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[FAQ
Forum Index » » English (General) » » ship idea
 Author ship idea
Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2010-10-14 01:52   
i had a neetidea will i was plying starwars empire at war. how about adding ship hard pointsso that it easyer to capter and or distroy ships. i was jest thinking what your opinon?


[Mod edit for easier reading]
I had a neat idea. While I was playing Star Wars: Empire at War... How about adding ship hard points, so that it's easier to capture or destroy ships. I was just thinking, what's your opinion?
[ This Message was edited by: BackSlash on 2010-10-14 09:50 ]
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2010-10-14 09:51   
Balance is hard enough as it is, and we've got a lot to work to do before anything like this even remotely comes into being considered. Personally, I don't see it working in a game like DarkSpace.
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Bad Furry
Admiral

Joined: September 04, 2010
Posts: 10
Posted: 2010-10-14 11:55   
You know what it whood be nice for me to shoot out your jummp dirves so i can cap you with out haveing you jummping a way .
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*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-10-14 15:43   
well...i know what your saying but it just wouldn't work...say shooting out the engines or shooting out the cloak device on k'luth ships....but that would maybe come in maybe darkspace 2.9 lol
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2694
From: tsohlacoLocalhost
Posted: 2010-10-14 16:57   
In a long long time from now. EMP and system damage will work like they did before.
Shoot the rear, knock out the engines.
Shoot the front, knock out front weapons.
Target subsystem, more chance to damage that system.

Enemy ship has a red arc?
Targed a subsystem and Flux cannon/EMP it out of action..



But these days i/we have no idea how to balance that out.
So as jack said, Not going to work..

[ This Message was edited by: Eledore `Funky` Massis [R33] on 2010-10-14 16:57 ]
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2010-10-15 08:30   
well it was a thought but if u try nexus the jupiter incident if they didnt have the crapy movement system it was alot like this the onlything that i felt was the tractorbeam is some waht usless.
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Xavier I. Agamemnon
CD/I.C.S Spartacus
HC/I.C.S Athena
CDD/I.C.S Achilles
Leader of the Exathra Alliance Fleet.

  Email Xavier I. Agamemnon   Goto the website of Xavier I. Agamemnon
redbandit87
Chief Marshal
*Renegade Space Marines*


Joined: April 09, 2006
Posts: 36
From: redbandit87
Posted: 2010-10-15 16:17   
What darkspace REALLY needs is a new ship for Marshall/Chief Marshall.

My thinking is a new super dread
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-10-15 16:20   
Quote:

On 2010-10-15 16:17, redbandit87 wrote:
What darkspace REALLY needs is a new ship for Marshall/Chief Marshall.

My thinking is a new super dread



i dont care if its a super dread or not but id rather have Super cool small ships. (Highly specialized ships Aka- bring back the WH cruiser or make a Ion cruiser, ion Dessie, and other random but cool layouts)

[ This Message was edited by: Marshal CRAZY45 *XO* on 2010-10-15 16:21 ]
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-10-15 23:47   
i agree no reason to even get marshal expect to have bragging rights but even gaining rank now or badges for that matter are so easy wouldnt matter much at all
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