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[FAQ
Forum Index » » English (General) » » Suggestion: Hull, Armour and Shield Gauges/Bar
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 Author Suggestion: Hull, Armour and Shield Gauges/Bar
Hubret
Fleet Admiral

Joined: March 28, 2010
Posts: 7
Posted: 2010-04-02 08:47   
ok, so my friend was QQ about this, so he stopped playing (but that wasnt the only reason). he told me about those tiny numbers in the info box (when you target something and attack it) and hes like "why not a health bar? or even flying damage numbers?", and i agree with him, its hard to tell what you are doing to a ship if you have to look in and out of the target box every half second.

just saying, maybe you should add "health" bars on the HUD.
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Admiral Alucard (2IC)
Marshal
Exathra Alliance Fleet


Joined: April 30, 2004
Posts: 279
From: St. Helens, England
Posted: 2010-04-02 08:49   
Health bars would just get in the way and become anoying. If its not broke dont mess with it
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-04-02 08:50   
It could be useful though for "at a glance" telling whether someone's nearly dead or not.

Flying damage numbers wouldn't work though. There's a reason the exact damage from weaponry is kept a secret.
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HMS Ark Royal
Fleet Admiral
*Renegade Space Marines*


Joined: August 21, 2005
Posts: 5
From: Earth
Posted: 2010-04-02 09:20   
I agree with this idea. Though probably hopefully come when they redo the UI
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Little Pet Slinki
Admiral

Joined: April 16, 2006
Posts: 836
From: United Kingdom, South West.
Posted: 2010-04-02 10:08   
I'd quite like a little planogram of the ship on an axis, bits going from green to red as your ship is progressively damaged in different area's and a large health bar underneath.

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Hubret
Fleet Admiral

Joined: March 28, 2010
Posts: 7
Posted: 2010-04-02 10:12   
hey, for the people who dont appreciate it, why not add a toggle, so you can turn on/off?
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2010-04-02 14:55   
Did you and your friend turn off the armor rings? Those and the damge animations show you what you are saying you want...
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RageMastaFlex
Fleet Admiral

Joined: August 16, 2006
Posts: 11
From: Sandy Oregon.
Posted: 2010-04-02 18:03   
Quote:

On 2010-04-02 10:12, Luminosis wrote:
hey, for the people who dont appreciate it, why not add a toggle, so you can turn on/off?




not sure, but I think he means on a target enemy. I find it sometimes annoying to look down into the bottom right of my screen to figure out the Shield/Armour/Hull %

imo, we should have the Hull% after their name on the target diamon.

so like it says [=SI=]XRate{Heavy Metal} 100%

or something or the sorts.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-04-02 21:06   

[/quote]
imo, we should have the Hull% after their name on the target diamon.

so like it says [=SI=]XRate{Heavy Metal} 100%
[/quote]

great idea.


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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-04-03 00:00   
Or have there name and then a bar underneath it that shows hull. Armor rings already show damage why not a bar for hull? Ya the damage animations are cool but a bar shows X left after the blue plume which is just an indication that there falling apart but not dead yet.
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Hubret
Fleet Admiral

Joined: March 28, 2010
Posts: 7
Posted: 2010-04-05 08:37   
3 examples:

http://img638.imageshack.us/img638/4559/daspex.png

EDIT: i personally favor number 2.

[ This Message was edited by: Luminosis on 2010-04-05 08:39 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-05 08:47   
Armour and shielding are relative to the arc you're facing however.

75% armour is great and all, but if you're facing the arc with no armour on it, you're going to take hull damage (which looks odd with a health bar).
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2010-04-05 09:37   
Quote:

On 2010-04-05 08:37, Luminosis wrote:
3 examples:

http://img638.imageshack.us/img638/4559/daspex.png

EDIT: i personally favor number 2.

[ This Message was edited by: Luminosis on 2010-04-05 08:39 ]



Now you are just cluttering up the display.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-05 09:54   
- Armour and shield status rings are now visible on all friendly ships all the time (can be disabled via the '/' key).
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-04-05 11:32   
Quote:

On 2010-04-05 09:37, Tael wrote:
Quote:

On 2010-04-05 08:37, Luminosis wrote:
3 examples:

http://img638.imageshack.us/img638/4559/daspex.png

EDIT: i personally favor number 2.

[ This Message was edited by: Luminosis on 2010-04-05 08:39 ]



Now you are just cluttering up the display.





But he has an interesting idea.


In fact, I think that the targetted ship should also have a square box or bracket surrounding it like that on a fighter's HUD.

It would also be nice to have a translucent overhead radar display somewhere onscreen. Toggling F2 to have a tactical view in the heat of battle can be fatal. Having a radar would give you situational awareness at your fingertips.

Make these overlays toggleable of course. I'm sure it can be done via client-side processing.
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