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Forum Index » » English (General) » » IDEA : The closer to planet the bigger signature
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 Author IDEA : The closer to planet the bigger signature
Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-10-19 12:29   
I would like suggest this:

MAIN idea:
[u]the closer You are to planet the bigger is Your signature
[/u]

closest possible orbit double your signature
1% down each 15gu (so over 1500gu your sig is 'deep space' like)

*due to ship size scaling for signatures size is already taken in account

possible TWEAKS of idea:

A) planet size (gravity distortions)
- the bigger planet the bigger signature rise or longer distance (see D)

B) population
- the higher population the higher your sig (spies, someone noticed You
let say +0.1% per population unit

C) ownership
- defenders get advantage and theirs signature is jammed / hindered
let say something like -50%

D) distance
- range can be adopted
let say somewhere between 10 to 25gu per 1%


I decided to go up with this idea (feature request) to ease defending and make battles over planetary space more intense

IMPORTANT NOTE: it affect all factions !
* note Kluth more but they have the edge in open space anyway plus tweak C benefits them for defense

also this will be still nicely combinable with existing ECM/ECCM/Sensor system

feel free to comment (constructive please)
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-10-19 14:40   
Already done... they are called sensor and anti-sensor bases... although it might be nice to make the sensors have a centered "point of origin" as opposed to their current position based one. That idea isn't too likely to go far though; as it is fairly easy to exploit...
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ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2009-10-19 14:41   
that would be cool, and planets that produce their own eccm should also cause system damage to any ship too close to it.

like the eccm
the closer you are the worse it is for your ship

maybe a statickly charged atmosphere really hard to bomb even troops dont always make it but when you cap it its yours for a long time.

just adding to your idea also there are areas in space that lower signatures like nebulas are supposed to do...

i think that a planet that produces its own eccm is a good idea.... maybe arid planets can do it...

or perhaps those planets can randomly ping



[ This Message was edited by: ADmiraLMaXimus (Bringer of Doom) on 2009-10-19 14:43 ]
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-10-19 14:50   
i wonder if people fail to read or understood what i posted ...
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... Ideas? ... that's Ocean w/o borders !

Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2009-10-19 15:02   
No we don't fail to understand that but...

There already is system in place that will increase your signature and will detect you regardless of the ECM you produce..
The faction that owns the planet will notice you, unless you use the only device that can hide you from it, the Cloak..



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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-10-19 16:10   
As Jbud said, the sensor bases and sensor platforms is there, u can freely put on as many u want to make life difficult for luthies. I actuly think its strange that ppl dont put on more then 1-2 sensor base per planet.

And Eledore, ofc it affects the cloak, it takes us alot more time to cloak/uncloak the more sensor bases there is, and then also the bombing part. I remember when Ugies put on like 10-15 sensor platforms around a planet, took an luthie over an minute to uncloak

But i see the problem with how the def bases is now. Where you need 4-6 population per def bases, makes it hard to put up many sensor bases if you want to have any defence at all. Not that its much in the firstplace.

So get the requirement down on the def bases and put more sensor bases on is alot bether idea.

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t500
Marshal

Joined: June 20, 2007
Posts: 188
From: vermont
Posted: 2009-10-19 18:01   
Quote:

On 2009-10-19 16:10, Tommas [ USF HunnyBunny ] wrote:
But i see the problem with how the def bases is now. Where you need 4-6 population per def bases, makes it hard to put up many sensor bases if you want to have any defence at all. Not that its much in the firstplace.

So get the requirement down on the def bases and put more sensor bases on is alot bether idea.




or thay can put more spots on the planet.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-10-19 18:42   
oh i wasn't aware that owning the planet increase enemy signature around it

nice ... that's indeed interesting ... tho i suggested bit more

thx for info

[ This Message was edited by: Dwarden on 2009-10-19 19:40 ]
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Nax
Marshal

Joined: May 12, 2005
Posts: 768
Posted: 2009-10-20 03:31   
Quote:

On 2009-10-19 18:42, Dwarden wrote:
oh i wasn't aware that owning the planet increase enemy signature around it

nice ... that's indeed interesting ... tho i suggested bit more

thx for info

[ This Message was edited by: Dwarden on 2009-10-19 19:40 ]




It doesn't. Most of the explanations seem to be discussing the tactic of putting sensor bases onto the planet to make it harder for cloaked units to approach...and then how ECCM effects fall off over distance. I don't think it's being a planet that does it.

I see what you're suggesting though. Make it harder for cloaked effects to work around planets. You could make that suggestion "gravity wells" with the explanation that perhaps cloaking works best in free space far from planets...and that planets interfere somehow with the effect.

Have no idea if it's codable but it could be a good idea.
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Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2009-10-20 03:35   
A great idea dwarden.
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2009-10-20 04:23   
The only thing this encourages is Kluth to fight only in deepspace and not even bother trying to go near enemy planets with other players around them.

..hey wait, thats what you want. Nevermind. Continue.




-Ent


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-10-20 06:51   
I'll bring this up next dev meeting.
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-10-20 07:32   
So this whole idea is to counter Kluth cloak, thinly veiled as a suggestion that would affect all factions when the effect on humans would be negligible? Cloak is Kluth's defense, and ECCM is the counter. If there's enough ECCM it takes forever to cloak and decloak, and they're vulnerable during that time.

I don't see Kluth ever attacking an enemy planet if this was implemented. I would rather go back to the old system where ECM helped hide cloak and ECCM helped reveal it than this.

This would also kill combat. Humans would know their advantage lies in staying near their planets. Kluth would know their advantage lies in open space. We'd get humans hugging their planets and Kluth staying in open space. What Kluth would want to approach an enemy planet uncloaked, or get there and take forever to decloak?

Maybe that's exactly what's wanted?

EDIT: I wouldn't mind more building slots on planets. Seems silly that gigantic planets have the same 32 limit as tiny ones.

[ This Message was edited by: MrSparkle on 2009-10-20 07:35 ]
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-10-20 16:38   
actually the purpose is not criple Kluth as You think (if i wanted i could wrote it way harder) ...

note: such signature change will also affect missiles, fighters, bombs, cargo transports, floating crates and mines ...

but as You started the discussion let me ask simple question

how many ECCM is enough to be able fight cloak well ?
(as 12-16 seems not ...)


[ This Message was edited by: Dwarden on 2009-10-20 16:44 ]
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-10-20 17:36   
It may not be to cripple Kluth, but it's to counter cloak. Lots of people have been complaining about it. I think even you have been complaining about it.

This does nothing to the human factions other than maybe making it harder to ECM bomb. Humans don't care what their signature is around enemy planets, and they aren't gonna care much if their signature is lowered around their own. Kluth do. Signature determines where they attack and when.

This really would kill combat. No Kluth would want to attack an enemy planet, and no human would want to move away from their planet if Kluth are near. It would be worse than what dictor ships already do to combat.

And 12-16 ECCM would really mess up a decloaking Kluth, especially if he gets beaconed in the process. If that's sensor bases and not scout ECCM it's even worse. ECCM doesn't stop the decloak, but he'll be taking damage in that time. If it's in a dictor field he might be dead. Try decloaking a Hive under heavy ECCM.
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