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[FAQ
Forum Index » » Soap Box » » Murphy's Laws of Darkspace
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 Author Murphy's Laws of Darkspace
justin94
Fleet Admiral

Joined: February 15, 2010
Posts: 28
Posted: 2010-05-13 14:59   
Quote:

On 2010-05-10 22:47, SpaceAdmiral wrote:
Im new but
-your jump will always end on the point of convergence of all dreads' line of fire in the area, friendly or not, about .5 seconds before they all alpha
-the place where your jump ends will always be in a dread slugout
[ This Message was edited by: SpaceAdmiral on 2010-05-10 22:51 ]



That is so true I can't believe it!!! It happened to me at leat 10 times! lol
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Acetheanimal(Angel of Distruction)
Grand Admiral

Joined: March 22, 2008
Posts: 85
Posted: 2010-05-13 16:25   
ive only had one of this things happen to me so im not quit sure what your talking about but hey thats just me
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-05-13 17:28   
1. you will constantly be afraid of being point jumped

2. you will die 2 seconds after jumping (during jump)

3. your ping will never work when its supposed to

4. the server will reset right when your about to launch a massive counter offesive

5. a luthy's dread will never be more then 400 gus away

6. ion canons will never do that killing blow

7. your prestige for your next rank is allways just a little out of reach

8. you will be demoted at the worst possebul time

--thats all i have to say for now......
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\"War does not decide who is right, but who is left\"
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-05-31 16:29   
- In the scenario mode, ai trannies will always take all the heavy inf from your terrain/arid planets, then get destroyed 30 seconds later.

- krill will always target you first as a suppy

- the only shipyard planet will always be blockaded in scen mode

- when under 5% hull, there will always be 2 cruisers that jump to you when your emergency jump expires.

- there will always be a lobster scout kiting you from 600gu away, and you cannot do anything about it

- when using a large bomber such as a command dread, there will always be a random icc ship popping out of nowhere and pulse waving all your bombs 60gu from it's target.

- when obtaining an enh, you will attempt to equip it, forgetting that you've selected the planet you're orbiting, thus giving the enh to the planet.

- supply plats will never repair you when you're in need.
[ This Message was edited by: Original Milk on 2010-05-31 16:36 ]

[ This Message was edited by: Original Milk on 2010-05-31 16:56 ]
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  Goto the website of Kangaroosteak
Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-05-31 18:06   
Quote:

On 2010-05-31 16:29, Original Milk wrote:
- In the scenario mode, ai trannies will always take all the heavy inf from your terrain/arid planets, then get destroyed 30 seconds later.

- when obtaining an enh, you will attempt to equip it, forgetting that you've selected the planet you're orbiting, thus giving the enh to the planet.




Yes. Hate both of those.

Also to add to the AI in scenario thing, the instant someone unlocks a planet so a lower ranked teammate can build on it an AI Engineer will shove in a build order for a mine before the other person locks it. Either that or they'll just forget to lock it and 5 minutes later the planet is filled with mines and a starport.
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Adapt or die.

Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-05-31 18:29   
there is a ways to retake that enhancment when you droped it to a planet, just click on the next device target or whatever its called till you end up on the enhancment and then you can load it


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19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-06-02 05:26   
Don't pole dance or do any form of sexy chair dancing in the ship's mess hall when it's doing combat manuevers....

* Image removed, not appropriate - Jack



[ This Message was edited by: BackSlash on 2010-06-02 05:58 ]
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