Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 Now

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » General Support » » Problems since 1.531 - Armor-Ring bug
 Author Problems since 1.531 - Armor-Ring bug
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-04-19 05:25   
since the latest patch i have this problem:

when i spawn a luth-scout, it's armor-ring is ~800gu wide
same problem with the MI "Legion"-Cruisers (also 800gu)
and it's (almost) impossible to fire at anything, while a mi-cruiser is within 400gu

i'll post a picture later
[ This Message was edited by: NoBoDx on 2010-04-19 05:27 ]
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

AdmiralChaos
Chief Marshal

Joined: October 08, 2008
Posts: 274
Posted: 2010-04-19 05:27   
I can confirm, I've seen this a lot on kluth scouts. I haven't seen any mir though since the patch so I can't say anything on that.
_________________
I'll chain you to the truth,
For the truth shall set you free,
I'll turn the screws of vengeance,
And bury you with honesty.

I'll make all your dreams come to life,
And slay them as quickly as they came.

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-04-19 05:28   
i tried to fight some yesterday

it was also impossible to hit icc-dreads, while a mi-cruiser was nearby
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Glaceon
Fleet Admiral

Joined: January 08, 2010
Posts: 141
Posted: 2010-04-19 07:13   
yep i had a kluth extruder Extruder IV i think its ring was huge i was useing it as a shield when i was a tranny lol.
_________________


Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-04-19 07:19   
Quote:

On 2010-04-19 05:25, NoBoDx wrote:
since the latest patch i have this problem:

when i spawn a luth-scout, it's armor-ring is ~800gu wide
same problem with the MI "Legion"-Cruisers (also 800gu)
and it's (almost) impossible to fire at anything, while a mi-cruiser is within 400gu

i'll post a picture later
[ This Message was edited by: NoBoDx on 2010-04-19 05:27 ]



thats not a bug, thats intended.

armor rings reflect ship mass they say. it looks fugly but its the way it should look.
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-04-19 11:19   
but i saw it only at luth scouts, neither icc nor ugto-scouts
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Siginau
Fleet Admiral
Pitch Black


Joined: March 19, 2010
Posts: 72
Posted: 2010-04-19 12:45   
scouts have smaller mass in theory hence should have smaller rings
_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-04-19 12:55   
Definately a bug. Not quite sure why it's like this... Possible fix in next release though.
_________________


Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-04-19 13:01   
MI Praetorian Cruisers, in addition to MI Legion Cruisers, also show this bug - however, not always. Sometimes you get the regular variant and sometimes the massivehueg armour variant.
_________________


Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-04-19 14:56   
i have exprinced this with the mi legon cruiser
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Draxcyn
Grand Admiral
Pitch Black


Joined: April 26, 2008
Posts: 46
From: Here.
Posted: 2010-04-20 05:42   
Oh yea? Have you experienced Pirate Nautilis Stations??!
anyway here are my screenys




ship mass my ass, just look at that thing..!

[ This Message was edited by: Cyndrax on 2010-04-20 05:49 ]
_________________


Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2010-04-20 05:59   
Has it ever been looked at so that the armour contours around the shape of the ship rather than a ring?
_________________
Retired K'luth Combateer


Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-20 07:10   
Quote:

On 2010-04-20 05:59, Pegasus wrote:
Has it ever been looked at so that the armour contours around the shape of the ship rather than a ring?



Short answer: Too much work, from the modelling perspective, the extra server work perspective, and the game balance perspective.

It would be nice to have non-spherical hitboxes, but it's low priority at the moment.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Admiral Alucard (2IC)
Marshal
Exathra Alliance Fleet


Joined: April 30, 2004
Posts: 279
From: St. Helens, England
Posted: 2010-04-20 08:24   
I know that this would require more binary coding for the sides and would also be low on the priority list but what about sectioned armor, instead of it been 1 arc for the bigger ships spilt the side into say for dreads 3 side armors, but still 2 armor layers thick

-22-
2--2
2--2
2--2
-22-

So basicly the armor would look something more like that, as would be expected from armor. Seperated plates instead of a full layer lining 1 side

(Sorry if confusion was caused, been a long day)
[ This Message was edited by: -Fleet Admiral Alucard- on 2010-04-20 08:26 ]
_________________

Quod nos non interficit, nos fortiores facitrnrn

  Email Admiral Alucard (2IC)
Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-04-20 08:44   
Quote:

On 2010-04-20 08:24, -Fleet Admiral Alucard- wrote:
I know that this would require more binary coding for the sides and would also be low on the priority list but what about sectioned armor,...



This would require a large redesign for the arc system in general, and most likely would be even lower priority then ship hitbox shapes, since it would be pointless if the hitboxes were still spherical.
_________________
[Darkspace Moderator] [Galactic Navy Fleet Officer]


Page created in 0.024512 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR