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[FAQ
Forum Index » » English (General) » » NPC contributions/Fleets
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 Author NPC contributions/Fleets
Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-05-17 15:17   
Staff dev and such should really look at this idea. ds is wanting more game play (why it was made free to bring in more players) and even if it wasn't all you do right now log in find player kill them planet capping is to easy so not really worth the time and effort with this idea it will add all new game play to the game. yea i know yall are coming out with mission and such but what do those missions do that we don't already do excpet give a little more press for it. and everyone want it darkspace not dread space or station space so make this mission werey ou have to have cruiser and stuff to cut down on dreads and stations. yea your right looks good on paper so what beta for if not trying to get paper work into the game. just throwing in another thought.
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a potato
Lieutenant Commander

Joined: May 17, 2010
Posts: 2
Posted: 2010-05-17 16:27   
trannies = transports
wether they carry infantry of resources doesnt matter.
while you have a point about protecting your economy, disrupting transports wont do much, if anything to hurt the economy. planet side resourcing is strong enough to support fleets without the help of interplanet resource movement, at least for a short time.

so unless you would plan to restrict the resource cap per planet, which would cause players to be unable to spawn the ship they want, or kill all transports in a system for hours on end, you wont achieve any sort damage at all.


edit: wrong account, please dont mind the name
[ This Message was edited by: 2dumb2live on 2010-05-17 16:29 ]
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a potato
Lieutenant Commander

Joined: May 17, 2010
Posts: 2
Posted: 2010-05-17 16:28   
double
[ This Message was edited by: 2dumb2live on 2010-05-17 16:28 ]
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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-05-17 18:05   
no no your missing the point. right nor resouce can support fleet cause there not being used at all they spawn a ship and that about it. what i suggested would make the extractor useful and resources useful. bring back the like factorie mods but make them able to make ships not weapons and only grand admrinel and above could spawn them and could only spawn like 2 at most. they would disapper when the player logs. that would make the mission more useful and it help with people wanting ai in the sag server cause there are times were sag is dead for 2 or 3 hrs straight.
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