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Tis sad, really really sad |
El Guapo Chief Marshal
Joined: February 24, 2004 Posts: 276 From: Calgary, Alberta, Canada
| Posted: 2010-04-17 10:19  
Man I still do not believe the amount of lag in this game at times...
I find it funny that I can decloak fire twice be at 31% hull one second and go to e jump and less than a second later... POP... 31% hull to 0% in point 5 seconds... sad really really sad.
I suggest that the powers that be really do something regarding this issue.
Get rid of the items that eat at the server resourses.
I know you are trying, but some of this crap has been going on for over 8 - 10 years now, so really what eats the server resoures up like that?
You guys know, so get rid of the res hogging stuff, make it playable.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-04-17 10:27  
Quote:
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On 2010-04-17 10:19, El Desterrado wrote:
Man I still do not believe the amount of lag in this game at times...
I find it funny that I can decloak fire twice be at 31% hull one second and go to e jump and less than a second later... POP... 31% hull to 0% in point 5 seconds... sad really really sad.
I suggest that the powers that be really do something regarding this issue.
Get rid of the items that eat at the server resourses.
I know you are trying, but some of this crap has been going on for over 8 - 10 years now, so really what eats the server resoures up like that?
You guys know, so get rid of the res hogging stuff, make it playable.
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FYI that's your lag, not server lag. Suggest you do your researc before pointing fingers .
Server has been at a max of 8% CPU usage over the past two weeks. Bandwidth has also not been an issue.
Nothing is eating up server resources, we've not had any issues since we moved to the dual quad core Xeon over a year ago. [ This Message was edited by: BackSlash on 2010-04-17 10:28 ]
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0stego Fleet Admiral United Armed Corps
Joined: October 04, 2008 Posts: 153 From: Sol System, Earth, Canada, AB.
| Posted: 2010-04-17 10:37  
I have a truly horrible connection and I rarely lag its not DS.
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El Guapo Chief Marshal
Joined: February 24, 2004 Posts: 276 From: Calgary, Alberta, Canada
| Posted: 2010-04-17 10:48  
Well now that is nice to know...
If I don't complain no one tells me...
Now my average latancey is 31ms, I get around abunch of other ships spaming fighters and missles and my lacancey climbs into the high 100's now what would be causing that I wonder?
Got 2 gig's of pc 3200 ram, just upgraded to that from 768 mg's of pc 2100, also doubled the size of my video card, and have a 2.7 ghz processer.
Also just did a recent clean install (wiped the drive) and the only thing I use this for is DS and 1 web base game, nothing else on this machine.
Don't like the fact that DS is bound to explorer... is there a way to bind it to chrome?
Maybe I should look at the poweredge 400sc I picked up, maybe that work better? [ This Message was edited by: El Desterrado on 2010-04-17 10:51 ]
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-04-17 11:20  
i have never had lag with this game it has allways ran realy fast for *me*
but i do have a 16 gb ram and quad cores......speaks for its self [ This Message was edited by: CRAZY45. on 2010-04-17 11:22 ]
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\"War does not decide who is right, but who is left\"
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Starcommander Marshal
Joined: December 14, 2005 Posts: 579 From: In your base, stealing your cookies
| Posted: 2010-04-17 12:03  
I never have had lag either, only issue I have ran into is desync. Planet desync is really bad too, the time it takes for bombs to register there hit on a planet is pathetic. Even fighter bombs take a good 5-10 seconds to show up AFTER the fighters have done there run. Other then that games been fine even with millions of missiles going.
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Sops Marshal Galactic Navy
Joined: March 07, 2004 Posts: 490
| Posted: 2010-04-17 12:33  
I don't think its your specs, I've been playing off a four year old laptop and haven't had any issues lately.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2010-04-17 13:12  
Packet loss?
Could just be that the hardware you have isn't as good as it needs to be in a few specific areas, like the cache or the video card's processor. A single core processor isn't blazing trails either mind you.
I've always had issues on my Core2 Duo laptop with a 256mb GeForce2go & 1gb RAM... the setup just doesn't love DS - but my old P4 2.4ghz ran it pretty well. Go figure.
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Pegasus Grand Admiral Pitch Black
Joined: August 02, 2005 Posts: 434 From: Eleventh galaxy on the right!
| Posted: 2010-04-17 14:41  
I get no lag in Darkspace either and I connect from England.
I recommend doing a full pingplotter, traceroute and see what hops you are getting and if any are reporting packet loss as it could be some ISP in between yourself and the Darkspace servers doing maintenance/upgrades.
_________________ Retired K'luth Combateer
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-04-17 14:51  
We're currently aware of two issues:
1.
Over-sending data to clients. Some clients with very poor connections are getting disconnected or seeing very high latency increases in noun-heavy enviroments. We're aware of this, and are looking at reducing the number of objects flying around in battles (missiles, etc).
2.
Clients with poor FPS (local client performance, not related to network latency) choking the TCP stream of CPU time, causing the server to detect the client as a disconnect. There's no real sollution to this other than working on CPU usage (hence the new particle system, and other ongoing work).
One thing I would suggest is checking your connection, the amount of packets it's dropping, and whether there are other programs in the background utilising the connection unbeknownst to you (torrent, p2p programs, etc).
- Jack
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