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Forum Index » » Developer Feedback » » Please set jumps back to the old distance.
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 Author Please set jumps back to the old distance.
-Arkaeus-
Fleet Admiral

Joined: May 16, 2010
Posts: 13
From: Definitely NOT under your bed, so dont even bother checking. ;s
Posted: 2010-07-20 14:18   
Quote:

On 2010-07-17 07:42, ThePile wrote:
They should arrange a super big battle between UGTO/ICC, setup scenario for BIG BATTLE MODE - set a date - prepare the server for huge amounts of people joining and then have the two sides fight for the death.

Each side maybe should even have a functional SY at the beginning, to get things started quickly.

Why?

Well, I am thinking, it's a good idea to see if all these changes are making the ships' functions working as intended. Like, that you can use the dreads the way they're supposed to be used - or if the sum of all the small changes have made them too weak.

Just a suggestion for later, atleast it would be really fun.



I like the idea. I miss the scenario Presfests from before the res cost update. I suggest starting a new topic thread; I'd support it,

Also, instead of Scenario, you just use an event server.
_________________


Wild Cat
Fleet Admiral

Joined: August 28, 2004
Posts: 109
From: The Netherlands
Posted: 2010-07-20 15:54   
I'm pretty pleased with the jump distance being effected by ships speed.
it requires a bit more number crunching to calculate a manual jump.

It also makes Point Jumps some what harder to execute, but still doable.
Over time people will learn to adjust and compensate for it and then things will be pretty much back to what we where used to, with the only exception that it requires a bit more effort and skill to make it work.
_________________
Wild Cat
Dutch Time



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