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[FAQ
Forum Index » » Developer Feedback » » Integral armor/shield rings... ie hitbox
 Author Integral armor/shield rings... ie hitbox
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-01 07:12   

Just wondering, what if ships no longer had that huge ring around them but instead have hitboxes that were integral to their shapes?

Most ships are longer than they are wide. So a competent pilot should be able to present his frontal or rear profile to increase his chances of avoiding a spread of incoming fire.

Has there been any thoughts on this?
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-01 08:37   
cubes, i like cubes.... especialy buddy-cube

ahem....
a simple cube would make more sense, but i think a round hitbox is easier to implement, since you "just" have to check, if a bullet come within a certain distance to the ship-center
[ This Message was edited by: NoBoDx on 2010-08-01 08:41 ]
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-08-01 12:08   
I WANT THIS!
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-08-01 15:01   
I brought this up at one point, and the basic answer is "holy crap, that would make things, like, a billion times harder for collision detection. But if you want to reprogram the entire collision-detection system, go right ahead."

So, in short, it would take absolutely ages to do and it would make the server cry a little.

But yes, it would be nice.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-05 10:29   
Quote:

On 2010-08-01 15:01, Gejaheline wrote:
I brought this up at one point, and the basic answer is "holy crap, that would make things, like, a billion times harder for collision detection. But if you want to reprogram the entire collision-detection system, go right ahead."

So, in short, it would take absolutely ages to do and it would make the server cry a little.

But yes, it would be nice.





Instead of a round arc around the ship, an invisible box that tries to conform to the longest and widest point of the ship should suffice.

But honestly, is it hard to implement something like that?


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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-08-05 17:59   
In short? Yes.

The server saves a lot of time and effort by not loading ship models, and instead simply going "is projectile inside a sphere of X radius centred on this object's location?"

If it had to do hit detection on a ship's model, it would have to load the model and position it in the world's space, which would make things hugely more memory- and CPU-intensive.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-05 22:20   

Hmmm ok.

How about mitigating this issue by making the radius an average between the length and width of the ship?

Most ships are longer than they are wide, and being hit when the incoming fire should have passed by on your flank can sometime suck.

Say, a dread is 1500m long and about 400m wide, we could set the radius at a mid point, around 1100m perhaps.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2010-08-05 23:03   
It would just look funny then, you'd have the rings clipping the bow/stern of most ships.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-08-05 23:15   
Quote:

On 2010-08-05 23:03, Talien wrote:
It would just look funny then, you'd have the rings clipping the bow/stern of most ships.



same could be said about shots looking like they missed you but hit
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-06 02:50   
or shots going right trough you
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

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