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[FAQ
Forum Index » » English (General) » » Web Prestige Calculator
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 Author Web Prestige Calculator
JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-10 18:31   
Quote:

On 2010-05-10 18:30, TE5LA wrote:
Quote:

On 2010-05-10 18:19, Sops wrote:
How is True Combat Effectiveness calculated?



That would be my question also.

If Kills are even calculated into this, it would have no meaning.


see my above post
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TE5LA
1st Rear Admiral

Joined: February 05, 2010
Posts: 30
From: Arkansas, USA
Posted: 2010-05-10 18:38   
Quote:

On 2010-05-10 18:25, JBud wrote:

True combat effectiveness is

( ( ( D * 3 ) + ( K * 5 ) + ( P * 15 ) ) / ( ( R * 0.005 ) + ( Z * 10 ) + ( F * 3 ) + C ) )

D = Ships Damaged
K = Kamikaze
P = Privateer (Ships Captured)
R = Resources Lost
Z = Self Destructs
F = Friendly Fire
C = Planetary Collisions


Isn't Kamikaze registered when your ship is destroyed and the blast happens to damage other ships? I'm assuming it isn't from self-destructing because that would just negate the prestige.

So if the former is true, why would you weight it more than damage?
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doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2010-05-10 21:23   
Prestige per kill: 28.54

Kills:Deaths Ratio: 2.43:1

Prestige per Game Played: 46.83

True Combat Effectiveness*: 315%

spent most of my time playing unsubbed so my pres/kill isn't that high

[ This Message was edited by: doda *EP5* (No Longer Exception...) on 2010-05-10 21:23 ]
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-10 21:33   
Quote:

On 2010-05-10 18:38, TE5LA wrote:
Isn't Kamikaze registered when your ship is destroyed and the blast happens to damage other ships?


yes
Quote:

I'm assuming it isn't from self-destructing because that would just negate the prestige.


provided the above is true, self destructing can benefit your prestige, if you cause enough damage.
Quote:

So if the former is true, why would you weight it more than damage?


It's not being weighed more than damage, Kamikaze has more worth in prestige than damage, the calculations you see (like K*5) is to get the prestige they are worth, because every 1 point in kamikaze is worth 5 prestige. As with damage where each 1 point of ships damaged is worth 3 prestige. Each number you see in the formula is actually to calculate the worth in pres.


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Julian Delphiki
Admiral

Joined: June 19, 2002
Posts: 170
Posted: 2010-05-10 21:55   
Thanks Jbud and Jack.

Prestige per kill: 59.59
Kills:Deaths Ratio: 1.60:1
Prestige per Game Played: 117.60
True Combat Effectiveness*: 185%
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Nimitz
Fleet Admiral
Courageous Elite Commandos


Joined: April 19, 2005
Posts: 141
From: Melbourne, Australia
Posted: 2010-05-11 06:50   
Thanks JBud, and Jack. I recall back around 1.484 that Jack had something similar but was a .Net proggy.
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2010-05-11 14:49   
Nice web calc thoug Jacks prestige calc has abit more tuch to it Lookin forward to the updates.

Anyways i dont see what planet collision has to do with combat. Almost all of my planet collisions happens when i bombed in 1.483

Thoug i do see that planet collision may not happen that ofen since they changed bombing.
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-11 17:20   
Updated with some new features:

* Average time per game played
* Totals Data:
-Total Prestige awarded (+/-)
-Total Negative prestige
-Total Positive prestige
-Negative Prestige Percentage
-Positive Prestige Percentage


http://prestige.jbud.org/
[ This Message was edited by: JBud on 2010-05-11 17:21 ]
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Dorans imaginary buddy
Admiral

Joined: February 05, 2010
Posts: 24
Posted: 2010-05-11 19:09   
Your Average time per Game Played: 47 min, 39 sec....

Average Prestige Per Kill: 26.93

Kills to Deaths Ratio: 1.11:1

Average Prestige Per Game Played: 52.30

True Combat Effectiveness*: 126%

i play effectively it seems.
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-05-11 20:31   
I was seriously expecting to see extremely low combat effectiveness. I die and get discouraged so often, it feels like I never get anywhere. Are you sure the formula's sound?

Looks like I die a lot, but while I'm alive I'm pretty effective. Valid interpretation?


Your Average time per Game Played: 35 min, 28 sec....

Average Prestige Per Kill: 42.95

Kills to Deaths Ratio: 0.59:1

Average Prestige Per Game Played: 26.03

True Combat Effectiveness*: 213%


Total Prestige Awarded(+/-): 37,962.19
Total Negative Prestige: 8,766.32
Total Positive Prestige: 29,195.87
%Negative Prestige: 23.09%
%Positive Prestige: 76.91%
[ This Message was edited by: Antra on 2010-05-11 20:32 ]
[ This Message was edited by: Antra on 2010-05-11 20:33 ]
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-16 03:10   
Temporarily moved to http://daedalus.jbud.org/prestige/ until server issues are worked out.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-05-16 03:27   
Expanded Profile Calculations:

Your Average time per Game Played: 1 hours, 8 min, 42 sec....

Average Prestige Per Kill: 41.25

Kills to Deaths Ratio: 2.99:1

Average Prestige Per Game Played: 46.94

True Combat Effectiveness*: 223%
Totals

Total Prestige Awarded(+/-): 29,350.95
Total Negative Prestige: 8,179.77
Total Positive Prestige: 21,171.18
%Negative Prestige: 27.87%
%Positive Prestige: 72.13%



LOL. My FF is about a sixth of my ship damage score. I really gotta watch where and when I det those mines...


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Aeraesoria
Admiral
Synchronicity

Joined: October 25, 2007
Posts: 49
From: Aeraesoria
Posted: 2010-05-16 04:00   
LOL was gonna check on the updates but apparently there is a 509 Bandwidth Limit in place XD
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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-05-16 04:15   
Quote:

On 2010-05-16 04:00, Aeraesoria wrote:
LOL was gonna check on the updates but apparently there is a 509 Bandwidth Limit in place XD

The new link I provided shouldn't be 509ing, the dns was rerouted so it may just be stuck in your cache try running ipconfig /flushdns in your command prompt to fix it, and incase youre using the old link try here:

http://daedalus.jbud.org/prestige/

edited main post to reflect new address
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Kaoschan
Fleet Admiral
Interstellar Cultural Confederation United


Joined: October 11, 2008
Posts: 133
From: Germany
Posted: 2010-05-16 04:50   
Expanded Profile Calculations:
Your Average time per Game Played: 1 hours, 42 min, 20 sec....

Average Prestige Per Kill: 33.56

Kills to Deaths Ratio: 2.03:1

Average Prestige Per Game Played: 120.32

True Combat Effectiveness*: 110%

Total Prestige Awarded(+/-): 32,543.44
Total Negative Prestige: 5,819.00
Total Positive Prestige: 26,724.44
%Negative Prestige: 17.88%
%Positive Prestige: 82.12%
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