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 Author Survival mode
Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-08-05 12:32   
ok i was just thinking (strange i know) and came up with an idea for an event.
Survival. sounds simple enough no?

it is a rough idea but here it is.

one system. rather bare, no depots or anything. just a place you can get the ship of your choosing. Yes any ship...

it is an FFA (free for all)

i would say keep it Humans but luth would be intresting to have however their cloak wouldnt be such an issue.

so ya all start at one point, gun fires yall do whatever it takes to survive. run and hide, or hunt down the oppposition. either way u have to survive longer than anyone else.

i would suggest adding a few agent smiths... just a few ( )to keep the game moving.

the system would have to be quite small else noone would find eachother.
cloaking would be an issue too.
if anyone has some ideas to add to this or fix it would be great.

this can stay theoretical or be properly planned out and put in place.
either / or.

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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2010-08-05 13:25   
Biggest problem with this, theres nothing to stop people from jumping to random points on the map and being nearly impossible to find.
If a team can capture a planet and somehow get a shipyard up and running, whats to prevent them from changing the ship fleet distributions (eventually)? You can even put it so that if a team DOES eventually get a SY up, it occasionally spawns ships using planet resources... AIs that join the battle. Sort of a reward for managing to get the heavy requirements to build one.
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Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-08-05 19:22   
no thats the point, no SY's and only one life.
you die, you die.
cant change teams or anything.

also its a FFA....


i just thought itd be a good idea to play about with, clearly im the only one.
[ This Message was edited by: Damien Farbright on 2010-08-05 19:23 ]
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mandalore river
1st Rear Admiral

Joined: July 22, 2010
Posts: 95
From: port angeles, washington, earth, sol, milkyway
Posted: 2010-08-05 20:54   
that would be really for the random jumps and cloaking just make it a limited number of jumps and times you could cloak
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  Email mandalore river
*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-08-05 21:12   
jump is already fine cause ya got limited fuel (unless someone in a supply is flyin around)

Though i do feel that ICC will be at a disadvantage cause of the limited ammo in the cannons

though cloak is a problem cause what to prevent some luth player sitting cloaked in deep space waiting out the game. Your chances of finding him/her are like .0000001. maybe putin some sort of time limit on them that decreases the larger the ship
[ This Message was edited by: soulless93 on 2010-08-05 21:39 ]
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Tellaris
Grand Admiral
Galactic Navy


Joined: April 30, 2002
Posts: 830
From: Land of Chocolate
Posted: 2010-08-06 00:14   
And whats preventing people from grabbing tranny/engy and building stuff?
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Siginau
Fleet Admiral
Pitch Black


Joined: March 19, 2010
Posts: 72
Posted: 2010-08-06 00:48   
no planets in the system, just a gate.
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Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-08-06 02:25   
Quote:

On 2010-08-06 00:14, Tellaris wrote:
And whats preventing people from grabbing tranny/engy and building stuff?



nothing... where ya gonna jump when they hunt ur ass down to ur plats?
xD im sure the engy will be targeted first to remove the competition.
but getting the res =\ (needs an idea or just scrap it)
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“We give our lives for the lives of Humanity. May you all see better days.”

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Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-08-06 02:28   
Quote:

On 2010-08-05 20:54, mandalore river wrote:
that would be really for the random jumps and cloaking just make it a limited number of jumps and times you could cloak




that does sound good actually, but limit the Jumps to say 10?

and claoking for 2 minutes and then a cool down of 4? so people can fly past ya still and see you coz u wont over cloak, and itd also force people to be smart with it.

Sorry for the Double Post.
[ This Message was edited by: Damien Farbright on 2010-08-06 02:33 ]
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2010-08-06 02:45   
Take K'Luth cruiser
Hide in a nice quiet area of space
Wait
Finish off the last wounded survivor
Profit?

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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-08-06 03:36   
it that we dont like the idea but your kindof new you should have proable talked to people who know the mech behined the game before you just jump on threads and post the idea. not a bad idea but needs some work
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Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-08-06 07:44   
i just wanted to screw around with the idea of it.
its not a serious suggestion unless we come up with some bloody good ideas and fixes to it.


Luth cruiser hides in corner... the AI will hunt ya down. keep ya moving, remember itl be in a small system.
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2010-08-06 08:33   
While you could probably get away with a human-versus-human deathmatch by removing all the jumpdrives from ships, k'luth would be pretty much impossible to adapt for quite a few reasons.
Firstly, their combat style is completely different. They deal a lot of damage in a short period of time, and can fairly easily pick off damaged ships or cause severe damage without taking much back.
Secondly, they can hide with cloak and can auto-repair, giving them a huge advantage over other deathmatchers who can't just turn invisible when they're not attacking others.
Thirdly, removing cloak and AHR causes them to become appallingly bad at combat due to their limited ability to fight for sustained periods and their weak hull and armour.

So, basically, you'd see a bunch of UGTO and ICC ships fighting each other, and whenever one was weakened sufficiently a K'luth ship would appear and kill them in one shot before vanishing again to repair. Eventually, you'd just have cloaked ships lurking around, waiting for someone to decloak first.

Alternatively, someone gets in a scout, fits lots of ECM, and flies off into the sunset until everyone else gets bored and leaves.

I think UGTO ships would fare the worst, ICC ships second, and then k'luth ships (particularly dreadnaughts) would come out on top, since in a free-for-all a lot of it is about how well you can endure, and while UGTO are tough, they can't stay in a sustained fight for as long as the other two factions due to their slow/nonexistent armour and hull regeneration.

AI wouldn't be much help since they can't see hidden ships any more than humans can.
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Pand0rum (Dragoon)
Marshal

Joined: May 06, 2007
Posts: 51
From: Arizona
Posted: 2010-08-06 09:59   
Quote:

It sounds like a good idea to Me... I say go for it! It would really be a challenge though. One life?



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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-08-06 10:03   
Quote:

On 2010-08-06 02:45, Sops wrote:
Take K'Luth cruiser
Hide in a nice quiet area of space
Wait
Finish off the last wounded survivor
Profit?





bingo. Hook, line, sinker.
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