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Heavy Supply Ship Needs a Slight tweaking. |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-04-19 23:52  
Quote:
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On 2010-04-19 18:07, Fatal Borgie wrote:
i flowen a luth supply ship in to battle several times and lived to tell about it. its has 3 ecm which hide the ship when not near a planet or heavy eccm.
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That's 'cos a Kluth supp can cloak when the going gets tough.
Ultimately, it's better for the lighter supps to fall back to a designated supply point away from the battle area, and have damaged combatants jump to them when needed.
Seriously, I'll always aim to kill supps in the battle area anytime I see one; especially player flown supps .
Some ppl might call me a coward for killing supps, but I don't care. When you fly a supp, you're a force multiplier, and that puts a crosshair on the head. The only thing higher on the kill list than a supp is a dictor cruiser.
So unless you're flying directly under a dread, or are a heavy supp, you'd best stay a distance away from the battle.
[ This Message was edited by: Kenny_Naboo on 2010-04-19 23:57 ]
_________________ ... in space, no one can hear you scream.....
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-04-20 00:45  
...or just put a bigger ship between you and the supp so the supp dont get hit
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Sputter{TB} Grand Admiral Interstellar Cultural Confederation United
Joined: September 22, 2004 Posts: 109 From: Pennsylvania
| Posted: 2010-04-20 00:58  
i miss the 483 sup they could go full speed firing 5 pcs at the enemy that was a nice combat suppy
_________________ Ph33r the Ruptors!
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