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Two big bugs need fixing |
BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-07-16 10:04  
I'll get F to look at this when we get around to changing planets.
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ThePile Vice Admiral Deicide
Joined: June 27, 2010 Posts: 39 From: ThePile
| Posted: 2010-07-17 04:29  
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On 2010-07-16 08:50, Talien {SOE} wrote:
I've noticed power shortages much over 50 will result in buildings randomly deactivating, then reactivating and different ones deactivating. It doesn't target specific buildings (like highest power usage first) nor does it cause the whole planet to crash all at once, and doesn't even result in tech/worker shortage all the time if the research facilities or farms/domes turn back on right away.
In other words it seems to be working fine to me. A planet is not going to be completely shut down unless all the power is off, and if most of the power generators are taken out then the planet will be mostly nonfunctional.
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Maybe. It's an interesting behaviour nontheless, but is this the same with defense structures? It sounds like the defense structures get priority - since defence planets claim to be very functional indeed until they hit that -150
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-17 09:29  
Not that I've noticed, I've seen defenses sometimes be one of the first things to lose power, it's just they don't ALL go offline and they don't stay offline for long because what structures are offline from power shortage changes every few seconds.
Test it and see for yourself in beta, shut off a few of the powerplants on a planet and watch it in F3.
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Botji Fleet Admiral
Joined: June 27, 2010 Posts: 17
| Posted: 2010-07-17 14:39  
Quote:
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On 2010-07-16 08:50, Talien {SOE} wrote:
I've noticed power shortages much over 50 will result in buildings randomly deactivating, then reactivating and different ones deactivating. It doesn't target specific buildings (like highest power usage first) nor does it cause the whole planet to crash all at once, and doesn't even result in tech/worker shortage all the time if the research facilities or farms/domes turn back on right away.
In other words it seems to be working fine to me. A planet is not going to be completely shut down unless all the power is off, and if most of the power generators are taken out then the planet will be mostly nonfunctional.
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It doesnt seem to be working fine to me though because as you said, it doesnt do anything unless you pretty much cut all power to the planet. Bomb 1 farm and the planet will lose some of its pop very fast, bomb 1 lab and the planet will lose tech. Bomb a powerplant and nothing happens unless people have built the planet with a negative power output from the start, as some do.
You could also reason that a planet is not going to forget its tech just because one or two labs gets bombed and people wont starve to death unless they dont get any food at all, but they do
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-17 15:26  
Have you noticed that when you lose a lab you tend to lose more tech than you should? I notice it most when building planets and upgrading labs; a cotex nexus will finish and I'll have 110 tech so I'll scrap 2 research labs to make it 90 max, and it will drop to 80 instead.
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-07-17 19:47  
Yes, if you scrap research structures or they get bombed the tech level drops below the new research level. It also tends to happen if there's any kind of a power/worker shortage that causes a research structure to shut down, or if population is damaged via bombing even if nothing else is touched.
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MrSparkle Marshal
Joined: August 13, 2001 Posts: 1912 From: mrsparkle
| Posted: 2010-07-17 21:49  
It's ok when it's because of population drop. It's not ok when it's just a lab being scrapped or losing power. It shouldn't drop below the new limit like it does. It shouldn't go from 110 to 80 when I scrap two research labs, it should go to 90.
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