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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-12-07 15:52  
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On 2009-12-07 15:02, spacegatekid08 wrote:
then could each factions hull be changed by different amounts to keep things balanced more?
it'd be nice to see 1 on 1 battles of equal sized ships be real close, such as one ship is at like 10% hull when the other is destroyed when the ships are used properly. or is this already done or as close as its gunna get?
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Mate, hull/armor size are designed for each faction depends how they are meant to be played. If we use same weapon system as now , changing hull size will break that designs. Hull size have to be changed if there will a renewed weapon system (which i wish).
[ This Message was edited by: Doran on 2009-12-07 22:30 ]
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2009-12-07 16:47  
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On 2009-12-07 01:40, Tiffy Rando wrote:
I agree with increasing hull, however I kind of miss the old way that systems used to take damage. Now I really only see system damage right before I'm about to die...
Repair que used to be an important screen.
Of course this might be asking too much, like boosting mines, or asking for torp tracking again
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Yes to all I don't think there's a lot of actual development going on, just balance changes here and there. I really don't expect to see anything that would take actual work to implement, and that's not a dig at the developers...they're volunteers after all. Look at how long missions and grouping has been in alpha, which is weird since we used to have it.
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-12-07 17:47  
I don't see any problem with it, more hull = more prestige. Hull doesn't have any resistance so K'luth aren't really impaired. 3 seconds more to make a kill doesn't seem all that detrimental to me. Keep in mind every faction would recieve a boost. Your enemies last at tad bit longer, and so do you.
[ This Message was edited by: Doran on 2009-12-07 22:27 ]
_________________ Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-12-07 22:01  
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On 2009-12-07 17:47, Mythical Creature with Pointy Ears wrote:
I don't see any problem with it, more hull = more prestige. Hull doesn't have any resistance so K'luth aren't really impaired. 3 seconds more to make a kill doesn't seem all that detrimental to me. Keep in mind every faction would recieve a boost. Your enemies last at tad bit longer, and so do you.
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I was expecting you to understand before much of DS users because you are a dev but i think being dev isnt so special at all.
Anyway , this game is mostly based on killing things. We the players , die and kill 90% of the play time .REst 10% goes to repairing,building etc. Is that clear enough? Ok, now think a battle with current weapon system but with more hulls. How long it will take kill something without you are being out of energy for god sake? Should i realy link every post of kluth and icc run out of energy which were writen last month? Have you ever got fluxed while you are in icc ship with 90% hull?
[ This Message was edited by: Doran on 2009-12-07 22:28 ]
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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SpaceGK Marshal *Renegade Space Marines*
Joined: July 26, 2009 Posts: 323 From: Ontario, Canada
| Posted: 2009-12-08 17:50  
lol he must have saw a spelling mistake that was driving him crazy or something lol but anyways...
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On 2009-12-07 22:01, Pakhos wrote:
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On 2009-12-07 17:47, Mythical Creature with Pointy Ears wrote:
I don't see any problem with it, more hull = more prestige. Hull doesn't have any resistance so K'luth aren't really impaired. 3 seconds more to make a kill doesn't seem all that detrimental to me. Keep in mind every faction would recieve a boost. Your enemies last at tad bit longer, and so do you.
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I was expecting you to understand before much of DS users because you are a dev but i think being dev isnt so special at all.
Anyway , this game is mostly based on killing things. We the players , die and kill 90% of the play time .REst 10% goes to repairing,building etc. Is that clear enough? Ok, now think a battle with current weapon system but with more hulls. How long it will take kill something without you are being out of energy for god sake? Should i realy link every post of kluth and icc run out of energy which were writen last month? Have you ever got fluxed while you are in icc ship with 90% hull?
[ This Message was edited by: Doran on 2009-12-07 22:28 ]
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it doesnt have to be a huge hull change tho... just enough to make a difference, but not enough to mess things like the balance up. the way i see it the balance is getting better even from when i started playing x months ago
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-12-08 17:51  
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On 2009-12-07 22:01, Pakhos wrote:
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On 2009-12-07 17:47, Mythical Creature with Pointy Ears wrote:
I don't see any problem with it, more hull = more prestige. Hull doesn't have any resistance so K'luth aren't really impaired. 3 seconds more to make a kill doesn't seem all that detrimental to me. Keep in mind every faction would recieve a boost. Your enemies last at tad bit longer, and so do you.
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I was expecting you to understand before much of DS users because you are a dev but i think being dev isnt so special at all.
Anyway , this game is mostly based on killing things. We the players , die and kill 90% of the play time .REst 10% goes to repairing,building etc. Is that clear enough? Ok, now think a battle with current weapon system but with more hulls. How long it will take kill something without you are being out of energy for god sake? Should i realy link every post of kluth and icc run out of energy which were writen last month? Have you ever got fluxed while you are in icc ship with 90% hull?
[ This Message was edited by: Doran on 2009-12-07 22:28 ]
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Yes, only 2 or 3 systems were partially disabled. Have you even logged on to the game yourself? K'luth dreads hardly have an energy "issue" unless they are moving at flank speed mashing the spacebar like a madman. ICC energy problems come from the Combat dread using its lasers. The AD has energy drain, as it should. 15% more hull is one, maybe two more alphas. Combat is the focus of darkspace, killing is just icing on the cake. But hey, if you want to forgo the hull boost for K'luth, let it be known it was not my decision. I have tested each ship individually, I've seen more than my fair share of combat on all three factions. More hull is more prestige for everyone. I suggest you stop trying to troll.
_________________ Proud member of the Order of the Gaifen
Founder and former Club chair of the Shigernafy Fan Club
Co-founder of the Doran Judication Comittee
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SpaceGK Marshal *Renegade Space Marines*
Joined: July 26, 2009 Posts: 323 From: Ontario, Canada
| Posted: 2009-12-08 18:15  
thank u. i couldn't have said it better myself
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2009-12-08 19:32  
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On 2009-12-06 09:43, CRAZY45. wrote:
the key would be to have just enguph to make battles longer but not to much that it would bog the game down and make it unrealistic
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yes because flying around in dreadnaughts and stations is realistic
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2009-12-08 19:35  
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On 2009-12-06 14:09, Enterprise wrote:
Screw that. Battles are too long. Shorten them. Makes them that much more exciting.
-Ent
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you havent been ganked by 2 or more dreads recently have you?
i can assure you that those battles do NOT last long
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2009-12-08 21:45  
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Have you even logged on to the game yourself?
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Now , there is nothing left to discuss after that stupid question.
_________________ * Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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SpaceGK Marshal *Renegade Space Marines*
Joined: July 26, 2009 Posts: 323 From: Ontario, Canada
| Posted: 2009-12-08 22:08  
laidies, laidies (dont care if ur dudes) this is about ship hull now, not about stupid questions like if people have logged in to the game before and if ur on ur period... oops did i say that outload?
lol jk. hope for no hard feelings
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