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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-06-06 17:16  
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On 2010-06-06 15:01, Azreal wrote:
I cant help but point this out:
To compare anything in a futuristic video space scenario to real life is...well...misguided. There arent any UGTO Destroyers flying around in space. Railguns for space do not exist. Assault disrupters are a concept. Nothing in space we fly at this time has torpedo launchers.
All we can really do is speculate on what actual space combat would look like. We dont know how much recoil would be caused from a space combat capable destroyer's guns. I would submit that by the time we get to the point, if we ever do, where these things are a reality, the technology for engines, weapons, hulls, fuel, energy generation, will all look radically different than anything we now know.
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Railguns exists
- a projectile accelerated by multiple magnets = railgun
- a railgun for space would work nearly like those on earth
- in outer space, the projectile wouldnt be slowed down, because there is no atmosphere like on earth so these bullets would be devastating
- check out youtube, they have some nice examples there
and every "projectile" weapon would have a recoil -> same principle as the current spaceshuttle-engines -> something (hot gas, bullets...) leave the ship and create a thrust for the "fireing" ship in the other direction
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apart from that, the lore behind Mass Effect 1/2 sound quite realistic:
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from the MassEffect Wikia:
Space Combat
Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers, though assault through defended mass relays often occur at "knife fight" ranges as close as a few dozen kilometers.
Most ship-to-ship engagements are skirmishes between patrol vessels of cruiser weight and below, with dreadnoughts and carriers only deployed in full-scale fleet actions. Battles in open space are short and often inconclusive, as the weaker opponent generally disengages.
Once a ship enters FTL flight the combat is effectively over; there are no sensors capable of tracking them, or weapons capable of damaging them. The only way to guarantee an enemy will stand and fight is to attack a location they have a vested interest in, such as a settled world or a strategically-important mass relay. |
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and another one, explaning, why projectile-weapons are better when they are fireing to the front-arc:
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from the MassEffect Wikia:
Weapons: Mass Accelerators
Mass accelerators propel solid metal slugs via electromagnetic attraction and repulsion. A slug lightened by a mass effect field can be accelerated to extremely high speeds, permitting previously unattainable projectile velocities.
The primary determinant of a mass accelerator's destructive power is length. The longer the barrel, the longer the slug can be accelerated, the higher the slug's final velocity, and therefore the greater its kinetic impact. Slugs are designed to squash or shatter on impact, increasing the energy they transfer to it target. Without collapsibility, slugs would punch through their targets while inflicting only minimal damage.
Rather than being mounted on the exterior, starship guns are housed inside hulls and visible only as gun portholes from outside.
A ship's main gun is a large spinal-mount weapon running 90% of the hull's length. While possessing destructive power equal to that of tactical nuclear weapons, main guns are difficult to aim. Because ships must be able to point their bows almost directly at their targets, main guns are best used for long-range "bombardment" fire.
Approximately 40% of the hull's width, broadside guns inflict less damage and can be mounted with greater numbers and more flexibility. The modern human Kilimanjaro-class dreadnoughts mount three decks with 26 broadside accelerators apiece for a total salvo weight of 78 slugs per side, firing once every two seconds.
However, mass accelerators produce recoil equal to their impact energy. While the mass effect fields suspending the rounds mitigate the recoil, recoil shock can still rattle crews and damage systems.
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but plz ignore the mass effect field, as this dont fit in ds-universe
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-06-06 17:48  
Yes they exist, but currently Railguns are big bulky things that take up A LOT of space and take quite a while to charge. A good comparison between the prototype Railguns in existence today and the sci-fi versions would be like comparing Eniac to today's modern computers.
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-06-06 17:55  
since ds is settled in future (in ~250 years) the technology for railguns might get improved, making them smaller, more reliable
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-06-06 18:11  
Meanwhile, in reality, railguns are considered by theorists to be short-range weapons because their projectile speeds are sufficiently slow that the enemy can dodge them easily by simply moving randomly. Particle cannons and lasers, having far higher velocities, can hit targets at longer ranges with similar levels of lethality for a given energy.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-06-06 18:18  
Sorry, my bad. Can u please tell me which space craft railguns are currently in operation on?
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-06-06 18:24  
this is, where the quote from mass effect comes in
1) a destroyer with ~400m lenght can accelerate a projectile over nearly 400m if the gun runs through the entire lenght of the ship (front-arc ) and this way it should gain some speed
2) in space, there is no atmoshpere so any project will keep it speed, until it hit something
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-06-06 19:18  
How did this topic get any further than my post?
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-06-06 20:05  
Boredom Jack. Plain old, ordinary, run of the mill, generic brand boredom.
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TacoCat Commander
Joined: June 05, 2010 Posts: 1
| Posted: 2010-06-06 20:56  
Most of the smaller ships are capable of atmospheric battle as well as space combat. It only seems natural that the weaponry is front-mounted.
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