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 Author Kills
Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2009-12-28 01:35   
Is there any way to improve the 'kills' statistic to include PvP vs. AI kills, and the type?

So:

Kills 120
> Player
> Stations - 0
> Dreads - 2
> Cruisers - 12
> Destroyers - 31
> Other - 41
> AI
> Stations - 0
> Dreads - 0
> Cruisers - 3

etc. etc.

I'd sure like to be able to track PvP kills so that vets like me can be proud of our legitimate kills verses AI farming. We all kill AI during the game, but I'd like to see 'Kills' mean something again.

Might be nice to see the top 10 'killed by' names in your profile, too, along with your most recent 10 'kills'.
[ This Message was edited by: Lunatiq on 2009-12-28 01:36 ]
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2009-12-28 02:08   
I approve.
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-12-28 05:40   
That's a lot of extra DB tracking. Still, might be worth discussing or exploring.
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2009-12-28 10:26   
Like the killboards in Eve. I like it. I think the only question is if that information is actually tracked or if it's a case of "Kill++" and then the information related to the kill is gone forever.

[ This Message was edited by: $yTHe {C?} on 2009-12-28 11:30 ]
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0stego
Fleet Admiral
United Armed Corps

Joined: October 04, 2008
Posts: 153
From: Sol System, Earth, Canada, AB.
Posted: 2009-12-28 10:29   
Quote:

On 2009-12-28 01:35, Lunatiq wrote:
Is there any way to improve the 'kills' statistic to include PvP vs. AI kills, and the type?

So:

Kills 120
> Player
> Stations - 0
> Dreads - 2
> Cruisers - 12
> Destroyers - 31
> Other - 41
> AI
> Stations - 0
> Dreads - 0
> Cruisers - 3

etc. etc.

I'd sure like to be able to track PvP kills so that vets like me can be proud of our legitimate kills verses AI farming. We all kill AI during the game, but I'd like to see 'Kills' mean something again.

Might be nice to see the top 10 'killed by' names in your profile, too, along with your most recent 10 'kills'.
[ This Message was edited by: Lunatiq on 2009-12-28 01:36 ]




I would love to see a kill system like this! Stats are great but it would be even better to see the types and amounts of ships you've destroyed.

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-12-28 10:57   
One problem: You can kill a ship that's been reduced to 1% hull by someone else, meaning they've done 99% damage but no kill. In fleet vs fleet battles it's nearly random who gets the kill, with everyone firing on everyone else.

What I'm saying is the kill stat would still be meaningless
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-12-28 11:11   
Recording it isn't so much a problem as storing it is. The real question is what do you want us to do with the eleventy billion kills we haven't tracked?
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-12-28 12:05   
Quote:

On 2009-12-28 11:11, Sens wrote:
Recording it isn't so much a problem as storing it is. The real question is what do you want us to do with the eleventy billion kills we haven't tracked?



So:

Kills 120
> Player
> Stations - 0
> Dreads - 2
> Cruisers - 12
> Destroyers - 31
> Other - 41
> AI
> Stations - 0
> Dreads - 0
> Cruisers - 3
> Unregistered- 10001
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Spicker
Chief Marshal

Joined: June 03, 2004
Posts: 177
From: Craiova
Posted: 2009-12-28 14:49   
Quote:

On 2009-12-28 12:05, Pakhos wrote:
Quote:

On 2009-12-28 11:11, Sens wrote:
Recording it isn't so much a problem as storing it is. The real question is what do you want us to do with the eleventy billion kills we haven't tracked?



So:

Kills 120
> Player
> Stations - 0
> Dreads - 2
> Cruisers - 12
> Destroyers - 31
> Other - 41
> AI
> Stations - 0
> Dreads - 0
> Cruisers - 3
> Unregistered- 10001




hahha =))
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-12-28 17:21   
We'll find Juxtapose. Legend has it that you can find everything achieved by humans recorded on his teeth.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2009-12-28 17:30   
He ran outa room, check his eardrums now.

I'd think just a basic "AI Kills" vs "Player Kills" stat would suffice, though breaking down the AI Kills a bit would expose the farmers a bit more...
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Lunatiq
Grand Admiral
Templar Knights


Joined: May 30, 2002
Posts: 292
From: Phoenix, AZ
Posted: 2009-12-28 19:53   
Quote:

On 2009-12-28 10:57, MrSparkle wrote:
One problem: You can kill a ship that's been reduced to 1% hull by someone else, meaning they've done 99% damage but no kill. In fleet vs fleet battles it's nearly random who gets the kill, with everyone firing on everyone else.

What I'm saying is the kill stat would still be meaningless




You make a good point, but I still think it would be fun to see. It would create the (queue angels singing) "AHHHHHHHHHH" factor when looking at scoreboards. Seems like most MMORPGs give you stats down to the gnat's behind-level, and you get the credit for the final blow even if others participated.

Thanks for the comments guys. Hope this one gets some additional dev discussion!
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-12-28 22:39   
or just don't count AI kills in the "kills" stat (and change it to "player kills")
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-12-28 23:09   
Yeah, I proposed that a while ago - have a "Hunter" (or something) stat for monster and AI kills, to pull it out of ships damaged and kills so you can not only tweak the effect of AI kills on prestige but also track things more closely. I never pushed it and it never got anywhere.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-12-29 08:46   
If the fleet wars bracket gets going, something like this is what we are looking at doing. It would have stats on battles fought, lost, won, kills, deaths, and Im not sure what else. Of course that is going to be limited to the fleets duels, but it seems like a good testground. Maybe see how it goes, get feedback on what to add, look at what is feasible, and then translate it into the MV.

Personally, I think killvs ship type is a tad overboard. I dont really think its worth using the db space for tracking how many cruisers or scouts I have vaped.

I would love to see AI kills and stats seperated out. I think any ai pres should be bonus pres, and the ai kills should get their own stat line. That alone would help ease the egos of offended old timers.

I would also like to see ai caps seperated out. AI are far too easy to cap, and there is a massive amount of distortion in that one rank list. Also, it used to be that to cap an enemy player rewarded 2 pts per cap. Now I see that AI and players both give out 1 pt. Could we get the pts set to where you get 2 pts per player cap, and 1 pt per AI cap?

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