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NEW ENERGY DRAIN |
Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-09-29 03:18  
End of the world? No. But sure would be nice to be able to manuver a ship AND fire, since for 15 secs minimum your a target, but your energy only lasts for 10.
Oh. And leave energy for cloaking.
Oh, and running away too lol.
In a Mandy its not hit and run, its hit and flee.
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Gejaheline Fleet Admiral Galactic Navy
Joined: March 19, 2005 Posts: 1127 From: UGTO MUNIN HQ, Mars
| Posted: 2010-09-29 05:57  
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On 2010-09-29 03:18, Azreal wrote:
... for 15 secs minimum your a target, but your energy only lasts for 10.
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If you think carefully about this, it may possibly have been intentional.
It takes cloak from "hahaha, I'm only vulnerable when I'm horribly killing people" to "Hmm, I should probably only decloak when I'm not going to get killed."
Bear in mind that virtually all K'luth weapons do more base damage than their human counterparts, including their cannons, which allows them to do a lot more damage in those ten seconds than an equivalent human ship can do in fifteen.
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Enterprise Chief Marshal
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2010-09-29 06:07  
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On 2010-09-29 03:18, Azreal wrote:
End of the world? No. But sure would be nice to be able to manuver a ship AND fire, since for 15 secs minimum your a target, but your energy only lasts for 10.
Oh. And leave energy for cloaking.
Oh, and running away too lol.
In a Mandy its not hit and run, its hit and flee.
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Don't fight alone. Don't spacebar mash. Use your damage wisely.
When you stop trying to fly Dreadnaughts like Destroyers, and when you use them with skill instead of thoughtless fingerpressing of a single button, then you won't die.
I like the change. It means you can't keep going full speed spamming spacebar away, or cloak after spamming spacebar away and just keep going full speed. I would like you to meet my friend risk.
And before you go ohololol UGTO/ICC are unaffected, they are. Good luck trying to spacebar mash into oblivion on those factions too.
I really do hope its intentional - it might cut down on Dreadnaughts because then people who can't use them wisely will just wind up dead.
-Ent
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-09-29 06:38  
There's nothing wront with energy usage - we haven't changed it at all.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-09-29 16:25  
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On 2010-09-29 06:38, BackSlash wrote:
There's nothing wront with energy usage - we haven't changed it at all.
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This I do believe. The Mandy has sucked for at least two years. You see plenty of vets in Siphons nowdays even more than Krills. But Mandy? That's a lollookatthenewshipforyourrank ship. Nobody that can fly anything serious bothers with a mandy.
And still hating on dreads? That's funny to me. Back to the "you shouldnt be able to fly the ships you earned and like to fly" garbage.
I have yet to find another game that feels the need to punish players for playing the game. And forgive me if I can't seem to figure out how the game is now supposed to be played. I see no evidence that the folks developing the game have a clue as to how that is supposed to work nowdays.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-09-29 21:51  
I think the new Kluth destroyers has less aux gen than human's, same class.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-09-29 22:00  
That's ok, if so. Just go 5 gu, and fire only 2 beams and no torps. Then jump away and cloak when you get in trouble. Do this enough and you may get a good 100 pres an hour for combat! Not bad, not bad.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-09-29 22:07  
The Mandi has always been a small ship killer. Even when I was flying one, I never never ever took on a Battle or EA Dread alone. Suicide. Well... maybe you can use it against the Missile and Carrier dread if you decloak on their tail.
Even against a full health Torp Cruiser, your chances are still iffy. It's good for killing Frigs and Dessies very quickly, and the damaged cruisers one on one. I give it about 30 secs and the game's up. Have to cloak and run while your energy level is still at 30.
It's a good backup to Siphons and Krills. But you shouldn't operate alone vs other heavies.
[ This Message was edited by: Kenny_Naboo[+R] on 2010-09-29 22:08 ]
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-10-02 21:50  
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On 2010-09-29 02:55, Saint Valentine wrote:
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On 2010-09-28 18:22, Borgie wrote:
also when flying luth dreds under cloak with ecm running you can only fky 12.5 gu. anything faster and your draining your power.
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Considering your max speed is 15gu/sec, this isn't the end of the world.
-Ent
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not saying it is the end of the world nearly pointing it out for the other luth uses who are having power issues.
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-10-02 21:56  
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On 2010-09-29 06:38, BackSlash wrote:
There's nothing wront with energy usage - we haven't changed it at all.
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i find it hard to believe. i noticed after that that last small update my krill has been losing power alot faster then it did before the update. i have seen after firing just my SI that my power is down to about 130/175. to do sustained damage on a enemy ship now i have to burn through those power pills at 250 credits really fast. hell i have to use em now at cloak too just to get away from ships since even flying 13.0 gu at cloak and i still lose power.
also reguarding the mandi with power loss, you get maybe 1 to 2 full space bar mashes before you have no power. but that ship is well a pretty bad ship in general.
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OneBoredSith Grand Admiral
Joined: August 18, 2010 Posts: 17 From: United Kingdom
| Posted: 2010-10-02 22:32  
Same opinion as Borgie, at this Monday 27th GMT my Siphon had no significant worries on energy consumption when alpha-ing, after that when I started my DS client it had a minor update(4-5 mins ish ) and when i played in the MV with the same Siphon( with same enhancements) and begin hunting, i noticed that my energy drain was X2 or X2.5 more than Monday after that minor update when alpha-ing(This is on Tuesday 28th).
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-10-03 00:38  
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On 2010-09-29 05:57, Gejaheline wrote:
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On 2010-09-29 03:18, Azreal wrote:
... for 15 secs minimum your a target, but your energy only lasts for 10.
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If you think carefully about this, it may possibly have been intentional.
It takes cloak from "hahaha, I'm only vulnerable when I'm horribly killing people" to "Hmm, I should probably only decloak when I'm not going to get killed."
Bear in mind that virtually all K'luth weapons do more base damage than their human counterparts, including their cannons, which allows them to do a lot more damage in those ten seconds than an equivalent human ship can do in fifteen.
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Basically I think the guys just wanna know if there was a change (nerf) after the patch. And if there was one, why was it done discreetly.
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Pakhos[+R] Chief Marshal Pitch Black
Joined: May 31, 2002 Posts: 1352 From: Clean room lab
| Posted: 2010-10-03 01:11  
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On 2010-09-29 06:38, BackSlash wrote:
There's nothing wront with energy usage - we haven't changed it at all.
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You heard the man.
Anyway , i have to comment on mandy usage.
We know basicly everyship on DS is identical to their counter parts(except faction tech). So when it comes to dreads, you have so many weapons, where actually you can notice the difference between faction tech weapons and their energy drain. A battle dread can sustain the energy usage and fire more than a mandy. But a battle dread cant land same amount of DPS as mandy does on first 2 alpha. And someone with multix on mandy can wipe the armor and make a dread drop to 80% in afew seconds. But thats it for mandy. Now it is time to jump out for you.
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[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2010-10-03 01:22  
yeah i am with kenny on this one (i think it a first XD) [ This Message was edited by: *soulless *TO* on 2010-10-03 01:27 ]
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DubStep Santa Marshal
Joined: July 23, 2004 Posts: 80 From: Atlanta GA
| Posted: 2010-10-03 08:00  
you think thats bad try the icc AD or the EAD, listen guys stop crying everyone is hit by the power drain all ships have a Base vel, anything over that will cause you to lose power
for gods sake KNOW your ship Group weapons plan your attacks. stop acting like freaking noobs and blameing the devs for BS
kluth are OP always have been, if 2 or more kluth dreads group up you can take out a def enhanced station easy. stop flying dreads alone use smaller ships or something,
i am sick and tred of seeing posts like this.
if you are kluth and you are mad well boo hoo now you know how the other factions feel when you come out of noware and screw up the balence of a battle.
so clif notes: SHUT UP and LEARN HOW TO PLAY THE GAME
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