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Beta Gadgets |
Glaive Commander
Joined: November 26, 2005 Posts: 5
| Posted: 2010-08-03 08:42  
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On 2010-08-03 00:00, MrSparkle wrote:
It's interesting, but it's gonna be mostly lost ingame unless we play zoomed in.
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Most model details are lost on me during play anyway. I don't make a habit out of zooming in far enough to actually recognise my Scout model beyond a vaguely recognisable shape.
Just some eye-candy for in-zoomers.
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Kaoschan Fleet Admiral Interstellar Cultural Confederation United
Joined: October 11, 2008 Posts: 133 From: Germany
| Posted: 2010-08-03 09:03  
can i haz sub-system targeting for normal (non emp weapons) ? plz
wanna shoot the QST's of a UGTO SS with ma CL laz0rs
_________________ In ICC Shields with Defence Mode we trust!
K'luth Hunter - Recon ~Ping~ Scout - ECCM for the Team, to beat the K'luth!
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-08-03 09:59  
It's a bug. Unfortunately it's pushing us way past the normal poly limit's, and as a result won't be staying. The only real people who could support this would be the players with high-end systems, and we're not commited to supporting something that only the minority can use when it requires substantial work.
However, Faustus is looking into some low-level shader support which should make the game look much better. So whilst we taketh one thing away, we looketh into something else.
- J [ This Message was edited by: BackSlash on 2010-08-03 10:04 ]
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-08-03 10:37  
The gadgets were allways thare just hidden
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-08-03 20:25  
Definitely something to wait for, this new shader support. Very cool.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-08-03 21:29  
<---computer noob
so whats shader support?
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-08-03 21:54  
It's what makes all new games look good.
It's basicly bits of code that tell the graphics card how to render a particular 'thing'. For example, you could make K'luth ships shimmer out of view.
http://en.wikipedia.org/wiki/Vertex_shader
http://en.wikipedia.org/wiki/Pixel_shader
These are the two computational shaders we're looking into adding. Take note: this will not be a quick thing, and will take time.
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$yTHe {C?} Grand Admiral Sundered Weimeriners
Joined: September 29, 2002 Posts: 1292 From: Arlington, VA
| Posted: 2010-08-03 22:47  
Soon™
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2010-08-05 09:40  
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On 2010-08-03 09:59, BackSlash wrote:
It's a bug. Unfortunately it's pushing us way past the normal poly limit's, and as a result won't be staying.
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Thank god that it's going... The K'luth ships look rediculous:
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Fleet Commander, Galactic Navy
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2010-08-05 12:17  
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On 2010-08-05 09:40, Sopwith Camel wrote:
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On 2010-08-03 09:59, BackSlash wrote:
It's a bug. Unfortunately it's pushing us way past the normal poly limit's, and as a result won't be staying.
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Thank god that it's going... The K'luth ships look rediculous:
*image snip*
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They would easily look a lot better if we got custom gadget models for K'luth-only devices, so they look like they're K'luth-built. Right now they're sharing many of the same gadget models with ICC and UGTO.
We'd also need to re-scale and re-position some of the devices. For example, that big round ball there is the Beacon launcher, which makes all three of the Scouts with it look kinda weird. If we were going to be keeping this as a feature, I'd shrink that down so it was far less obtrusive.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Sopwith Camel Grand Admiral Galactic Navy
Joined: March 07, 2002 Posts: 651 From: Toronto
| Posted: 2010-08-05 15:40  
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On 2010-08-05 12:17, Jim Starluck wrote:
They would easily look a lot better if we got custom gadget models for K'luth-only devices, so they look like they're K'luth-built. Right now they're sharing many of the same gadget models with ICC and UGTO.
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Agreed. Make sure that the guns coming out of Kluth ships aren't too genitalialy-looking.
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Fleet Commander, Galactic Navy
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2010-08-05 18:04  
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On 2010-08-03 22:47, $yTHe {C?} wrote:
Soon™
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-08-05 18:26  
Cant wait for the shaders to be live thay are what makes other games *look* so good
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"
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Narfang 1st Rear Admiral
Joined: July 07, 2004 Posts: 12 From: Uncertain
| Posted: 2010-08-06 00:46  
If you do add new shader support, please do not shoot some of us in the foot. I typically only play DS on my laptop while I am going to and fro and it is great because there is not much that my laptop WILL run. DS fortunately runs quite happily, but I am worried that with new shader support it will no longer be able to do so.
Since I do not spend a lot of time at "home" it would effectively mean the end of my DS playing. And I am NOT going to pay for a new laptop just because I want to play DS, especially not when it works just fine for everything I need to use it for other than current shader tech.
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The_Enforcer (The Vindicator) Fleet Admiral
Joined: March 05, 2010 Posts: 163 From: another dimension
| Posted: 2010-08-06 02:14  
someone should take a dread pic of the wep mounts, all of them
[ This Message was edited by: The Enforcer on 2010-08-06 02:18 ]
scratch that, they epically need resizing, only thing thats fine is the ICC and UTGO scouts
[ This Message was edited by: The Enforcer on 2010-08-07 01:41 ]
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