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[Idea]New Dictor-Gadget |
MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-03-31 12:58  
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On 2010-03-31 09:54, Kenny_Naboo wrote:
Man, I remember playing DS beta back in 2001. If you were surrounded n hulled and at speed, you were mostly screwed cos your ship needed time to slow to 0 before jumping out.
And btw didn't e-jumping damaged jumpdrives back then?
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I kinda miss that. I wouldn't be opposed to that coming back again. Think about what it would mean: People wouldn't be able to jump away from a dangerous situation so easily, we'd have to plan our jumps, and tranny rushes would be really dangerous, having to slow to 0 to jump away when out of dictor range, or e-jumping and damaging your drive costing you potentially precious time.
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Wolfex 1st Rear Admiral Interstellar Cultural Confederation United
Joined: August 31, 2009 Posts: 24
| Posted: 2010-03-31 14:59  
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On 2010-03-31 07:12, NoBoDx wrote:
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On 2010-03-30 08:28, Wolfex wrote:
To add something to counter a setting meant to protect (in the case of Planets) and Trap Ships trying to jump, would completely make the Interdictor Useless
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following this:
-> PD are useless, because they counter missles
-> shields/armor are useless, because they counter weaponfire
-> bombs are useless, because they counter the building-progress of an enginer
i understand that some are against such a device,
but i think we should have a possibility to rescue damaged ships out of an dictored battlefield, by sacrificing another ship (->the counter-dictor)
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Ah see thats childish, and you Misunderstood what i said.
Some Counter's a Fine as it aids in making the Game better, But like its been said there already are Counters to the Interdictor. Get 1000 GU's Away or Have someone open a Wormhole, And any ship can outrun a Interdictor Cruiser. The Power Drain on the Jump Disrupter is Massive meaning that the Ship cant possibly keep up with another Ship and still maintain Power to Supply the Jump disrupter.
Tranny Rush's are bad enough on their own, but if they make Anti-Dictors people will use those so they can jump as close to a Planet as possible so they dont have to risk getting shot at 1000 GU Meaning they will be Whored alongside with Tranny Rush's.
You need to think about all Aspects of a Suggestion, not just make a Suggestion and fight over it when its obviously never going to happen. Im sorry to say that i do not think your Suggestion will ever happen.
Its simply not a good idea in the long run, and will hurt DS and their Servers
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On 2010-03-30 03:58, NoBoDx wrote:
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On 2010-03-30 03:52, Axianda The Royal wrote:
there already is one solution to the dictor problem...
kill the dictor.
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ok, then i want a deathstar to kill those anoying planets with a dictor on it
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And this is already possible, Bomb the Interdictor or Move away from it. The Planet based Interdictors CANNOT FOLLOW YOU.
It seems to me that you just had too many bad run ins with Interdictors and Hate everything about them.
Seriously........ a "Deathstar"...... where would this ever be accepted? [ This Message was edited by: Wolfex on 2010-03-31 15:04 ]
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-03-31 15:14  
my main problem with dictors is by the time your 800GU away they just jump to you.... impossible to get away. and not all ships can kill them fast enough to not die. hell, some ships are beaten off by the weapons on a dictor.
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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2010-03-31 20:51  
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On 2010-03-31 15:14, Iwanni *Ojama Blue* wrote:
my main problem with dictors is by the time your 800GU away they just jump to you.... impossible to get away. and not all ships can kill them fast enough to not die. hell, some ships are beaten off by the weapons on a dictor.
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If you're in a ship that cant kill a dictor,you should have brought 1 that could.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-03-31 21:20  
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On 2010-03-31 15:14, Iwanni *Ojama Blue* wrote:
my main problem with dictors is by the time your 800GU away they just jump to you.... impossible to get away. and not all ships can kill them fast enough to not die. hell, some ships are beaten off by the weapons on a dictor.
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Everytime I see a dico, it'll have at least 3 or more ships on it. Dreads and cruisers.
Everytime I get into a dico, I have multiple dreads on me immediately. I will get missile spammed, such that I have to turn on the PD that drains more energy. In most cases, my energy runs out pretty fast and I have to scoot outta there, and if my teammates wasn't fast enough to kill the quarry, he'd get away once the dictor field dropped.
There are ways to use dicos effectively, of which many vets here already know. Won't discuss 'em here.
_________________ ... in space, no one can hear you scream.....
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-03-31 21:23  
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On 2010-03-31 12:58, MrSparkle wrote:
I kinda miss that. I wouldn't be opposed to that coming back again. Think about what it would mean: People wouldn't be able to jump away from a dangerous situation so easily, we'd have to plan our jumps, and tranny rushes would be really dangerous, having to slow to 0 to jump away when out of dictor range, or e-jumping and damaging your drive costing you potentially precious time.
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Oh yeah. K'luths would welcome this, for the obvious reasons. LOL.....
_________________ ... in space, no one can hear you scream.....
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Great Budda Fleet Admiral Pitch Black
Joined: January 01, 2008 Posts: 157 From: Omaha, NE
| Posted: 2010-04-01 03:04  
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On 2010-03-31 20:51, Fatal Command*CO* wrote:
If you're in a ship that cant kill a dictor,you should have brought 1 that could.
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This is not always possible.... not everyone has access to a decent destroyer or better....
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Iwancoppa Fleet Admiral
Joined: November 15, 2008 Posts: 709
| Posted: 2010-04-01 03:15  
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On 2010-04-01 03:04, Great Budda wrote:
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On 2010-03-31 20:51, Fatal Command*CO* wrote:
If you're in a ship that cant kill a dictor,you should have brought 1 that could.
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This is not always possible.... not everyone has access to a decent destroyer or better....
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exactly.
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Great Budda Fleet Admiral Pitch Black
Joined: January 01, 2008 Posts: 157 From: Omaha, NE
| Posted: 2010-04-01 03:17  
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On 2010-04-01 03:15, Iwanni *Ojama Blue* wrote:
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On 2010-04-01 03:04, Great Budda wrote:
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This is not always possible.... not everyone has access to a decent destroyer or better....
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exactly.
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Did we just happen to agree on something?
lol..... I guess I owe you cookies then.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2010-04-01 03:33  
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On 2010-04-01 03:17, Great Budda wrote:
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On 2010-04-01 03:15, Iwanni *Ojama Blue* wrote:
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On 2010-04-01 03:04, Great Budda wrote:
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This is not always possible.... not everyone has access to a decent destroyer or better....
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exactly.
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Did we just happen to agree on something?
lol..... I guess I owe you cookies then.
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also remember that a dictor cant go very fast for very long.
a dictor CANT kill you with the current weapons
so you should be able to outrun the bugger with ease even in a dread.
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- Axi
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-04-01 04:00  
i can keep a dread almost all the time in a dictor-field
youre faster, can turn faster, and can stay most of the time on the rear-side where they can not harm you
without draining all of your energy
the problem is that you also cant kill them
if you team up with a dread, you can use them as a shield and dont need to evade enemy fire [ This Message was edited by: NoBoDx on 2010-04-01 04:02 ]
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Fatal Command (CO) Marshal Fatal Squadron
Joined: November 27, 2002 Posts: 1158 From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
| Posted: 2010-04-02 11:03  
[quote]
On 2010-04-01 03:17, Great Budda wrote:
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On 2010-04-01 03:15, Iwanni *Ojama Blue* wrote:
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On 2010-04-01 03:04, Great Budda wrote:
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This is not always possible.... not everyone has access to a decent destroyer or better....
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exactly.
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Did we just happen to agree on something?
lol..... I guess I owe you cookies then.
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I can kill a dictor in a scout,granted it takes a while,but doable.
and at the least make him drain power so the dictor field dies.
[ This Message was edited by: Fatal Command*CO* on 2010-04-02 11:04 ]
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