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[FAQ
Forum Index » » English (General) » » [Idea]New Dictor-Gadget
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 Author [Idea]New Dictor-Gadget
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-03-30 03:42   
just had this idea:

what about counter-dictors ?

the dictors prevent enemy-ships from jumping, but what about an aditional "Jump-Beacon" to counter dictor-fields ?

so basicaly you create a bubble (maybe smaller than a normal dictor-field) where your friends can jump

these counter-field should eat massive energy so you can't prevent enemy ships from jumping and enable friendly ships to jump at the same time
and maybe disable the the dictors jump-drives, while your beacon is active, so you have to judge: is it worth jumping into the fight (or cancel your dictor-field => enemies can jump) to help your friendlies escape or jump enemy ships
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2010-03-30 03:52   
there already is one solution to the dictor problem...

kill the dictor.
keep in mind that the sole role of a dictor is to trap enemies, he cant fight enemy's at all.

NO dictor will stay alive long if the fleet wont support him.


_________________

- Axi

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-03-30 03:53   
Quote:

On 2010-03-30 03:52, Axianda The Royal wrote:
there already is one solution to the dictor problem...

kill the dictor.
keep in mind that the sole role of a dictor is to trap enemies, he cant fight enemy's at all.

NO dictor will stay alive long if the fleet wont support him.







Exactly. We don't need a counter-dictor.

Kill him, or get more than 1000GUs away.
_________________
... in space, no one can hear you scream.....


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-03-30 03:58   
Quote:

On 2010-03-30 03:52, Axianda The Royal wrote:
there already is one solution to the dictor problem...

kill the dictor.



ok, then i want a deathstar to kill those anoying planets with a dictor on it
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-03-30 04:37   
Quote:

On 2010-03-30 03:58, NoBoDx wrote:
Quote:

On 2010-03-30 03:52, Axianda The Royal wrote:
there already is one solution to the dictor problem...

kill the dictor.



ok, then i want a deathstar to kill those anoying planets with a dictor on it



Bomb the interdictor. Or run far far away.
_________________
... in space, no one can hear you scream.....


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-03-30 05:07   
bombing with broken bombs ?
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2010-03-30 05:36   
Quote:

On 2010-03-30 03:58, NoBoDx wrote:
Quote:

On 2010-03-30 03:52, Axianda The Royal wrote:
there already is one solution to the dictor problem...

kill the dictor.



ok, then i want a deathstar to kill those anoying planets with a dictor on it



its a bloody planet, not some frigate your trying to invade.

Taking over planets is/should take a whole fleet.

en enemy fleet is a risk.
Invading an enemy planet is suicide without a good fleet/planet.

in fact approaching a planet in your ship has been made a hell of a lot easier then v 1.480- 1.481

In those days you could only jump when your ship was at a standstill *0 gu*
and when you exited a jump you would need to get up to speed from 0.

now you jump and exit at 20 Gu making the dictor space realy easy to navigate.
_________________

- Axi

Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2010-03-30 07:48   
Quote:

On 2010-03-30 04:37, Kenny_Naboo wrote:
Quote:

On 2010-03-30 03:58, NoBoDx wrote:
Quote:

On 2010-03-30 03:52, Axianda The Royal wrote:
there already is one solution to the dictor problem...

kill the dictor.



ok, then i want a deathstar to kill those anoying planets with a dictor on it



Bomb the interdictor. Or run far far away.


there are already 2 weapons to counter dictors.One is called a Wormhole.The other is called Intelligence.



Oh wait..you lose on that part.

so yeah...1 weapon you cant figure out how to use I assume.
_________________


  Email Fatal Command (CO)
Wolfex
1st Rear Admiral
Interstellar Cultural Confederation United


Joined: August 31, 2009
Posts: 24
Posted: 2010-03-30 08:28   
Yea, i use a Dictor Cruiser every now and then.

And to be honest they are correct, without a fleet to support them the Cruiser cannot hold its own. not enough firepower to engage larger ships or even several smaller ships.

And they are not the Scoot-&-Shoot ships either, most ive ever been able to do on speed was maybe 5-7 with PFE Drives to be able to move and still maintain Power for PD Beams and the Jump Disrupter.


To add something to counter a setting meant to protect (in the case of Planets) and Trap Ships trying to jump, would completely make the Interdictor Useless
_________________


Great Budda
Fleet Admiral
Pitch Black


Joined: January 01, 2008
Posts: 157
From: Omaha, NE
Posted: 2010-03-31 05:25   
Quote:

On 2010-03-30 08:28, Wolfex wrote:
Yea, i use a Dictor Cruiser every now and then.

And to be honest they are correct, without a fleet to support them the Cruiser cannot hold its own. not enough firepower to engage larger ships or even several smaller ships.

And they are not the Scoot-&-Shoot ships either, most ive ever been able to do on speed was maybe 5-7 with PFE Drives to be able to move and still maintain Power for PD Beams and the Jump Disrupter.


To add something to counter a setting meant to protect (in the case of Planets) and Trap Ships trying to jump, would completely make the Interdictor Useless



Well an interdictor only has one function.........
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-03-31 07:12   
Quote:

On 2010-03-30 08:28, Wolfex wrote:
To add something to counter a setting meant to protect (in the case of Planets) and Trap Ships trying to jump, would completely make the Interdictor Useless



following this:
-> PD are useless, because they counter missles
-> shields/armor are useless, because they counter weaponfire
-> bombs are useless, because they counter the building-progress of an enginer

i understand that some are against such a device,
but i think we should have a possibility to rescue damaged ships out of an dictored battlefield, by sacrificing another ship (->the counter-dictor)
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-03-31 08:52   
Quote:

On 2010-03-31 07:12, NoBoDx wrote:
Quote:

On 2010-03-30 08:28, Wolfex wrote:
To add something to counter a setting meant to protect (in the case of Planets) and Trap Ships trying to jump, would completely make the Interdictor Useless



following this:
-> PD are useless, because they counter missles
-> shields/armor are useless, because they counter weaponfire
-> bombs are useless, because they counter the building-progress of an enginer

i understand that some are against such a device,
but i think we should have a possibility to rescue damaged ships out of an dictored battlefield, by sacrificing another ship (->the counter-dictor)



Crash course in twisting someone's words? If you want to argue in favour of the suggestion, do so by providing solid arguments as to why an Anti-Interdictor is needed, rather than trying to discredit the opposition by painting their arguments as ridiculous by grossly exaggerating them.

In this case, the point Wolfex made was that if you create a ship for the sole purpose of countering one specific ship with a specific device, you would trivialise the ship because others can just shut down its device.

We are also talking about a ship whose defence and offencive capabilities are mediocre.

PD is incomparable because it can double as offence, and the ship specifically made for PD also has another role and use.

Shields and armour are incomparable as they are outfitted on each ship, and most these ships are useful.

Bombs are incomparable because do I even have to explain? Your misrepresentation of Wolfex's points is stupid and childish.

Anyway, to pull out a damaged ship of an Interdictor zone, you open up a Worm Hole in there. This solution has existed since the stone age and I honestly, truly cannot see why there should be a specific device to counter the Interdictor when Worm Holes already act in an adequate way.
_________________


Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2010-03-31 09:41   
Quote:

On 2010-03-30 05:36, Axianda The Royal wrote:
In those days you could only jump when your ship was at a standstill *0 gu*
and when you exited a jump you would need to get up to speed from 0.


kids these days have it so easy.
_________________

I wouldn't screw with it if I were you. The doctor already holds you in poor favor. Messing with this might really fry his shorts.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-03-31 09:54   
Quote:

On 2010-03-31 09:41, Mersenne Twister wrote:
Quote:

On 2010-03-30 05:36, Axianda The Royal wrote:
In those days you could only jump when your ship was at a standstill *0 gu*
and when you exited a jump you would need to get up to speed from 0.


kids these days have it so easy.





Man, I remember playing DS beta back in 2001. If you were surrounded n hulled and at speed, you were mostly screwed cos your ship needed time to slow to 0 before jumping out.

And btw didn't e-jumping damaged jumpdrives back then?





_________________
... in space, no one can hear you scream.....


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-03-31 11:47   
i have to admit, i missed the point, that i want this device as a gadget on the interdictor-cruiser

Quote:

On 2010-03-31 09:41, Mersenne Twister wrote:
Quote:

On 2010-03-30 05:36, Axianda The Royal wrote:
In those days you could only jump when your ship was at a standstill *0 gu*
and when you exited a jump you would need to get up to speed from 0.


kids these days have it so easy.



i played ds that times

i know that wormholes could rescue a damaged ship out of a dictor field
but this also shows the elitism most of the players have: not everyone have access to a station

and those who have it, usualy prever killing an enemy, instead of rescueing a damaged friend
i am playing DS since december 09 again regularly, and i havent seen a single Station trieing to wormhole a damaged ship out of an interdictor-field neither a planetary, nor a mobile one

i startet this threat as an simple idea to discuss about it but the first answer already took out any possibility of arguing in a normal way

Quote:

Kenny_naboo:
Man, I remember playing DS beta back in 2001. If you were surrounded n hulled and at speed, you were mostly screwed cos your ship needed time to slow to 0 before jumping out.

And btw didn't e-jumping damaged jumpdrives back then?


dont forget, your internal devices took damaged more easily at that time, and often your drive was fried, before you could stop
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

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