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 Author Pres System
Marius Falix
Grand Admiral

Joined: July 05, 2010
Posts: 268
From: Luyten
Posted: 2010-09-25 17:59   
id suggest keeping the shield/armour gain the same while hull damage is lower.

allows the sporadic players to still level without affecting the flow with dedicated players.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-09-25 18:00   
Quote:

On 2010-09-25 17:59, Marius Falix wrote:
id suggest keeping the shield/armour gain the same while hull damage is lower.

allows the sporadic players to still level without affecting the flow with dedicated players.




NO.

I suggest no prestige for shield/armor!
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Antra
Admiral
Agents

Joined: February 16, 2002
Posts: 657
From: Grand Rapids, Michigan
Posted: 2010-09-25 18:30   
Why would casual/sporadic/etc players not be skilled enough to hit hull?
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-09-25 21:30   
cause most people run when their armor is about to die
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Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2010-09-25 21:36   
Quote:

On 2010-09-25 18:00, Pakhos[+R] wrote:
Quote:

On 2010-09-25 17:59, Marius Falix wrote:
id suggest keeping the shield/armour gain the same while hull damage is lower.

allows the sporadic players to still level without affecting the flow with dedicated players.




NO.

I suggest no prestige for shield/armor!




I second that. The prestige gain is way too high.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-09-25 21:43   
I'm going to keep lowering it til we're happy with the results. Players are absolutely not meant to be gaining thousands in minutes. The prestige for armour/shield damage was always meant to add a little something on the side for players who faught but jumped out at hull (ergo, earning no prestige).
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Vice Admiral Josh Knight
Vice Admiral

Joined: July 25, 2010
Posts: 56
Posted: 2010-09-25 22:07   
What is ICC supposed to do? We missle spam all day, and before said missle spam gets to hull, people leave due to the insanely low damage missles due(hopefully that change gets put in soon).


I would love to not missle spam, but until i get to admiral, im gonna have to. And at the rate things are going with prestige, it looks like most of us never will.
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2010-09-25 22:22   
Quote:

On 2010-09-25 21:43, BackSlash wrote:
I'm going to keep lowering it til we're happy with the results. Players are absolutely not meant to be gaining thousands in minutes. The prestige for armour/shield damage was always meant to add a little something on the side for players who faught but jumped out at hull (ergo, earning no prestige).




i applaud your efforts, Jack.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-09-25 23:40   
Quote:

On 2010-09-25 22:07, Vice Admiral Josh Knight wrote:
What is ICC supposed to do? We missle spam all day, and before said missle spam gets to hull, people leave due to the insanely low damage missles due(hopefully that change gets put in soon).


I would love to not missle spam, but until i get to admiral, im gonna have to. And at the rate things are going with prestige, it looks like most of us never will.



I have no idea what you're talking about - it seems you have entirely the wrong idea what about is being talked about in this thread.
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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2010-09-26 00:27   
god this is pretige heaven compered to 483 version was lucky to make 1k in a few days in that version now u can make 15-20k a week pres in this version
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Enterprise
Chief Marshal

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2010-09-26 06:42   
Quote:

On 2010-09-25 21:43, BackSlash wrote:
I'm going to keep lowering it til we're happy with the results. Players are absolutely not meant to be gaining thousands in minutes. The prestige for armour/shield damage was always meant to add a little something on the side for players who faught but jumped out at hull (ergo, earning no prestige).




Exactly. Listen to this man. Prestige gain is wildly out of control.

Now if you reduced the amount gained from hull too, that would be awesome. But I don't foresee that and will be happy with whatever we get in terms of reduction in gain. Its just too easy to gain it as it is.




-Ent
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Vice Admiral Josh Knight
Vice Admiral

Joined: July 25, 2010
Posts: 56
Posted: 2010-09-26 10:30   
Actually i do know. Were talking about lowering pres gain for shield and armor damage(correct me if im wrong), and im saying icc typically hits shield and armor with missles. Those missles do not so good damge, so before said missles get to hull, people jump out.


For kluth for example, this would be great, as they can get to hull quickly to get at the prestige. But its not so good for the lower damage dealing factions.
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*FTL*Soulless
Marshal

Joined: June 25, 2010
Posts: 787
From: Dres-Kona
Posted: 2010-09-26 13:48   
Quote:

On 2010-09-26 10:30, Vice Admiral Josh Knight wrote:
Actually i do know. Were talking about lowering pres gain for shield and armor damage(correct me if im wrong), and im saying icc typically hits shield and armor with missles. Those missles do not so good damge, so before said missles get to hull, people jump out.


For kluth for example, this would be great, as they can get to hull quickly to get at the prestige. But its not so good for the lower damage dealing factions.



no i don't think you know what you are talking about. And if you are using missles only then you are not adapting to the situations and then yes you will get les pes. Use the other ships like combat dessie, Stealth vette so on an so forth that don't use missles but use more torps, cannons or lasers

and yes something should be done about luth insane pres gain
[ This Message was edited by: soulless *TO* on 2010-09-26 17:17 ]
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Walrus of Apathy
Admiral
Templar Knights


Joined: August 07, 2005
Posts: 466
From: Dorans Basement
Posted: 2010-09-26 14:05   
I have always maintained that it should take no less then 10 months of Grinding to get from cadet to GA, anything less is to easy for a skill game like DS, and the pres gain stats should be changed accordingly.


My 2 cents.

-Beast


PS: I've been playing for over 5 years now and I'm only VA, but that could just be laziness.....
[ This Message was edited by: Beastkiller on 2010-09-26 14:07 ]
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