Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


Target met!

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
04/27/24 +1.1 Days

Search

Anniversaries

16th - Eve_is_crap
14th - Durden

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » I'm Back, but Blockades need work
 Author I'm Back, but Blockades need work
0mni
Grand Admiral

Joined: March 09, 2004
Posts: 288
From: Canada, Lived around the world.
Posted: 2010-08-19 14:03   
I can understand that blockades are never going to go away, however I do believe that they should be tweaked. I constantly see Enemy AI coming and going, non stop, between certain areas. Some are just traveling from point A to point B, but are stopped by an enemy dictor field. The issue I have is that this happens far too often. I believe that blockades should be based on the amount of time an enemy ship is in the area, it should not be an immediate effect, their should be a time delay. The blockade should also have a longer time delay or it should not be enabled if there are allied ships in the area that outnumber the enemy. I have been playing the scenario server, so its more of an issue on there than on the MV. Especially when there are very small maps, its literlly impossible to build a SY planet because the AI never go away. Other than that I have nothing else to suggest. This is what I have seen so far and I know, just because this is Darkspace, everyone will have their own opinion. So let the debate begin, but I honestly believe this is a major issue that should be addressed in some way to make blockades less restrictive and not as common as they currently are in the current patch.

I have seen a planet sourounded by dreads and a station, only to be blockaded by a single scout ship. And its not the easist thing to kill a scout unless you alpha it as they are fast.
[ This Message was edited by: Omni on 2010-08-19 21:50 ]
_________________
At no point should anyone take anything I say seriously, doing so is hazardous to your health.

  Goto the website of 0mni
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-08-19 15:04   
It'll be changed in the future.
_________________


*Nemesis*©
Chief Marshal
*Renegade Space Marines*


Joined: March 05, 2005
Posts: 213
Posted: 2010-08-19 16:05   
How was live in orbit?
_________________


Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2010-08-20 01:26   
Quote:

On 2010-08-19 15:04, BackSlash wrote:
It'll be changed in the future.




yeah, when ARE someone gonna start working on that?

random mods and devs have stated that "this will change" pretty much ever since blockades were introduced and ppl figured out how to abuse it.

thats quite a few years now, so how about someone pull their thumb out and actually start working on it?
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-08-20 02:21   
two weeks (tm)
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2010-08-20 16:47   
Quote:

On 2010-08-20 01:26, Jar Jar Binks wrote:
Quote:

On 2010-08-19 15:04, BackSlash wrote:
It'll be changed in the future.




yeah, when ARE someone gonna start working on that?

random mods and devs have stated that "this will change" pretty much ever since blockades were introduced and ppl figured out how to abuse it.

thats quite a few years now, so how about someone pull their thumb out and actually start working on it?




How about you?
_________________


Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2010-08-20 17:12   
More times than not it's been easy for me to spawn a dread while the planet is being attacked by human players. The AI seems like no matter how fast you kill them, they blockade, but human players can be sitting there in the dictor well for minutes and still people can spawn.

The AI is plotting out downfall. They learn quickly.....
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-08-20 18:29   
FYI I changed blockade a LONG time ago so that you can spawn, but cannot use the shipyard to escape combat.

Quote:

On 2010-08-20 01:26, Jar Jar Binks wrote:



Whenever we feel like it.
[ This Message was edited by: BackSlash on 2010-08-20 18:30 ]
_________________


Page created in 0.012346 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR