58  
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On 2009-10-18 18:05, spacegatekid08 wrote:
players tend to send distresses so many times cause they want to attract some ai attention most of he time. if the ai responded better to distresses then maybe this wouldnt be such a problem. But i agree that the number of distresses that can be made per 30 seconds or so should be limited. Its not fun to see "spacegatekid08 is being attacked" listed 36 times all the way down ur screen
Space
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FYI... the AI code ignores any additional distress calls from the same object .... so doing it once has the same effect as doing it 20 times.
-F
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2009-10-30 15:17  
FYI a distress is a distress, regardles of whether it comes from a planet or player.
Perhaps blue would be a good colour?
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2009-10-30 16:05  
i think comm colours in general could use a reworking.
i liked it a few patches ago when player chat was yellow, distresses were light yellow, you could yell to the server in red, and you had a short range broadcast in blue. id use the blue to give orders since it stood out.
having a couple different faction channels, one for general info and one for commands, would be nice. although it will probably get super-abused real quick, unless we can lock it to rank or a vote system of some kind? maybe have chat channels you can invite people to?
not that this settles distresses but still =P
i personally distress 3 times anyways so that ill get noticed. a single line of text tends to get ignored.
_________________ Admiral Larky, The Wolf
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Raven Division Command - 1st Division
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re8 Captain
Joined: July 22, 2008 Posts: 11
| Posted: 2009-10-30 20:08  
Building on previous comments;
Why not just let the users configure the chat colors, in a text .INI file?
Bonus request: Let users change chat font size also
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2009-10-31 10:19  
On the idea of controlling AI, it would be good to make it so X rank could only send orders. Like VA or above thus making more of an incentive to sub for those who are not. Not only can those blue enhancements do something but now you can tell AI where to go and what to do. Just an idea.
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Dwarden Admiral CHIMERA
Joined: June 07, 2001 Posts: 1072 From: Czech Republic
| Posted: 2009-10-31 11:48  
AI on right, player related events middle and chat left .
this way of chat allign will sort the issue of 'NO multiple windows'
e.g. one for chat one for events and one for system msgs ...
[ This Message was edited by: Dwarden on 2009-10-31 11:49 ]
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-10-31 11:55  
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On 2009-10-30 15:17, Jack the Ripper wrote:
FYI a distress is a distress, regardles of whether it comes from a planet or player.
Perhaps blue would be a good colour?
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Yea, I was actually suggesting a change, I think they should be made distinguishable between each type of distress, player distresses SHOULD stand out IMO.
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