Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +13.9 Hours

Search

Anniversaries

1st - Alamode

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » General Support » » Re-connecting issues to DS MV
 Author Re-connecting issues to DS MV
Okkam
Marshal

Joined: February 06, 2008
Posts: 157
From: Dorset
Posted: 2010-08-28 19:16   
My internet connection occationally plays with me and disconnects for a brief few seconds over the last week and i've noticed that if I am spawned in the Mv with a ship when this happends I desynch and eventually disconnect.

Normally that isn't a problem, I would just re-connect to the server and be re-united with my ship that I am flying, aslong as I do it within 2 minutes of the disconnect.

Lately it seems that if I try to re-connect while my ship is still ingame then it simply kicks me out instantly as I try, giving me the option to quit or re-connect again with the same result.

Is this a issue with me not having a fleet? because it wasn't there before. This isn't a freak issue, it has been happening for 2-3 days now.

Little help?
_________________
When the universe collapses and dies there will be 3 survivors; Tyr Anasazi, the cockroaches and Dylan Hunt trying to save the cockroaches...



JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2010-08-28 19:18   
I can confirm this. If you log out from any server except ursa minor (the starting point) you must wait two minutes before returning, or you will reach a storage locked by another server and disconnect message.

Time-Frame: Ever since the server consolidation
[ This Message was edited by: JBud on 2010-08-28 19:19 ]
_________________
[-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''

  Email JBud   Goto the website of JBud
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-08-28 23:08   
Quote:

On 2010-08-28 19:18, JBud wrote:
I can confirm this. If you log out from any server except ursa minor (the starting point) you must wait two minutes before returning, or you will reach a storage locked by another server and disconnect message.

Time-Frame: Ever since the server consolidation
[ This Message was edited by: JBud on 2010-08-28 19:19 ]




i also can confirm this too..
_________________


  Email Borgie
Okkam
Marshal

Joined: February 06, 2008
Posts: 157
From: Dorset
Posted: 2010-08-29 09:01   
The problem arises that normally if you have a disconnect issue you just reconnect and 15 seconds (max) later you are back in the game in your ship.

If you are in combat in a station or somthing big or even just a luth ship then you are decloaked when this happens you return to the game 2 minutes later to find the ship at 5% hull in your hangar and you lost pres to go with it... I don't have to tell you how annoying it is to lose a hive due to a silly issue like this then sit there repairing the damned thing for the next hour -.-
_________________
When the universe collapses and dies there will be 3 survivors; Tyr Anasazi, the cockroaches and Dylan Hunt trying to save the cockroaches...



Sauur
Chief Marshal
Praetorian Wolves


Joined: November 30, 2004
Posts: 475
Posted: 2010-08-29 10:10   
This has been brought up in the bug post - seems a cf=0
_________________
[IMG]

Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2010-08-30 11:23   
We have a solution... Will be fixed in the next update...
_________________


  Goto the website of Faustus
Page created in 0.198758 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR