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Forum Index » » Soap Box » » Murphy's Laws of Darkspace
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 Author Murphy's Laws of Darkspace
Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-05-10 01:26   
I got bored, so i typed this out.

Murphy's law states that anything that can go wrong, will go wrong.

1. By the time you've checked your profile, you will always be 100 prestige short of your next rank.
2. You will always be destroyed 5 seconds before your jump drive has finished recharging.
3. As a dread, By the time you've jumped to your enemy location, he will be long gone, and you'll have to wait till your jump drive is done recharging.
4. You will always run out of energy before dealing the finishing blow.
5. You will always forget to turn your shields on when entering a heated battle.

6. No matter how sure you are that the area is clear, there will always be a k'luth ship no more than 500 gu of your position.
7. 3 krill will always uncloak behind you when you attempt to destroy that lone ultimate worker.
8. You seem to take more damage from friendly fire than from your enemy.
9. You will never have a jump drive ready when your in a missile dreadnaught.
10.The missile dread will always escape when you attempt to jump it.

11.Yes, those are 5 missile dreads over the horizon.
12.No matter what people say, there will always be twice as many k'luth as ugto, with you being on the outnumbered team.
13.In a scenario server, no matter where you are as a bomber or carrier, a random scout will jump out of no where and destroy your bombs/pods.
14.You are always one troop short from capping that planet.
15.you are always one bomb short from clearing the planet.

16.The chances of colliding into Sirius 1 are proportional to how far you're jumping.
17.K'Luth ships always seems to get away and then backstab you at the worst of times.
18.As K'Luth, no matter how good of a dodger you are, there will always be an expert pinger that can easily hunt you down.
19.The lower your hull percentage is, the higher chance you'll emergency jump into a planet.
20.No matter how careful you are, there will always be a friendly crossing your path, he get destroyed by your friendly fire, and flame you on chat.

21.No matter how many of your teammates shoot at that one scout, it will always escape with full hull and 90% armor.
22.You will always be pummeled by missiles, no matter how many point defense weapons you have.
23.The more prestige you gain in one life, the chances of you getting jumped by 3 dreads approaches 1.
24.You will always have a full cargo load out when an enhancement gets dropped.
25.Icc and K'luth will always team up against the ugto on the Sagittarius server.

26.You will always be outnumbered 2 to 1 as icc or ugto.
27.If an enemy manages to move under your ship, your teammates will continue to alpha him until both of you are dead.
28.Unofficial truces between ugto and icc never last, with you being on the receiving end of the barrel.
29.No matter what ship you're in, you will always be overwhelmed by a massive swarm of gaifen.
30.As a supply ship, no matter how far you are from the him, you will always die from a station explosion.

31.As a supply ship, no matter how many defenses are up, you will always be sniped by a krill 1,000gu out.
32.In a scenario server, the enemy team will always have access to dreads before your team does.
33.As an assault cruiser, you are always 10gu short from pwning that scout.
34.That K'Luth ship will cloak 3 seconds after spamming beams into your ship, then disappear without a trace.
35.You will always run out of planet siege missiles as a missle dread.

36.The MI will always regenerate armor faster than you can damage it.
37.You will always run out of eneergy as an assault cruiser, no matter how many auxillery fusion reactors you have.
38.You will always run out of shields at the worst of times.
39.Your damaged comrade will always be 500gu behind you, get destroyed by a Krill, and said krill will jump in the other direction.
40.You never have enough supply platforms repairing your ship.

41.Your spaceyard planet will always be under blockade when you need it the most.
42.As a carrier dread, you will run out of fighters at the worst of times.
43.You always have the wrong weapon loadout for the situation at hand.
44.You always seem to emergency jump seconds before being destroyed, only to find out you've jumped into an enemy dictor field and die anyway.
45.Your emergency jump will never get you far enough from the battle.

Has any of these ever happen to you?

~Go ahead and post your laws~
_________________
The Gaifens call to me!

  Goto the website of Kangaroosteak
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-10 01:44   
LOL. Nice one, Milk.

All too true. Have seen many of 'em happen.


_________________
... in space, no one can hear you scream.....


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3695
From: San Francisco Bay Area
Posted: 2010-05-10 02:42   
You missed:

* Even if there are no staff visible, as soon as you break the RoC there is a lurking admin hiding in the shadows.
_________________


  Email Tael
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2010-05-10 03:41   
Quote:

On 2010-05-10 01:26, Original Milk wrote:
3. As a dread, By the time you've jumped to your enemy location, he will be long gone, and you'll have to wait till your jump drive is done recharging.
4. You will always run out of energy before dealing the finishing blow.

11.Yes, those are 5 missile dreads over the horizon.

20.No matter how careful you are, there will always be a friendly crossing your path, he get destroyed by your friendly fire, and flame you on chat.

21.No matter how many of your teammates shoot at that one scout, it will always escape with full hull and 90% armor.
22.You will always be pummeled by missiles, no matter how many point defense weapons you have.

25.Icc and K'luth will always team up against the ugto on the Sagittarius server.

27.If an enemy manages to move under your ship, your teammates will continue to alpha him until both of you are dead.

40.You never have enough supply platforms repairing your ship.

41.Your spaceyard planet will always be under blockade when you need it the most.


Has any of these ever happen to you?

~Go ahead and post your laws~



Those i left all happened to me. A lot. Specially number 3, and 25 a lot to lately. Tough 3 still bothers me the most!
_________________



Condemned
Fleet Admiral

Joined: February 27, 2006
Posts: 21
Posted: 2010-05-10 04:13   
8 & 27 are definately true!
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-10 06:20   
Quote:

On 2010-05-10 04:13, Condemned wrote:
8 & 27 are definately true!




Didn't u just get TKed by Tellaris?
LOL
_________________
... in space, no one can hear you scream.....


Condemned
Fleet Admiral

Joined: February 27, 2006
Posts: 21
Posted: 2010-05-10 06:38   
Yes! I was just coming on here to say that, and he did it to me earlier twice in his bs (not killed) while i was in bd, tore my armor off to kill a aphid!

It was something like:

Me: Jeeze whats with the ff?
[GTN]Tellaris: Splash damage, hits you but damages him


-.-''
_________________


Glaceon
Fleet Admiral

Joined: January 08, 2010
Posts: 141
Posted: 2010-05-10 07:19   
i have some:

1 you will always get killed before your SD timer hits 0
2 you will always get a cargo bug when mineing and building plats
3 as kluth in the middile of fighting you will get an energy bug and cloak bug at the same time
_________________


Draxcyn
Grand Admiral
Pitch Black


Joined: April 26, 2008
Posts: 46
From: Here.
Posted: 2010-05-10 07:22   
Quote:

On 2010-05-10 01:26, Original Milk wrote:

2. You will always be destroyed 5 seconds before your jump drive has finished recharging.
3. As a dread, By the time you've jumped to your enemy location, he will be long gone, and you'll have to wait till your jump drive is done recharging.
4. You will always run out of energy before dealing the finishing blow.

12.No matter what people say, there will always be twice as many k'luth as ugto, with you being on the outnumbered team.



These are all true especially #4

[ This Message was edited by: Cyndrax on 2010-05-10 07:23 ]
_________________


philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2010-05-10 08:06   
didnt we have something similar to this a while back? (3-4 years?)

great list dude
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I have 6.5 billion imaginary friends, and youre one of them.

| Dark Hiigaran |
Chief Marshal

Joined: July 07, 2007
Posts: 425
From: Slovenia (Europe)
Posted: 2010-05-10 08:42   
All hail Murphy's Laws of DarkSpace .... all are true
_________________


  Email | Dark Hiigaran |
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-10 08:45   
Quote:

On 2010-05-10 06:38, Condemned wrote:
Yes! I was just coming on here to say that, and he did it to me earlier twice in his bs (not killed) while i was in bd, tore my armor off to kill a aphid!

It was something like:

Me: Jeeze whats with the ff?
[GTN]Tellaris: Splash damage, hits you but damages him


-.-''




Yeah. I saw that. It was hilarious. I couldn't stop laughing for 30 secs.
He basically drilled you just to get to that frigate. Holy crapola! LOL....

Glad I'm not on his side.
_________________
... in space, no one can hear you scream.....


Condemned
Fleet Admiral

Joined: February 27, 2006
Posts: 21
Posted: 2010-05-10 11:42   
Yeah, I didn't even get a sorry!!!!!!
Not once for all the times!!!!!!
Aff, revenge is a sweet thing, wait until he undocks a 5% battlestations *does evil laugh "Muahahahaha* *cough* *cough* but i wouldn't do something like that of course .
_________________


DarkCloudd
Grand Admiral

Joined: June 20, 2005
Posts: 85
From: Iowa
Posted: 2010-05-10 13:47   
Great list and they are very true, especially the one about that mining bug when you are trying to build planets/platforms.
_________________


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-05-10 14:31   
I encouter some of this issue:

- You seem to get destroyed before you manage to get out of dico field.
- As a dico, you will always get out of energy before your enemy dies.
- As a Kluth, you will always need more ECM, no matter how many your ship has.
- You always wish you have more assault beams when you get annoyed by an antisensor scout.
- When your teamate jump to help you attacking the enemy, that one seems to shoot at you first.
- Everytime you prepare to jump in emergency, a dico is up and you're stuck.
- AI supply ship always forgets you when you need it most.
- AI cargo ships (in your faction) are usually the ships you want to FF the most.
- No matter what ship you use, your weapons are never fast, long and powerful enough for you.
- You're often get destroyed by planet instead of your enemies in emergency jump; if you take time to avoid planet collision, you die before you jump.
- In supply ship, most of the time you get destroyed by the ship you're supplying.
- You're always surpirsed when a dread suddenly alpha you when you're in an anti sensor scout.
- As a kluth, you're always beaconed in emergency time.
- You usually expect the enemies attack your teammate rather than you.
- You jump to help your friend, but it's you who trapped.
- You always encouter bug at the most important thing you gonna do.
- You always FF by pressing spacebar.
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