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[FAQ
Forum Index » » English (General) » » Just an idea about some Weapon placements on ships
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 Author Just an idea about some Weapon placements on ships
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-04 04:19   
Quote:

On 2010-11-04 04:08, NoBoDx wrote:


-> after some time, the forum will be full of "whats the best layout for {insert ship here} ?" and nearly everyone will have the same layout





Boom. Nailed it right on the head.
That's why free form mod is a no no.
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-11-04 04:44   
Quote:

On 2010-11-04 04:19, Kenny_Naboo[+R] wrote:
Quote:

On 2010-11-04 04:08, NoBoDx wrote:


-> after some time, the forum will be full of "whats the best layout for {insert ship here} ?" and nearly everyone will have the same layout





Boom. Nailed it right on the head.
That's why free form mod is a no no.




solution:

buff/nerf guns accordingly every patch or 2 so people wont beable to easily establish the best set-ups.
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-04 19:37   
Quote:

On 2010-11-04 04:44, lulzypulzy*STEAK!!* wrote:


solution:

buff/nerf guns accordingly every patch or 2 so people wont beable to easily establish the best set-ups.



i take it you're joking? You do realize the massive ammount of QQ from everybody?

[ This Message was edited by: Mersenne Twister on 2010-11-07 19:21 ]
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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2010-11-04 20:47   
make hybrid tech trees on wepions,armor and items to swith out for ships gives players opions to mess with as well as can be used to draw in money for faction items
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2010-11-06 22:15   
You just need to make the weapon choice highly situational. To do well against a large ship with a small ship you need ... and to fight a small ship with a small ship you need ___ but if you try to use ... against a small ship you will do poorly. you can hybridize between ... and ___ but you will never be as good as a ship that is fully loaded with ... or ___ when it is situationaly appropriate. Now you would need to make more than just 2 options but you would hopefully start to see people in groups with one big ship for loaded for taking out large ships or some big detrimental AOE's with low damage and one small ship for keeping away the small ships or help kill the large ships faster.

This doesn't mean that we should have little scouts flying around smashing dreads but they should have either beneficial AOE temporary enhancements for friendlies or weapons that do a little damage and have detrimental temporary enhancements to deal to enemy ships. As a result one dread + one scout should always beat a lone dread when they are equipped correctly.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-11-07 00:00   
Ah dont be stupid. There will never be a best layout as long as you create weapon against armor/shield type.

You will be allowed to choice one type armor without mixing it with another type. Then enemy need to choice what kind of ballistic system to use against your armor. So as long as there are 2 enemies with different armor layouts you will be outfitted and this is MMO,there always will be more enemy than 1.

I have been saying this alot to devs since they removed the free modding from the game. They need to add more role specific ship types and new weapon system to game if they wont allow to free modding. Also they are aware of this,game itself has no future with same ships of 9 years ago. But with unpaid devs this game is devoloped way too slow. Somehow Faustus need to risk some money to speed things up and get the game where it should be at.


[ This Message was edited by: Pakhos[+R] on 2010-11-07 02:36 ]
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-11-07 02:53   
Quote:

On 2010-11-07 00:00, Pakhos[+R] wrote:

But with unpaid devs this game is devoloped way too slow. Somehow Faustus need to risk some money to speed things up and get the game where it should be at.


[ This Message was edited by: Pakhos[+R] on 2010-11-07 02:36 ]




agreed.

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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-07 08:18   

I think scorched may just have something there for additional weap choices.

The heavier ships additional weaps could possibly be light damage weapons with fast moving projectiles to deal with smaller ships. And for the lighter ships, some heavier or medium damage cannon with slower moving projectiles.

Taking a leaf from BSG, an example of a heavy ship's weapons for use against lighter ships would be flak cannons that have rapid fire projectiles that has an area effect.

Just a thought. I'm sure there are better ideas out there.
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Obiwan Kenobi
Grand Admiral

Joined: January 14, 2005
Posts: 99
From: Mooresboro , North Carolina United States
Posted: 2010-11-07 09:31   
just wanted to throw an idea out there.

Mechcommander had an idea of using a points system similar to what ive read in the above posts. only difference was that it allowed only similar weapons (i.e. Missiles in missile slots) One thing that did make it different was the ability to fit any weapon provided you had the space and the heat capability to use it.

just a brain fart i had this morning.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-11-07 15:52   
Quote:

On 2010-11-07 00:00, Pakhos[+R] wrote:
They need to add more role specific ship types and new weapon system to game if they wont allow to free modding. Also they are aware of this,game itself has no future with same ships of 9 years ago. But with unpaid devs this game is devoloped way too slow.


These are in DS 2.
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Scorched Soul[+R]
Marshal
Pitch Black


Joined: November 14, 2005
Posts: 378
From: USA, NJ, Princeton
Posted: 2010-11-07 16:08   
Basically to make this as simple as I can I'm pushing for a very complex game of rock, paper, scissors with a lot of technical and strategic back thought involved.

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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2010-11-07 18:35   
Quote:

On 2010-11-07 16:08, Scorched Soul[+R] wrote:
Basically to make this as simple as I can I'm pushing for a very complex game of rock, paper, scissors with a lot of technical and strategic back thought involved.




I don't necessarily think it should be like rock-paper-scissors. I think the person who uses the strengths of the particular weapon effectively should be victorious, instead of a certain weapon beating out a different ship with a weaker armament.
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Red Wolf
Fleet Admiral

Joined: November 27, 2009
Posts: 52
Posted: 2010-11-07 23:04   
Quote:

On 2010-11-06 22:15, Scorched Soul[+R] wrote:
You just need to make the weapon choice highly situational. To do well against a large ship with a small ship you need ... and to fight a small ship with a small ship you need ___ but if you try to use ... against a small ship you will do poorly. you can hybridize between ... and ___ but you will never be as good as a ship that is fully loaded with ... or ___ when it is situationaly appropriate. Now you would need to make more than just 2 options but you would hopefully start to see people in groups with one big ship for loaded for taking out large ships or some big detrimental AOE's with low damage and one small ship for keeping away the small ships or help kill the large ships faster.

This doesn't mean that we should have little scouts flying around smashing dreads but they should have either beneficial AOE temporary enhancements for friendlies or weapons that do a little damage and have detrimental temporary enhancements to deal to enemy ships. As a result one dread + one scout should always beat a lone dread when they are equipped correctly.




Nailed it o.0
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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-11-08 00:00   
you know everyone loved the free modd till 2006 when they came out with ships like escort dessie and stuff and that what killed the whole freed modding. i miss that what drew me into the game being able to custimize your ships to your play style.

on the note of what the best layout for this ship wouldnt happen. just for the fact that people would be having to much fun modding the ships to play as they want.
what had this game so poplar when it first started. same with any other games like the exmple being( mw chromehounds EVE) dare i even say even navyfield has small modding to the ship rather you want it to be a torp whore aa ship or just plan out big damge high and long rage. and there are many many MANY more games out there they give free modding.

but as long as there people out there who dont like the idea of dessie having dread power there never going to implement free modding ever again.
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Red Wolf
Fleet Admiral

Joined: November 27, 2009
Posts: 52
Posted: 2010-11-08 00:29   
The old free mod went a little far allowing players to put psi weps on icc ships and stuff like that
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