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Forum Index » » General Support » » Scrapping structures of planet before it gets capped
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 Author Scrapping structures of planet before it gets capped
Julian Delphiki
Admiral

Joined: June 19, 2002
Posts: 170
Posted: 2010-04-19 23:07   
Quote:

On 2010-04-19 03:34, Fast Starcommand *CO* wrote:

Scrapping costs the same pres as it dose building it, any more and it would break building.




Was I gone when it was changed back from costing 1 pres per structure to scrap?
_________________


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2010-04-19 23:53   
Quote:

On 2010-04-19 17:27, Coeus wrote:
Guys, seriously... why is this STILL a discussion 6 years on?

This is a COMPETETIVE game. Our objective is to BLOW EACHOTHER UP and you're getting your panties in a wad because you aren't given an automatic fully functional killing machine headquarters smack dab in the front lines on a silver frickin platter? Listen to yourself. That's like asking to be let out of an ambush that someone set up because "it wasn't fair" or for an ICC Destroyer to lower their shields because you are equipped with mostly missiles that won't be able to hit him.

Take a moment, step back, and listen to what the frak ya sayin, 'cause you ALL sortsa messed up right now, seriously.



i agree i mean if you come to complain about just about everything this is not the game for you everyones like thats not fair BLA BLA BLA BLA BLA i may say it was not fair but i aslo say afterwoulds BUT FUN because its true.
_________________


Nat
Marshal

Joined: November 02, 2002
Posts: 306
From: Adelaide, Australia
Posted: 2010-04-20 08:28   
I believe this topic is now degrading into nothing more than whining and complaining.

Thread locked
_________________
Grand Admiral Nat
Darkspace Moderator/Developer
Commander Colony Excalibur
Captain Siphon Australis


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