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[FAQ
Forum Index » » General Support » » Ally Enhancements
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 Author Ally Enhancements
Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2010-07-21 03:14   
It always seemed so wasteful to have AI scouts that are specifically geared towards combat - such as the assault scout - only capable of scouting and not engageing targets. I think it would be prudent to either create an exception for assault class scouts, or give all scouts the ability to attack and defend.
Also, I think the time the AI stays active should be increased... time between battles can be greater then 1 hour, thus the AI turns into a 1 use ship, assuming it survives the battle of course.
Also, there is the issue of the other team just logging out, waiting an hour, and coming back...
[ This Message was edited by: Tellaris on 2010-07-21 03:15 ]
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Captain of the StarCruiser
I hit planets for fun!
Spellchecker, the POWER t00l


Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2010-07-21 03:15   
Quote:

On 2010-07-21 02:15, Kaoschan wrote:
Is there a limit how many Ally Enh a player can use per ship?

I dont want to meat a single player which summons a whole Dread Fleet ....




Meh if he dose so what, there AI, there stupid. Back off and keep distance and kill, they can't point jump you worth beans.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-07-21 13:54   
Quote:

On 2010-07-21 02:15, Kaoschan wrote:
Is there a limit how many Ally Enh a player can use per ship?

I dont want to meat a single player which summons a whole Dread Fleet ....




Yes, you are limited to 4 ships concurrently.

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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-07-21 14:26   
Quote:

On 2010-07-20 10:32, Vigilus wrote:
Ok. Just bought a couple scout allys in Cassi while reppin my ships. Seems that as soon as I used it it popped up and went straight for Sag transfer gate... AS SOOn as it spawned. tried 3 more and the same thing. You dont even have enpough time to give an order before they just leave for a gate.



they should spawn with a default order to protect the one that spawned them imo.

[ This Message was edited by: Jar Jar Binks on 2010-07-21 14:26 ]
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-07-21 14:27   
Quote:

On 2010-07-21 02:15, Kaoschan wrote:
Is there a limit how many Ally Enh a player can use per ship?

I dont want to meat a single player which summons a whole Dread Fleet ....




each dread is 800 creds, so they will be wasting alot
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-07-21 15:06   
Quote:

they should spawn with a default order to protect the one that spawned them imo.

[ This Message was edited by: Jar Jar Binks on 2010-07-21 14:26 ]




They do... and it's been improved in beta.
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