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Carrier Changes |
Talar Vice Admiral
Joined: July 10, 2004 Posts: 39 From: San Diego
| Posted: 2010-10-03 07:53  
I have noticed, not many use carriers these days.
so i am recommending a change to them.
Carriers are often the most feared ship in most space mmos and the counter to dreads, but in ds this is far and few between, being a planetary combat ship in general.
I recommend the following changes.
Carriers gain highest defense of their class.
Carriers now carry 6-8 Fight ports (the compontant) as opposed to 3-4.
and the fighter slots now carrier 15-25 fighters each.
Anti-ship fighters gain some more defense (not being able to be shot by 1 pulse beam etc)
Anti-planetary fighters recieve a nerf (as carriers with larger fighter groups would decimate).
New Ecm Fighters. (anti-sensor fighter; minor attack and defense)
New eccm fighter (anti-ecm fighter; minor attack and defense)
Let me know what you think
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DubStep Santa Marshal
Joined: July 23, 2004 Posts: 80 From: Atlanta GA
| Posted: 2010-10-03 08:07  
carriers are still used, hell i even use mine from time to time
the problem with carriers is they are used much like the icc Missle Dread its not a ship of the line it stays back with stations or planets to launch its payloads (fighters) but people use it to jump kluth battle groups or icc stations head on and expect to win cause its a dread, so it gets a bad rap
the ship is fine(The pilots just suck)
_________________ Oh hello there, you know me, i am that guy with that battle dread that you can't blow up....
NUTS
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Talar Vice Admiral
Joined: July 10, 2004 Posts: 39 From: San Diego
| Posted: 2010-10-03 08:18  
Na i dont agree. the use of carriers is few and far between and is situational at best.
IT needs a beef, both in defense and firepower.
longer range is fine, but meh 4 fighters and 4 slots = ghetto
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DubStep Santa Marshal
Joined: July 23, 2004 Posts: 80 From: Atlanta GA
| Posted: 2010-10-03 08:28  
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On 2010-10-03 08:18, Mikiel Abdullah wrote:
Na i dont agree. the use of carriers is few and far between and is situational at best.
IT needs a beef, both in defense and firepower.
longer range is fine, but meh 4 fighters and 4 slots = ghetto
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SURE! LETS PUT 10 CORE WEAPONS ON IT AND GIE IT THE HULL RATEING OF 5 STATIONS
Brb doing that now !
_________________ Oh hello there, you know me, i am that guy with that battle dread that you can't blow up....
NUTS
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2010-10-03 08:33  
Quote:
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On 2010-10-03 07:53, Mikiel Abdullah wrote:
I have noticed, not many use carriers these days.
so i am recommending a change to them.
Carriers are often the most feared ship in most space mmos and the counter to dreads, but in ds this is far and few between, being a planetary combat ship in general.
I recommend the following changes.
Carriers gain highest defense of their class.
Carriers now carry 6-8 Fight ports (the compontant) as opposed to 3-4.
and the fighter slots now carrier 15-25 fighters each.
Anti-ship fighters gain some more defense (not being able to be shot by 1 pulse beam etc)
Anti-planetary fighters recieve a nerf (as carriers with larger fighter groups would decimate).
New Ecm Fighters. (anti-sensor fighter; minor attack and defense)
New eccm fighter (anti-ecm fighter; minor attack and defense)
Let me know what you think
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i see people using carrier dreds all the time. killed a few of them yesterday. as thor said its not the ship that sucks, its hte pilot
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YIIMM Grand Admiral
Joined: June 16, 2005 Posts: 851 From: Barcino, Hispania Tarraconensis
| Posted: 2010-10-03 08:33  
The problem with carriers is that their primary weapon, fighters, need an overhaul.
This is already in progress, though.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-10-03 09:18  
Yeap, as YIIMM said.
Fighters need to be more lethal. Right now, they're a joke.
So I'd wait for the overhaul.
But I also hope they merge the Carrier and Command classes. Right now I don't see a use for the Command class, other than a fanciful, but non-functional (or even dysfunctional) engie/extractor.
Once they've combined the Command and Carrier into one (like the ICC Carrier) then perhaps they can introduce a new class of dread. I hope this is being looked into for the dread refactoring.
Thx
_________________ ... in space, no one can hear you scream.....
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2010-10-03 10:38  
Quote:
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On 2010-10-03 07:53, Mikiel Abdullah wrote:
Carriers now carry 6-8 Fight ports (the compontant) as opposed to 3-4.
and the fighter slots now carrier 15-25 fighters each.
Anti-ship fighters gain some more defense (not being able to be shot by 1 pulse beam etc)
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not going to happen
why? because fighters create massive server-load (afaik each fighter cause double the load missles do)
and currently the design-trend is going away from massive missle-spam
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Zero28 Grand Admiral
Joined: August 25, 2006 Posts: 591
| Posted: 2010-10-03 12:42  
Carriers arn't as bad as you might think, the UGTO carrier dread, got some firepower to rival cruisers, and enough ECCM slots to make a luth's nightmare come true, however it is not a front line ship, it should stay at the back, and be protected
As for agincourt. I still have mine, fully enhanced for weapon damage (fighter damage) even then its hardly anything atm. the MD outdamage it with his tons of missles. the the luth jsut cloak when they see missles or fighters coming.
Ok the fighters do got a range higher than anythign else, but there speed and firepower are negligable
i only think its the fighters that needs a little buff, but i heard its comeing with the fighter interface and stuff so , gotta wait til then
[ This Message was edited by: Zero28 on 2010-10-03 13:20 ]
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Gin Ichimaru Grand Admiral
Joined: March 17, 2006 Posts: 110 From: Undisclosed
| Posted: 2010-10-03 20:34  
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On 2010-10-03 12:42, Zero28 wrote:
Carriers arn't as bad as you might think, the UGTO carrier dread, got some firepower to rival cruisers, and enough ECCM slots to make a luth's nightmare come true, however it is not a front line ship, it should stay at the back, and be protected
As for agincourt. I still have mine, fully enhanced for weapon damage (fighter damage) even then its hardly anything atm. the MD outdamage it with his tons of missles. the the luth jsut cloak when they see missles or fighters coming.
Ok the fighters do got a range higher than anythign else, but there speed and firepower are negligable
i only think its the fighters that needs a little buff, but i heard its comeing with the fighter interface and stuff so , gotta wait til then
[ This Message was edited by: Zero28 on 2010-10-03 13:20 ]
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I agree cause i love my God Killing Aggy, i use it against anything moving(except Luth on occasions).
My aggy is full of Weapon Condensors which greatly increase the fire rate(I think with fighters) And my favorite snack is Stations, Yum !
One of my favorite Front Line Ships
But they do need to test if certain enchancments work on fighters cause I'm Skeptical when it comes to putting weap enchances on my aggy.
:/
[ This Message was edited by: Gin Ichimaru on 2010-10-03 20:42 ]
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Katejina Grand Admiral Galactic Navy
Joined: February 13, 2010 Posts: 73 From: katejina
| Posted: 2010-10-03 21:02  
Or what should happen is each "fighter slot" sends out 4 fighters which each does 25% the damage of the ones right now so 4 fighters = damage of 1 right now this make Pd on fighters harder yet have not to OP
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-10-03 21:41  
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On 2010-10-03 21:02, Katejina wrote:
Or what should happen is each "fighter slot" sends out 4 fighters which each does 25% the damage of the ones right now so 4 fighters = damage of 1 right now this make Pd on fighters harder yet have not to OP
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And increase the server load?
Yes more fighters wld be nice visually. Alternatively, make them hurt more.
But no matter what, Carriers will always be a nice meal for Kluth dreads.
Maybe what needs to be revamped with the fighters are a way to directly control each fighter wing or group, just like the way it's done in Homeworld. That coupled w a 8000gu range.
_________________ ... in space, no one can hear you scream.....
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BackAlley Marshal Galactic Navy
Joined: September 24, 2002 Posts: 203 From: Pittsburgh,Pa. USA
| Posted: 2010-10-03 23:00  
How about having the fighters reaquire there targets when a ship uncloaks or signature goes up.....
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*FTL*Soulless Marshal
Joined: June 25, 2010 Posts: 787 From: Dres-Kona
| Posted: 2010-10-03 23:35  
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On 2010-10-03 21:41, Kenny_Naboo[+R] wrote:
Quote:
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On 2010-10-03 21:02, Katejina wrote:
Or what should happen is each "fighter slot" sends out 4 fighters which each does 25% the damage of the ones right now so 4 fighters = damage of 1 right now this make Pd on fighters harder yet have not to OP
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And increase the server load?
Yes more fighters wld be nice visually. Alternatively, make them hurt more.
But no matter what, Carriers will always be a nice meal for Kluth dreads.
Maybe what needs to be revamped with the fighters are a way to directly control each fighter wing or group, just like the way it's done in Homeworld. That coupled w a 8000gu range.
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So what you can directly controll the fighters( you controll them like your ship). Though they do need to be able to be retasked and not just sent out and come home
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-10-03 23:49  
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On 2010-10-03 23:35, *soulless *TO* wrote:
Quote:
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On 2010-10-03 21:41, Kenny_Naboo[+R] wrote:
Quote:
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On 2010-10-03 21:02, Katejina wrote:
Or what should happen is each "fighter slot" sends out 4 fighters which each does 25% the damage of the ones right now so 4 fighters = damage of 1 right now this make Pd on fighters harder yet have not to OP
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And increase the server load?
Yes more fighters wld be nice visually. Alternatively, make them hurt more.
But no matter what, Carriers will always be a nice meal for Kluth dreads.
Maybe what needs to be revamped with the fighters are a way to directly control each fighter wing or group, just like the way it's done in Homeworld. That coupled w a 8000gu range.
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So what you can directly controll the fighters( you controll them like your ship). Though they do need to be able to be retasked and not just sent out and come home
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Yes. So you can control the fighters.
Either by way of RTS style point and click to move, or even jump into the fighter groups themselves and fly them manually.
Interesting idea ain't it?
_________________ ... in space, no one can hear you scream.....
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