Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.2 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » New Fighter Suggestion.
Goto page ( Previous Page 1 | 2 )
 Author New Fighter Suggestion.
Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-08-03 15:36   
Quote:

On 2010-08-03 14:34, SpaceAdmiral wrote:
as said fighters are currently missles that shoot and eventually turn back for another strafing run

they cannot use "advanced commands" like a normal ai ship
including
-all orders
-pd

so until they become ai ships instead of revamped missles, not much you can do



Your missing the whole point. AI is going to be introduced to the Fighters. They are going to have a initial overhaul. I am just offering ideas for the Programs while they do this. Apparently you missed the talk about fighters getting AI overhauled.

By the way Space Admiral, every post I recieved from you is arguing against my ideas. Is there nothing you would like to be upgraded in the game?
[ This Message was edited by: Alanstar on 2010-08-03 15:37 ]
_________________


  Email Red October
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-03 18:42   
it wasnt arguing btw, i even added some ideas, but some people didnt seem to know there was no ai for them yet, so i stated it
_________________


Red October
Fleet Admiral

Joined: May 30, 2010
Posts: 165
From: Stillwater, Oklahoma
Posted: 2010-08-06 23:15   
I don't mind people offering new suggestions for Fighter System. I actually want to see the fighter system thrive.
_________________


  Email Red October
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-07 02:55   
I can't speak much for AI, but perhaps instead of being treated as missiles, fighters... or a squadron of 5 to 8 fighters, can be treated as a frigate class vessel, but represented graphically as a group of fighters.

Now, as the squadron takes damage, u begin to reduce the number of fighters and corresponding weapons until they hit zero and get eliminated or return to the mothership. Being individual AI ships (to the system), you could then order them about.

Of course, how you would make a "ship" spawn from another ship is another matter altogether. This is the simplest implementation I can think of from a programmer's perspective.





_________________
... in space, no one can hear you scream.....


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2010-08-07 09:19   
Quote:

Of course, how you would make a "ship" spawn from another ship is another matter altogether.


Devs can probably create a class of objects similar to platforms, as they can spawn from player ships. Similar to their requirements of resources, time and drones, we can have a single fighter deploy device, which shows how many fighters you have, and allows you to individually change their composition. Upon usage, it builds a fighter squad with orders such as 'follow target', which may vary according to target and squad composition. Additionally, it may consume some resources to deter bomber and fighter spamming for free. This would force carriers to store resources in the cargo, creating need of tactics.
_________________
Forging legends and lives outside till naught remains inside.


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-07 13:45   
you would need resources to build fighters, but carriers usually come with fighters already in them
so you might be proposing we can't reload fighters with sup drones, but we can build them
_________________


Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-08-08 00:59   
sounds great.
we probably could use torpedo bombers for taking out stations/plats, maybe dreds.

anyway, sounds cool.

_________________


Goto page ( Previous Page 1 | 2 )
Page created in 0.019220 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR