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Web Prestige Calculator |
JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-10 18:31  
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On 2010-05-10 18:30, TE5LA wrote:
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On 2010-05-10 18:19, Sops wrote:
How is True Combat Effectiveness calculated?
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That would be my question also.
If Kills are even calculated into this, it would have no meaning.
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| see my above post
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TE5LA 1st Rear Admiral
Joined: February 05, 2010 Posts: 30 From: Arkansas, USA
| Posted: 2010-05-10 18:38  
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On 2010-05-10 18:25, JBud wrote:
True combat effectiveness is
( ( ( D * 3 ) + ( K * 5 ) + ( P * 15 ) ) / ( ( R * 0.005 ) + ( Z * 10 ) + ( F * 3 ) + C ) )
D = Ships Damaged
K = Kamikaze
P = Privateer (Ships Captured)
R = Resources Lost
Z = Self Destructs
F = Friendly Fire
C = Planetary Collisions
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Isn't Kamikaze registered when your ship is destroyed and the blast happens to damage other ships? I'm assuming it isn't from self-destructing because that would just negate the prestige.
So if the former is true, why would you weight it more than damage?
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2010-05-10 21:23  
Prestige per kill: 28.54
Kills:Deaths Ratio: 2.43:1
Prestige per Game Played: 46.83
True Combat Effectiveness*: 315%
spent most of my time playing unsubbed so my pres/kill isn't that high
[ This Message was edited by: doda *EP5* (No Longer Exception...) on 2010-05-10 21:23 ]
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-10 21:33  
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On 2010-05-10 18:38, TE5LA wrote:
Isn't Kamikaze registered when your ship is destroyed and the blast happens to damage other ships?
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yes
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I'm assuming it isn't from self-destructing because that would just negate the prestige.
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provided the above is true, self destructing can benefit your prestige, if you cause enough damage.
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So if the former is true, why would you weight it more than damage?
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It's not being weighed more than damage, Kamikaze has more worth in prestige than damage, the calculations you see (like K*5) is to get the prestige they are worth, because every 1 point in kamikaze is worth 5 prestige. As with damage where each 1 point of ships damaged is worth 3 prestige. Each number you see in the formula is actually to calculate the worth in pres.
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Julian Delphiki Admiral
Joined: June 19, 2002 Posts: 170
| Posted: 2010-05-10 21:55  
Thanks Jbud and Jack.
Prestige per kill: 59.59
Kills:Deaths Ratio: 1.60:1
Prestige per Game Played: 117.60
True Combat Effectiveness*: 185%
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Nimitz Fleet Admiral Courageous Elite Commandos
Joined: April 19, 2005 Posts: 141 From: Melbourne, Australia
| Posted: 2010-05-11 06:50  
Thanks JBud, and Jack. I recall back around 1.484 that Jack had something similar but was a .Net proggy.
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2010-05-11 14:49  
Nice web calc thoug Jacks prestige calc has abit more tuch to it Lookin forward to the updates.
Anyways i dont see what planet collision has to do with combat. Almost all of my planet collisions happens when i bombed in 1.483
Thoug i do see that planet collision may not happen that ofen since they changed bombing.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-11 17:20  
Updated with some new features:
* Average time per game played
* Totals Data:
-Total Prestige awarded (+/-)
-Total Negative prestige
-Total Positive prestige
-Negative Prestige Percentage
-Positive Prestige Percentage
http://prestige.jbud.org/ [ This Message was edited by: JBud on 2010-05-11 17:21 ]
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Dorans imaginary buddy Admiral
Joined: February 05, 2010 Posts: 24
| Posted: 2010-05-11 19:09  
Your Average time per Game Played: 47 min, 39 sec....
Average Prestige Per Kill: 26.93
Kills to Deaths Ratio: 1.11:1
Average Prestige Per Game Played: 52.30
True Combat Effectiveness*: 126%
i play effectively it seems.
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-05-11 20:31  
I was seriously expecting to see extremely low combat effectiveness. I die and get discouraged so often, it feels like I never get anywhere. Are you sure the formula's sound?
Looks like I die a lot, but while I'm alive I'm pretty effective. Valid interpretation?
Your Average time per Game Played: 35 min, 28 sec....
Average Prestige Per Kill: 42.95
Kills to Deaths Ratio: 0.59:1
Average Prestige Per Game Played: 26.03
True Combat Effectiveness*: 213%
Total Prestige Awarded(+/-): 37,962.19
Total Negative Prestige: 8,766.32
Total Positive Prestige: 29,195.87
%Negative Prestige: 23.09%
%Positive Prestige: 76.91%
[ This Message was edited by: Antra on 2010-05-11 20:32 ] [ This Message was edited by: Antra on 2010-05-11 20:33 ]
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-16 03:10  
Temporarily moved to http://daedalus.jbud.org/prestige/ until server issues are worked out.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-05-16 03:27  
Expanded Profile Calculations:
Your Average time per Game Played: 1 hours, 8 min, 42 sec....
Average Prestige Per Kill: 41.25
Kills to Deaths Ratio: 2.99:1
Average Prestige Per Game Played: 46.94
True Combat Effectiveness*: 223%
Totals
Total Prestige Awarded(+/-): 29,350.95
Total Negative Prestige: 8,179.77
Total Positive Prestige: 21,171.18
%Negative Prestige: 27.87%
%Positive Prestige: 72.13%
LOL. My FF is about a sixth of my ship damage score. I really gotta watch where and when I det those mines...
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Aeraesoria Admiral Synchronicity
Joined: October 25, 2007 Posts: 49 From: Aeraesoria
| Posted: 2010-05-16 04:00  
LOL was gonna check on the updates but apparently there is a 509 Bandwidth Limit in place XD
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2010-05-16 04:15  
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On 2010-05-16 04:00, Aeraesoria wrote:
LOL was gonna check on the updates but apparently there is a 509 Bandwidth Limit in place XD
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| The new link I provided shouldn't be 509ing, the dns was rerouted so it may just be stuck in your cache try running ipconfig /flushdns in your command prompt to fix it, and incase youre using the old link try here:
http://daedalus.jbud.org/prestige/
edited main post to reflect new address
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-05-16 04:50  
Expanded Profile Calculations:
Your Average time per Game Played: 1 hours, 42 min, 20 sec....
Average Prestige Per Kill: 33.56
Kills to Deaths Ratio: 2.03:1
Average Prestige Per Game Played: 120.32
True Combat Effectiveness*: 110%
Total Prestige Awarded(+/-): 32,543.44
Total Negative Prestige: 5,819.00
Total Positive Prestige: 26,724.44
%Negative Prestige: 17.88%
%Positive Prestige: 82.12%
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