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Forum Index » » Soap Box » » Murphy's Laws of Darkspace
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 Author Murphy's Laws of Darkspace
Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-05-10 15:01   
Quote:


- You jump to help your friend, but it's you who's trapped.




that is the most true thing here.

[ This Message was edited by: Admiral CRAZY45 on 2010-05-10 15:01 ]
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-05-10 17:38   
Here's a few more that I thought up.

-No matter how slow and predictable your enemy is moving, your missiles will always miss.
-A friendly planet will always steal kills from you.
-No matter how many allies are near you, you're the only one with luth dreads on your tail.
-Your allies will always target the scout, even though there are multiple enemy dreads closing in.
-The chances of jumping into a minefield are proportional to how random and secluded the jump area is.
-There is always an enemy fleet on the other side of that jump gate.
-Though they seem unintelligent, a gaifen swarm will always out maneuver and destroy your ship.
-There is always too many supply ships when you're in a suppy yourself, but there are none at all when your dread is done respawning.
-Your ally will always gain twice as much prestige from that battle than what you’ve obtained.
-You will always get demoted as soon as you rank up.
-There is always one player on your team that ruins your truce with another faction.
-You never have enough eccm’s on your ship to find that luth dread.
-Ironically, the most efficient tactic for starter player is the easiest one… Space + V.
_________________
The Gaifens call to me!

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SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2010-05-10 18:25   
-You will always disconnect as you are flying towards a planet in your biggest ship. (*boom*)
-You will always hit the spacebar by accident when u have a friendly supply ship targeted (i'm sorry...and also *boom*)
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L. B. Exodus
Admiral

Joined: September 07, 2006
Posts: 10
Posted: 2010-05-10 20:38   
- the MV is always redder than you left it
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Draxcyn
Grand Admiral
Pitch Black


Joined: April 26, 2008
Posts: 46
From: Here.
Posted: 2010-05-10 21:08   
-Ugto will always have more Stations than any other faction
-kluth dreads such as krills and siphons will have no less than 2 in a fleet
-ICC will always have more than 3 Missile dreads hugging in their planet .


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Julian Delphiki
Admiral

Joined: June 19, 2002
Posts: 170
Posted: 2010-05-10 22:10   

For the past week, kluth have outnumbered ugto stations at least 2:1.. But generally, that one is true
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Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-05-10 22:41   
* When u jump to into a missle swarm, u only start lagging when an unexpected enemy shoots you.*

Pew Pew, Zap Zap, Pew Pew Pew *Boom*
- 150 Pres
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Would you like me to save you?... Just kidding...


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-05-10 22:47   
Im new but
-your jump will always end on the point of convergence of all dreads' line of fire in the area, friendly or not, about .5 seconds before they all alpha
-the place where your jump ends will always be in a dread slugout
[ This Message was edited by: SpaceAdmiral on 2010-05-10 22:51 ]
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Kangaroosteak
Grand Admiral

Joined: April 03, 2010
Posts: 149
From: Somewhere...
Posted: 2010-05-10 23:21   
The enemy dictor ship will always be out of assault beam range.
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The Gaifens call to me!

  Goto the website of Kangaroosteak
Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2010-05-11 01:12   
Hey Condemned, I read this things.....
Besides, at least the FF didn't kill ya, yet
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Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-11 05:43   
LOL I've had most of the stuff on that list happen to me at one time or another... here's one I had to deal with recently.

If you know there is a K'Luth nearby and your in a dread with a fleet of cruisers and a SS around there will always be that one K'Luth that will be close at hand to single you out. He is much closer to you then you think he is.

Hehe yeah... always remember... if you have a eccm on your ship and you suspect your gonna get surprised by that luth dread sneaking up on you to chomp on your butt always ping... if they are close... start hammering the space bar and hope your luck is good and your friends realize how close the blood thing is XD
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Icarus II
Grand Admiral

Joined: December 23, 2008
Posts: 55
From: florida
Posted: 2010-05-11 07:49   
"27.If an enemy manages to move under your ship, your teammates will continue to alpha him until both of you are dead. " love it rofl
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-11 22:50   
Quote:

On 2010-05-11 07:49, Icarus II wrote:
"27.If an enemy manages to move under your ship, your teammates will continue to alpha him until both of you are dead. " love it rofl



LOL. It happened again a few hours back in R33. Someone alpha'ed my dying cruiser. In fact, all ships in the area were in bad shape after a long protracted battle. I went under another Uggy ship. That ship blew up..... killing me along with it... and also took out another uggy ship. And that other ship blew up, and took another ship along with it.

LOL. Domino effect. I think about 4 or 5 ships got wiped out Kamikaze style Funny as hell.
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... in space, no one can hear you scream.....


Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-05-12 13:37   
here one for ya you go to point jump an enemy ship only for your ship to stop 2000 GU away from were you targeted and the enemy you were pj jumps you with his friends and you go boom
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SpaceGK
Marshal
*Renegade Space Marines*


Joined: July 26, 2009
Posts: 323
From: Ontario, Canada
Posted: 2010-05-12 16:59   
Quote:

On 2010-05-11 07:49, Icarus II wrote:
"27.If an enemy manages to move under your ship, your teammates will continue to alpha him until both of you are dead. " love it rofl


they never seem to learn that they're shooting u, not the ship under u...

-pres for them. +pres for the nearby suppie. +pain for u.
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