Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


94% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/20/24 +1.4 Days

Search

Anniversaries

20th - Bizaro
15th - *Flash*
9th - Uziel Lt. Seraph

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Survival mode
Goto page ( Previous Page 1 | 2 )
 Author Survival mode
Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-08-06 12:22   
hence why they can only cloak for short periods of time, and the jump drives would be limited, (again still just playing with the idea).
and itd be a very small system so u can just sit in the corner.


_________________
“We give our lives for the lives of Humanity. May you all see better days.”

We are the Falix Brothers...

xo3sonicfan102
Captain

Joined: March 03, 2010
Posts: 18
Posted: 2010-08-06 12:29   
that sounds like a death match,i mean last man/woman standing
_________________
owner,captain and upbringer of the star ship skyfighter

Capt.Nut
Vice Admiral
We Kick Arse


Joined: July 16, 2010
Posts: 9
From: Capt.Nut
Posted: 2010-08-06 15:15   
Quote:

On 2010-08-06 08:33, Gejaheline wrote:
While you could probably get away with a human-versus-human deathmatch by removing all the jumpdrives from ships, k'luth would be pretty much impossible to adapt for quite a few reasons.
Firstly, their combat style is completely different. They deal a lot of damage in a short period of time, and can fairly easily pick off damaged ships or cause severe damage without taking much back.
Secondly, they can hide with cloak and can auto-repair, giving them a huge advantage over other deathmatchers who can't just turn invisible when they're not attacking others.
Thirdly, removing cloak and AHR causes them to become appallingly bad at combat due to their limited ability to fight for sustained periods and their weak hull and armour.

So, basically, you'd see a bunch of UGTO and ICC ships fighting each other, and whenever one was weakened sufficiently a K'luth ship would appear and kill them in one shot before vanishing again to repair. Eventually, you'd just have cloaked ships lurking around, waiting for someone to decloak first.

Alternatively, someone gets in a scout, fits lots of ECM, and flies off into the sunset until everyone else gets bored and leaves.

I think UGTO ships would fare the worst, ICC ships second, and then k'luth ships (particularly dreadnaughts) would come out on top, since in a free-for-all a lot of it is about how well you can endure, and while UGTO are tough, they can't stay in a sustained fight for as long as the other two factions due to their slow/nonexistent armour and hull regeneration.

AI wouldn't be much help since they can't see hidden ships any more than humans can.




Well percionlly it makes ya have to be a good pilot
and for that diavantage heh it ant one just move around like a jitterbug
how I do it and I seem to me that it cuts my death rate by 50 to 75%

just thought I throw a monkey rench in
_________________
1VS1 is my game but on rare cases do I do 1vsmany
I believ in teamwork when it dont cost my allies heavy losses.
uselly first one in more often the last one out.
mott: If people can not rely on friends and fleet members all is loss.

Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-08-07 20:55   
How about a K'Luth free for all?

Every one is in a K'Luth ship. Go play hide and seek.
_________________
http://www.youtube.com/user/AzurePrower

Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-11-08 14:30   
i say do it... why whats it gona hurt?
_________________
[

Okkam
Marshal

Joined: February 06, 2008
Posts: 157
From: Dorset
Posted: 2010-11-08 15:13   
It does sound interesting, but I would think it would be better to put a cap on the ship type because tbh i'm not fussed at breaking a Line Station out of the packaging and just going "SCREW YOU!!" while mashing spacebar at all within range.

I do like the free for all aspect however. I like this event idea.

I also agree on not having K'luth because whoever takes a krill/scarab wins. Just lay a mine field and play possum til someone hits it and dies a death and because the Krill has more SI than ICC have active members.
_________________
When the universe collapses and dies there will be 3 survivors; Tyr Anasazi, the cockroaches and Dylan Hunt trying to save the cockroaches...



Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2010-11-08 18:09   
Could probably do a human only frigate or destroyer deathmatch, although it would only be effective if players are able to reload ammo, otherwise
UGTO pilots would probably win. Best would be to have everyone in the same ship, and to have 'ammo' packs drop form destroyed ships.
_________________
It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Goto page ( Previous Page 1 | 2 )
Page created in 0.015362 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR