Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +1.3 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » Developer Feedback » » Desync is gone! Can we have tractor beams back?
Goto page ( Previous Page 1 | 2 )
 Author Desync is gone! Can we have tractor beams back?
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-25 15:29   
Quote:

On 2010-09-25 12:17, Faustus wrote:
The reason is... to make tractor beams useful (i.e. able to haul platforms around), I made it so the tractored object movement is absolutely in sync with the ship doing the tractoring. This has the negative side-effect of allowing a very small ship with a tractor beam to move a very large object (i.e. station) into planets and thus killing them instantly.

Since this would dramatically unbalance the game, tractoring ships is not allowed currently... only platforms and asteroids.

-F



does this also mean, a scout could pull a station at 30gu/s ?
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Nax
Marshal

Joined: May 12, 2005
Posts: 768
Posted: 2010-09-25 15:47   
The old tractor beams (year +) couldn't pull a ship at 30gu. I recall 3 or 4 scouts being able to pull a station at around 10gu.
_________________


Gaz'arai
Admiral

Joined: September 07, 2010
Posts: 3
Posted: 2010-09-25 21:20   
Yeah, +1 to Coeus's idea. Capture beams, please! >_<
_________________


NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-26 14:23   
extractor of death with 4 tractor-beams
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2010-09-26 15:17   
Just make it non-swapable on certain class ships only - Command Ships perhaps?
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-09-26 20:50   
+1 on the "capture" tractor on Command Dreads.

Makes sense that only a ship the size of a dread can use tractors to push stations into planets.

Suicide rush! Decloak next to station at 15gu, hit tractor and push into planet before going down in a blaze of glory.




[ This Message was edited by: Kenny_Naboo[+R] on 2010-09-26 20:50 ]
_________________
... in space, no one can hear you scream.....


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-09-26 22:01   
grappling beam: max range 250 gu, enemy ship cannot fly farther than 250 gu from beam origin, however this drains alot alot of energy
_________________


SaturnShadow™ *FC*(Angel Of Darkness)
Marshal
*Renegade Space Marines*


Joined: February 03, 2007
Posts: 310
From: UK
Posted: 2010-09-27 12:05   
why not have it set to this:

when tractoring ships there is only one way u can do it and that is pull NOT push or hold
when tractoring other items like asteroids and platforms you can unlock the ability to push/pull/hold them.

also restrict that tractor beam to stations select few dreads engineering ships and perhaps supply ships
_________________



NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-09-27 14:36   
Quote:

On 2010-09-26 22:01, SpaceAdmiral wrote:
grappling beam: max range 250 gu, enemy ship cannot fly farther than 250 gu from beam origin, however this drains alot alot of energy



na, your ship is propelled to the grappled target
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Malorn
1st Rear Admiral

Joined: December 11, 2003
Posts: 42
From: USA Eastern Time
Posted: 2010-10-22 02:23   
I'd like tractors to do something even more simple, I don't care if they can move people around, I want tractors to act as single ship dictors. Think about it, being able to hold a single ship is not nearly as powerful as being able to hold twenty. Right now a serious problem in MV is that nobody ever dies unless they are morons, it might be fun to change that . . . just a thought.
_________________
There are things in this world that man was not meant to know . . . and we have most of them convieniently arranged alphabetically by title.

Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2010-10-22 08:12   
A idea to re-purpose tractor beams on ships so they can't be abused by running people into planets.

How about a tractor beam that slows ships speeds down?

Using the tractor beam would be a huge battery drain and has a range limit so the slowed ship can jump out to escape. But none the less still useful and adds a new tactic.
_________________
http://www.youtube.com/user/AzurePrower

TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2010-10-22 17:07   
Ok dont forget the working of the tractor beam its a "Tractor Beam" for pulling but at the same time with a mere touch of 2 fingers "SHIFT+T"" it becomes a "Repulsor Beam" for Pushing.

Personally im with the Big Chief on this one what ever "F" Decides is the way it is simples.

Now drop,roll,and slide into game ...

MOVE IT SLACKER you know who am talking about yes you thats reading this right now !!
_________________


  Goto the website of TheHunter
NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-10-23 02:31   
the reason , why tractors cant lock player-ships anymore is that you can push other into planets ?

so why dont we change all tractor-slots to rear-arc ? this way you can only tow objects
ships can only fly forward so whereever the tractored object should go, you must have been there
(or you must do some great efforts to "spin" others aroung you)
AND you must expose your vulerable rear-armor all the time to the object
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Goto page ( Previous Page 1 | 2 )
Page created in 0.028129 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR