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[FAQ
Forum Index » » Developer Feedback » » Bombing
 Author Bombing
Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2010-10-04 11:56   
Ok so we have building enhancements and combat enhancements. How about some bombing enhancie's.

quick idears
2x ammo box: doubles ur payload -6% manuvering -6% thrust
This enhancement maybe could be applied too all vessels but devs can make the call(im not sure if u can keep the command dreads separate from other dreads for applying these), otherwise just bombing class ships.

bomb acceleraters: increases bomb travel distance perhaps the same increments as our combat enhancements

springcoil velocefiers(brain lockage on the name K): increases bomb travel speed and distance: +3%distance +4%speed -5%damage

Maybe a couple more idears are needed in here

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Fatal Rocko Willis
Fleet Admiral
Fatal Squadron


Joined: March 01, 2003
Posts: 1336
From: Kentucky
Posted: 2010-10-04 13:43   
Thug, I know you mean well but after the fiasco of the bombing era of 1483 bomb mods might not be the best thing.. THOUGH I do understand where you are coming from.

Maybe a mod that increase max travel range or speed... maybe even splash damage range but... not max damage...


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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2010-10-04 16:27   
Heck ya i dont want no 483 again, bombing waz my second favorite thing is this game, when 483 came out and i waz able too bomb off a fully built planet with just a plain carrier with just one bio bomb slot i quited DS that very day. I was no.1 in bombing stats and lost it in 2 weeks too nim who was barely in the top 100. This is no diss too him though he waz skilled in the wayz of bombing in 482.

These ideas are just too make bombing somewat viable instead of well lets just tranny it and move on. However the whole planetary system u guyz are working on should possibly be put in first in order too make any future idears on this more feasable, but for now i guess ill just keep pounding ships(that never gets old).
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-10-04 21:22   
New roll based bomb system to come.
Not gonna make current enhancements very useful with respects to bombing.
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Fatal Command (CO)
Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1158
From: over here in New York noticing some ppl are like canoes.....they need to be paddled.
Posted: 2010-10-05 03:42   
its not gonna make bombing skill useful either.seriously doubt you see many people even bother trying,except maybe newbs.
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Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2010-10-05 16:37   
Quote:

On 2010-10-05 03:42, Fatal Command (CO) wrote:
its not gonna make bombing skill useful either.seriously doubt you see many people even bother trying,except maybe newbs.




This here is my point on wat 99% of DS players attitude towards bombing. Why bomb when there be a 10 times ezier approach too the planet.

I agree with you Command only people bombing now are the ones who needz the badge or people who sit at euphartova and ammass bombing points there. Heck maybe we should possibly get rid of bombers and engineers, im kidding of course but seriously bombing is a phail at the moment, this directly leads too the no need of building either, both are intertwined at the hips.

But alas im just shedding some light on something that probably already has a spotlight on it at the moment so with that i will let this go into the night.
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