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[FAQ
Forum Index » » Developer Feedback » » Known bugs/glitches (1.535)
 Author Known bugs/glitches (1.535)
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-07-12 06:04   
im just collecting bugs/glitches, i've seen in the latest, live-build (1.535):

- Bombs (Bio / TK) hit planet without doing any damage even a full could of bombs and ECM-support
- Docking at SY cause a Application-Hang (hapened rarely)
- Docking at SY cause your ship to disapear, but the Ship-selection-screen doesnt show up (Press ESC and klick on play to fix it)
- Cloaked ships flickering (max Energy) -> sig jumping between -1 and +3 (happens quite often with ECM running
- ship not cloaked, although cloaking-device is on (if you turn it off, your ship cloaks)
- garage-brood spawns with reduced armor (mine had only 80%) and if both sensors are ECM, one is replaced with an ECCM (but still reduce sig)
- modded garage-ships get reverted back to new ones, loosing any replaced gadgets and key-setups
- ships spawn with 0 energy


not realy a bug, but anoing:
- camera always center the current selected troops in planetview (F3) and you cant rotate the cam, to order them to the other side of the planet
- wormholes are up to 3.5k gu off my target


feel free to add your own experienced ones here
[ This Message was edited by: NoBoDx on 2010-07-12 06:06 ]
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

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