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[FAQ
Forum Index » » Developer Feedback » » interfactional usage of ships
 Author interfactional usage of ships
SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-06-11 08:27   
Now i see in the long term goals you have "badges to unlock other factions".., To be able to use pirates,. and MIR cool,.. but to use Kluth ships on icc would just be sucky,. UNLESS.,
Its based upon ship captured.,
Say @ any predetermined rank (M or CM?) you have an extra button on a captured ship,. This button is a Docking button,. and puts the capped ship on Auto pilot to the nearest friendly shipyard to dock.

Being able to use these ships again would require you to SY yourself,. but a button next to the buy enhancement button would bring up a list of captured ships for you to fly yourself.

Apparently this is the right place for ideas and fantasty's so there yas go.


[ This Message was edited by: SPaRTaN Z (Star Fox) on 2010-06-12 18:24 ]
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Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-06-12 00:40   
Usage of interfactional ships on the basis of ship capture is both logical and a bad option. It is true that ships of enemy origin cannot be flown if you do not have an original replicable model which is fully or semifunctional. Yet, the developers feel it to be somewhat wrong for enemy ships to be piloted just because they were once captured.

Personally, I am at a loss for thinking a balanced option for flying enemy ships on my home faction, so I am hoping the developers find a way to make it both hard and possible.

P.S. - This topic is not about ship capturing suggestions, but about suggestions for interfactional usage of ships. Please change the topic name.
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Slippi Toad
1st Rear Admiral

Joined: May 07, 2009
Posts: 12
Posted: 2010-06-12 08:58   
Yeah topic name needs changing,. and agree with upper post
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-06-12 14:36   
would be cool but very very very complicated and if u die in a bad guys ship u should lose it...it should be more of a temporary thing
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-06-15 17:34   
From what I can gather, you will be able to use enemy ships but only ONE at a time. If you die, you lose access to that ship for a while, but this would really change the dynamic of the game a lot. ICC able to use UGTO ships, Kluth able to use ICC ships, it would be like having to fight against yourself which could really be fun and annoying at the same time. However think of it this way, if a bunch of Kluth are using some MD's to missile spam at ICC and ICC attacks back with AD's and CD's. They will get hit by the normal cloaked Kluth ships defending the MD's, BUT the ICC themselves will ALSO have cloaked Kluth ships waiting for them as well. So overall it balances itself out, since you too can use there ships just like they can use yours.
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Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2010-06-15 21:27   
i think it would be better to make destruction of a captured ship permanent. Meaning if you loose your capped ship, your going to need to cap that specific ship again.
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