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Scaling Ships Damaged |
Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-11-09 22:46  
Not sure if I've been unclear or if people just dislike the idea. So, one more try!
With this concept in place, if you're in a destroyer and you pound on a dread you'll get more ships damaged per point of damage then if you were in a station hitting the same dread.
That's as clear as I can make it, and if it still doesn't work, se la vie.
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-11-09 22:57  
Quote:
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On 2010-11-09 22:46, Antra wrote:
Not sure if I've been unclear or if people just dislike the idea. So, one more try!
With this concept in place, if you're in a destroyer and you pound on a dread you'll get more ships damaged per point of damage then if you were in a station hitting the same dread.
That's as clear as I can make it, and if it still doesn't work, se la vie.
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so we get 1 day admirals?
ill just get my scout and pound that dread to death eventually and make 1k pres.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2010-11-10 07:18  
Quote:
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On 2010-11-09 22:46, Antra wrote:
Not sure if I've been unclear or if people just dislike the idea. So, one more try!
With this concept in place, if you're in a destroyer and you pound on a dread you'll get more ships damaged per point of damage then if you were in a station hitting the same dread.
That's as clear as I can make it, and if it still doesn't work, se la vie.
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Queue horrible design nightmare in 3... 2...
This is definitely a no-go. We already have negative scaling (less prestige for killing a smaller ship), but positive scaling is a definite no-go.
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Antra Admiral Agents
Joined: February 16, 2002 Posts: 657 From: Grand Rapids, Michigan
| Posted: 2010-11-10 20:11  
Negative scaling is a good thing methinks. As for the rest...hey, ideas exist to be shot down.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-11-10 20:40  
Mebbe we should have positive scaling for pres loss. LOL.
ie. If you get killed by an equivalent or heavier class or ship, pres loss is normal. If you get pwned by a smaller ship, you lose more pres.
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