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[FAQ
Forum Index » » English (General) » » Mines
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 Author Mines
Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-08-22 17:54   
They sucked, that's all I remember about 'em.
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'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

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Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2010-08-22 20:22   
minefields can still kill a dreadnaught outright. theyre fine, if not still too powerful.
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Admiral Larky, The Wolf
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-23 04:40   
Quote:

On 2010-08-05 10:48, Dr. Michael Paradox wrote:
A Scarab can deploy a maximum of 75 mines (3(batches) x 5(mines/batch) x 5(mine launchers). No wonder its a favoured minelayer...until the cruiser layout update atleast.



enough mines to get a Dread from 100% hull / armor to <80% hull if they all hit

and alway remember if the enemy is good enough to dodge mines, try detonating them manually (they deal a good amount of aoe-damage as well)
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-23 05:04   
Quote:

On 2010-08-05 10:05, NoBoDx wrote:
scarab have 5 launcher (cruiser)

i think the main-damage-problems are:
a) to do max damage, the enemy must run over your mines
b) mines (like all projectiles i think) have a maximum number per gadget, which can be active at a time.... for scarab its about 15 mines (5 mines per drop // 3 drops, till the gadget refuse any orders)

same limits do (or seems to) apply for:
- beacons (i think its also ~15)
- missles
- fighters




there has to be a limit. The server can only handle so many in-game objects at a time.

Mines are fine. Perhaps ICC mines need a boost.
They only do damage if u run over them, or if detted nearby. And they are subceptible to PD n pulsing.


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*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-08-23 06:59   
i hear that kenny i spotted a k'luth scarab putting mines down near a gate so i just kumped near that general direction and fired a pulse wave.... he was not impressed
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-08-23 08:37   
Kluth mines are also most effective because of levelled weapons id say.
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2010-08-23 10:06   
Kluth mines are also most effective because of levelled weapons id say.
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-08-23 10:24   
Double post fail.
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-08-23 10:30   
Even UGTO mines are deadly. UGTO minelayer frigate can instagib itself with its full load of mines -- manual detonation and suicide for the lose. That's...impressive, considering I didn't think they could deal that much damage. I haven't done that with ICC mines yet, but since I did it to myself twice in a row I think it might have been me being unused to EMP mines' blast radius.

Anyone know if EMP mines have a higher blast radius than TN?
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