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UGTO Ships (ST117 dread, Seraph & Ballista Cruiser, Rapier Destroyer) |
Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-16 20:49  
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On 2010-08-16 17:52, Shigernafy wrote:
Re: the model itself -- While this is somewhat silly since existing ships don't follow the rules, it seems like there's a lot of extraneous parts. Basically, it seems like UGTO designers took an existing ship - the battle dread, say - and just added some random bits to it to make it more pokey and "snazzy."
I don't know; maybe I lack the proper ship design imagination, but I'm not particularly a fan.
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What are the rules, actually, other than their distinctive hull shapes?
Anyway, you got it more or less right. It was meant to look snazzy in a way, since this is a game and well, it's gotta have some measure of visual appeal.
But yeah, thanks all for the comments, and I'll see what I can tweak around.
_________________ ... in space, no one can hear you scream.....
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2010-08-17 06:22  
I didn't mean actual rules.. basically the "rule" of not having something that doesn't serve a purpose. But we're humans and our vehicles now certainly don't follow those rules either. That's all I was trying to say - its not a minimalist design, but then neither are the existing ships (especially ICC, with all their beams and bars and connection points).
Don't worry about me; I'm just one opinion and there seems to be plenty of others who love it.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-08-17 06:32  
Oh, yeah, I completely agree with Shig in that it's completely extravagant and is in no way realistic, but if we were going for realism everything would look pretty boring. Realism must give way to interesting gaming a lot of the time.
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Siginau Fleet Admiral Pitch Black
Joined: March 19, 2010 Posts: 72
| Posted: 2010-08-17 06:37  
how would a realistic human ship look like?
a cube ...... or a spheare or a rectangle, without windows or any silly stuffl ike that.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-17 07:00  
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On 2010-08-17 06:37, Siginau wrote:
how would a realistic human ship look like?
a cube ...... or a spheare or a rectangle, without windows or any silly stuffl ike that.
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Actually it has been theorized that the most efficient starship would be spherical or ovoid in shape.
Seems like the Death Star has got it on right!
_________________ ... in space, no one can hear you scream.....
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*Flash* Chief Marshal
Joined: April 19, 2009 Posts: 291 From: Semi retired after 1.67 !
| Posted: 2010-08-17 07:04  
Kenny gaved u guys a model and the devs should mod a little to be a perfect dread.
_________________ In space , no one can hear you scream!
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-08-17 07:30  
There are two basic schools of thought as to what would make the best ship hull.
The first is the sphere. It's got great manouevrability, and its volume-to-surface area ratio is good. It's also a good shape for tolerating damage.
However, a lot of its weight would be dedicated to structural support, and the girders would all have to be made in bendy shapes, making them more expensive. Additionally, there's a lot of "dead space" in the outer compartments because of the curved hull, meaning for example you can't pack a cargo room completely full of square crates.
The second is the long, thin needle. It can sustain more acceleration from its main engines and requires less structural support to keep it all together, meaning more mass for guns, armour, and tankage. It's also cheaper since you can make straight support girders fairly easily. Its turning speed is less than optimal, but in space combat that's often not an issue.
A significant advantage is that you can fit a really, really big gun all the way down the centre of the ship without too much issue.
Because you'll probably be shooting from hundreds of thousands of kilometres away, current thought suggests that the long thin shape is probably going to be preferred, even if it's potentially less resillient.
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Fallen Angel (Deaths Nightmare) Fleet Admiral
Joined: May 03, 2010 Posts: 7 From: Alien Queen
| Posted: 2010-08-17 08:48  
its sweet but wats the weps on it??
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-08-17 08:52  
it should have EAD load out on it but it should be renamed RAD Reaper Assault dreadnaught
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-08-23 07:58  
Update:
- Reduced the severity of the angles on the ship, making it slightly less angular and pointy
- Added texturing to the intake/bay area
We'll start taking angled looks here.
_________________ ... in space, no one can hear you scream.....
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Gin Ichimaru Grand Admiral
Joined: March 17, 2006 Posts: 110 From: Undisclosed
| Posted: 2010-08-23 08:35  
Mmmmmmmmm...... does this one have a sensor ? lol
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-08-23 09:15  
STOP IT your converting me to utgo....... jk
[ This Message was edited by: Grand Admiral CRAZY45 *XO* on 2010-08-23 09:15 ]
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-08-23 10:31  
Very nice. Keep up the great work!
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{USS NORMANDY}Cmdr.Shepard Grand Admiral
Joined: June 23, 2007 Posts: 16 From: The Far Rim
| Posted: 2010-08-23 13:00  
That is really something man. keep up the good work. I really hope the devs put this in the game, would love to take it for a few joy rides! xD
-Shepard
_________________ I'm Commander Shepard, and this is my favorite game on the internet!
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-08-23 13:07  
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On 2010-08-23 09:15, Grand Admiral CRAZY45 *XO* wrote:
STOP IT your converting me to utgo....... jk
[ This Message was edited by: Grand Admiral CRAZY45 *XO* on 2010-08-23 09:15 ]
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god i hope not >_>
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