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Please set jumps back to the old distance. |
-Arkaeus- Fleet Admiral
Joined: May 16, 2010 Posts: 13 From: Definitely NOT under your bed, so dont even bother checking. ;s
| Posted: 2010-07-20 14:18  
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On 2010-07-17 07:42, ThePile wrote:
They should arrange a super big battle between UGTO/ICC, setup scenario for BIG BATTLE MODE - set a date - prepare the server for huge amounts of people joining and then have the two sides fight for the death.
Each side maybe should even have a functional SY at the beginning, to get things started quickly.
Why?
Well, I am thinking, it's a good idea to see if all these changes are making the ships' functions working as intended. Like, that you can use the dreads the way they're supposed to be used - or if the sum of all the small changes have made them too weak.
Just a suggestion for later, atleast it would be really fun.
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I like the idea. I miss the scenario Presfests from before the res cost update. I suggest starting a new topic thread; I'd support it,
Also, instead of Scenario, you just use an event server.
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Wild Cat Fleet Admiral
Joined: August 28, 2004 Posts: 109 From: The Netherlands
| Posted: 2010-07-20 15:54  
I'm pretty pleased with the jump distance being effected by ships speed.
it requires a bit more number crunching to calculate a manual jump.
It also makes Point Jumps some what harder to execute, but still doable.
Over time people will learn to adjust and compensate for it and then things will be pretty much back to what we where used to, with the only exception that it requires a bit more effort and skill to make it work.
_________________ Wild Cat
Dutch Time
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