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[FAQ
Forum Index » » Fan Art » » (MODEL) ICC Assault Dreadnought Concept
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 Author (MODEL) ICC Assault Dreadnought Concept
Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-06-08 21:18   
I figured I will work on making an Assault Dreadnought for ICC. The style I am going for is Aggressive and Beefy, like it could take a beating and dish out alot of pain. With an few adjustments here and there, this is where the main update always go.

Statistics:

Polycount: 1,524
Verts: 1,580
Objects: 6

Type of Body: Assault Dreadnought (Custom)

Unfinished Model









Here is the polycount.



Will not be recieving anymore updates on this model or anything else.
[ This Message was edited by: Alanstar on 2010-06-24 21:23 ]
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Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2010-06-08 21:25   
Has a very aggressive appearance, would be a suitable Assault Dreadnought replacement.
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Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2010-06-08 21:56   
Wouldn't it be better to leave it until you have almost finished the model? There is little to critique from this shape.
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Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2010-06-08 22:21   
Yea bud, Refine it a lil more. it looks like it has an interesting direction at this point, But I couldn't be sure.
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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-06-08 22:59   
I just posted the redefine version of the Basic Body so you guys could get an basic knowledge of what it would look like.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-06-09 01:21   
wow. keep going bro!

you've got talent in modelling. you deserve dev.
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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-06-09 01:28   
Removed the pictures... besides, I am feeling like playing DS a little.
[ This Message was edited by: Alanstar on 2010-06-10 01:04 ]
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Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-06-09 02:18   
looks to me to be suitable Command Dread replacement
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Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-06-09 04:37   
New update...

- Added Three Engines
- Adding Mini Building Above Command Deck
- Add Antenna on Top of Mini buildings
- Tweaked the Mid-section

And for those of you wondering, there is only 9 Objects that create the whole ship right now. Kudos.
[ This Message was edited by: Alanstar on 2010-06-09 04:46 ]
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James 296
Fleet Admiral

Joined: March 19, 2009
Posts: 141
Posted: 2010-06-09 04:49   
Quote:

On 2010-06-09 02:18, Fleet Admiral Aranox wrote:
looks to me to be suitable Command Dread replacement




and possible Missile Dread replacement
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Siginau
Fleet Admiral
Pitch Black


Joined: March 19, 2010
Posts: 72
Posted: 2010-06-09 07:30   
looksl ike a MD missiles popping out of the front portion going upwards like subs
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Veronw
Marshal

Joined: December 13, 2004
Posts: 554
Posted: 2010-06-09 11:55   
No. You did a basic blockout, not a skeleton model, its only at skeleton state where you are at the point where all the geometry errors have been worked out and it can come across as being NEARLY COMPLETE.

And you went and greebled the poor thing to death.. also a no, greebles add TONS of polys to the model, and you have to be aware that the games limit for dreads is ~5000 polys

The shape is bland, still too blocky, you need to round it out more, work with editable polys.


Edit: Start with small ships, not big ships.
[ This Message was edited by: Veronw on 2010-06-09 12:08 ]
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Zero28
Grand Admiral

Joined: August 25, 2006
Posts: 591
Posted: 2010-06-09 11:59   
it awefully look like an overgrown ICC cruiser with some changes
im sure with some of icc texture, things would look even better

Cool design thou,
[ This Message was edited by: Zero28 on 2010-06-09 12:00 ]
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19:33:51 [ZION]GothThug {C?}: "Zero..you are DS's hero"

Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-06-09 12:21   
Quote:

On 2010-06-09 11:55, Veronw wrote:
And you went and greebled the poor thing to death.. also a no, greebles add TONS of polys to the model, and you have to be aware that the games limit for dreads is ~5000 polys

[ This Message was edited by: Veronw on 2010-06-09 12:08 ]




You do realize that was just for fun? I had no intention for the greeble version to be implanted into the game. :\
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2010-06-09 12:36   
ICC are blocky..
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