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Integral armor/shield rings... ie hitbox |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-01 07:12  
Just wondering, what if ships no longer had that huge ring around them but instead have hitboxes that were integral to their shapes?
Most ships are longer than they are wide. So a competent pilot should be able to present his frontal or rear profile to increase his chances of avoiding a spread of incoming fire.
Has there been any thoughts on this?
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-08-01 08:37  
cubes, i like cubes.... especialy buddy-cube
ahem....
a simple cube would make more sense, but i think a round hitbox is easier to implement, since you "just" have to check, if a bullet come within a certain distance to the ship-center [ This Message was edited by: NoBoDx on 2010-08-01 08:41 ]
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-08-01 12:08  
I WANT THIS!
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-08-01 15:01  
I brought this up at one point, and the basic answer is "holy crap, that would make things, like, a billion times harder for collision detection. But if you want to reprogram the entire collision-detection system, go right ahead."
So, in short, it would take absolutely ages to do and it would make the server cry a little.
But yes, it would be nice.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-05 10:29  
Quote:
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On 2010-08-01 15:01, Gejaheline wrote:
I brought this up at one point, and the basic answer is "holy crap, that would make things, like, a billion times harder for collision detection. But if you want to reprogram the entire collision-detection system, go right ahead."
So, in short, it would take absolutely ages to do and it would make the server cry a little.
But yes, it would be nice.
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Instead of a round arc around the ship, an invisible box that tries to conform to the longest and widest point of the ship should suffice.
But honestly, is it hard to implement something like that?
_________________ ... in space, no one can hear you scream.....
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-08-05 17:59  
In short? Yes.
The server saves a lot of time and effort by not loading ship models, and instead simply going "is projectile inside a sphere of X radius centred on this object's location?"
If it had to do hit detection on a ship's model, it would have to load the model and position it in the world's space, which would make things hugely more memory- and CPU-intensive.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-05 22:20  
Hmmm ok.
How about mitigating this issue by making the radius an average between the length and width of the ship?
Most ships are longer than they are wide, and being hit when the incoming fire should have passed by on your flank can sometime suck.
Say, a dread is 1500m long and about 400m wide, we could set the radius at a mid point, around 1100m perhaps.
_________________ ... in space, no one can hear you scream.....
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Talien Marshal Templar Knights
Joined: May 11, 2010 Posts: 2044 From: Michigan
| Posted: 2010-08-05 23:03  
It would just look funny then, you'd have the rings clipping the bow/stern of most ships.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-08-05 23:15  
Quote:
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On 2010-08-05 23:03, Talien wrote:
It would just look funny then, you'd have the rings clipping the bow/stern of most ships.
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same could be said about shots looking like they missed you but hit
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-08-06 02:50  
or shots going right trough you
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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