Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

54% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
03/30/24 +2.3 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » NPC contributions/Fleets
Goto page ( Previous Page 1 | 2 | 3 Next Page )
 Author NPC contributions/Fleets
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-13 00:12   
Quote:

On 2010-05-12 12:12, Shu Yuuta wrote:
how about this. remember you use to like have factories build your weapon and stuff. why not bring that back but instead of the weapons it builds ships. would make extractor more useful and resources more useful and only have like it grand or up be able to access the factory and it has to be on a sy planet and limit to how many can be made like maybe 1 or 2 dreads and they just follow the person who made them around. witch would cut down on farming dread and such in sag and also the person would be able to tell them to go cap this or attack that just a thought.





I remember another MMO, Jumpgate having this sort of feature. I think it's also a prevalent feature in another 3E game, X3.

Players could build factories in space to produce weapons or ships.

Not sure if EVE Online does this too, as I've never touched that game.


Maybe DS could explore this idea for the future. Instead of SYs on planets, engies will have to build floating SYs.

And perhaps floating SYs can be towed around the system to serve as mobile spawn points.


Further to that, weapon/component swapping can only be done at SYs... or perhaps new plats called factories or etc etc, and not just any planet at the moment.


Just another feature to add to the DS economy. Also, you'll have to defend your SY or factory plats. Lose them, and you lose fleet functionality.
_________________
... in space, no one can hear you scream.....


Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-13 09:27   
You can build ships in EVE yes... but you need a HECK of a lot of materials for those ships. You also need to have the skills required to build those different types/kinds of ships. Also another thing you run into with building stuff in EVE is... the amount of available slots for construction of certain things. A station has only so many slots for things of this manner.

POS (player owned stations) can support a few slots but that's it. There are two types of POS you can have in EVE. One has a bubble shield around it and can have modulus around it but they show no connections to each other to the central hub which is the control tower.
The other form of POS is a space station that is made up of parts which form into one larger block. You can actually find these type of stations in 0.0 security sectors where Corporations (guilds/fleets/groups) have ownership over said system or systems. Of course if your in an alliance with said corporation you also can use the large space stations and even dock inside them. I've played EVE long enough to know these kind of things.

I've also own X3TC, but you have to own a PHQ in order to be able to build ships. Factories for weapons and other things are easy to acquire, PHQ you have to focus on doing missions for a certain group within the game in order to get a PHQ (player headquarters)
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-05-14 10:28   
you cant compare X beyond the frontier (X-Tension / X2 / X3 / X3 Terran Conflict) to DS.

X is a economy-simulation
you start with a M4 (a small ship, medium fighter, small transport), 1000credits
without cheating it takes weeks (or months) to get enough credits to buy one of the big ships

to build one of those ships yourself you must sacrifice one to get the blueprints (this takes up to 4 ingame-days) and get much ressources to build (and a single ship take up to 4 ingame-days to be build)

an M2 (Destroyers - second biggest ship - up to 18 cannons) cost at the normal shipyard >100.000.000 credits without any weapons / shields etc (another 50.000.000cr)

if you want to equip your ships with your own produced weapons, you have to build stations ( price 200.000cr - 90.000.000cr) and those stations need transporters (each up to 300.000cr) to buy ressources

i dont think people want to farm ages in DS to get a single big ship
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-05-14 10:50   
Darkspace used to have a complex economy system, complete with ships transferring materials around. However, this economy system had two major shortfalls. The first problem is back in the day, the developers still supported Scenerios and the Metaverse, and usually balance decisions favored scenerios, which resulted in the Metaverse being full of so many resources that it never really limited ship production of any kind.

The second problem is that you have a multi-planetary economy that is very vulnerable to sabotage or neglect, and it was not an uncommon sight for either a noob, or a saboteur, to completely wreck a system's economy which could seriously harm ship production. This was one of the reasons why locking planets was added to the game.

As much as I would like to see a return to the old complex economy, the chances of this actually occuring are low.
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2010-05-14 11:26   
Quote:

On 2010-05-14 10:50, Leopard wrote:
I would like to see a return to the old complex economy



_________________


justin94
Fleet Admiral

Joined: February 15, 2010
Posts: 28
Posted: 2010-05-14 16:49   
I am just a noob, so I don't know if my opinion counts, but I think that it should stay the way it is, just with a few bigger ships prowling around with the transports. This would increase the effectiveness of the ai without seriously unbalancing the game. I don't know how much recoding that would take, but it can't be a whole lot...
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-15 01:38   

With AI combatants being more assigned to home systems, perhaps what we need to see more are civilian freighters or liners in Sag. These ships will fly from each faction's home gates to their planets, and also between the factions planet to deliver resources or materials around.

I believe it has been brought up before.

What are we fighting for? .... Planets, systems, basically territory.
Why? ... Er I dunno why actually, other than KILL KILL KILL!!

If owning n capping planets meant something. If there were civilian or commercial ai ships to defend. If there was an economy to build and defend, and it brought benefits to yr faction like prestige, resources to build more ships or stuff...

Well, it might give the game more depth. It would make a good game great. I like DS, obviously, or I woulda played something else. The current layout is fun. But I think if an economy was brought back in, along with all the civvy ships flying around, it would make for a more colorful universe. Though these things are happening in the background n our basic game interface will not change, the notion that the universe is actually 'alive' might just give us a sense of purpose beyond finding other faction players to blow up.

For a start, maybe we can introduce ai freighters n liners in Sag first. Give players pres for escorting them to n fro between planets n gates or system to system. See how it fares before moving to more complicated stuff.



_________________
... in space, no one can hear you scream.....


Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-05-15 02:11   
Quote:

On 2010-05-15 01:38, Kenny_Naboo wrote:

With AI combatants being more assigned to home systems, perhaps what we need to see more are civilian freighters or liners in Sag. These ships will fly from each faction's home gates to their planets, and also between the factions planet to deliver resources or materials around.

I believe it has been brought up before.

What are we fighting for? .... Planets, systems, basically territory.
Why? ... Er I dunno why actually, other than KILL KILL KILL!!

If owning n capping planets meant something. If there were civilian or commercial ai ships to defend. If there was an economy to build and defend, and it brought benefits to yr faction like prestige, resources to build more ships or stuff...

Well, it might give the game more depth. It would make a good game great. I like DS, obviously, or I woulda played something else. The current layout is fun. But I think if an economy was brought back in, along with all the civvy ships flying around, it would make for a more colorful universe. Though these things are happening in the background n our basic game interface will not change, the notion that the universe is actually 'alive' might just give us a sense of purpose beyond finding other faction players to blow up.

For a start, maybe we can introduce ai freighters n liners in Sag first. Give players pres for escorting them to n fro between planets n gates or system to system. See how it fares before moving to more complicated stuff.








all that and more will come when Missions get re-added back to the game again. Also the single server F2 map will be good for this too.
_________________


WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.

There is a thin line between knowing when to give up and when to try harder.

  Email Starcommander
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-15 02:40   
del dbl post



[ This Message was edited by: Kenny_Naboo on 2010-05-15 04:44 ]
_________________
... in space, no one can hear you scream.....


Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-16 02:29   
I agree... it would bring more flavor back to the game if it had an economy again. Also instead of small freighters you could also have some capital freighters, maybe cruiser or dread sized freighters able to carry large loads. They would be large vulnerable targets but also would put more important points on trying to protect such a valuable ship
_________________


philll
Admiral

Joined: September 13, 2003
Posts: 268
Posted: 2010-05-16 07:40   
if my memory serves me right, we had ai transports a while back. they caused immense lag and were abused for pres farming. the only good they did was to move the various minerals we had inbetween planets.

adding ai fleets sounds great, but the transport swarms between planets seem a bit unnecessary.
_________________
I have 6.5 billion imaginary friends, and youre one of them.

Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-16 10:22   
Who said anything about the spamming AI fleets of transports for materials... lol best way to do it is limit the amount of those type of ships... otherwise it's best to just make it a passive thing then for resources to be transferred between planets
_________________


Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-05-16 15:55   
this is why i said my idea be good. right now transports ships are only good for tranny rushing planets and extractors have no function then being a slow transport ship. If darkspace would seriously looks at this idea and try it out alpha it ya know then try beta for a bit see how it works in there. right now the home server have no use but to spawn ships if you have no way to spawn them in sag extractors just sitting in the back not being used tranny are only borught out for tranny rushing. this idea could have great benfits for the gameplay espically when they bring back the missions. with missions you could set it up to were you have to escort this ship but only with like a cruiser or something so we could use this idea to also cut down on dread space or station spamming and now with the game free going to see more and more dread and stations running around so this could cut down on that as well
_________________


Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-05-16 21:49   
1 skilled pilot with good rank equals at least 10 ai ships


well trying to balance it with ai seems like a good idea on paper but in practice uless ai get smarter then it really wont matter
[ This Message was edited by: Fleet Admiral CRAZY45 on 2010-05-16 21:50 ]
_________________

\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-16 22:00   
Quote:

On 2010-05-16 07:40, philll wrote:
if my memory serves me right, we had ai transports a while back. they caused immense lag and were abused for pres farming. the only good they did was to move the various minerals we had inbetween planets.

adding ai fleets sounds great, but the transport swarms between planets seem a bit unnecessary.




I'm actually talking abt specific civilian ships that serve nothing more than to transport resources or population from rich, to new/poor planets. Not tranny ships. Either automatically, or commanded by fleeted or higher ranked players.


Will they be farmed? Probably. But it's in your faction's interest to protect them. They carry population or resources.... yours.

Probably these freighters need to be more armored like Dessies to survive long enough for your faction to jump in and defend them.
_________________
... in space, no one can hear you scream.....


Goto page ( Previous Page 1 | 2 | 3 Next Page )
Page created in 0.069147 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR