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[FAQ
Forum Index » » English (General) » » ICC Combat dreds
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 Author ICC Combat dreds
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-11-05 11:57   
Quote:

On 2010-11-05 09:54, Saint Valentine wrote:


its only been after 483 did the combat dred really come in to its own in sucking. i think( if i remember right) it has 6 gun slots. so really its not ment for anything other then being a easy target for both cluth and ugto.



I love people who assume this.




-Ent

[/quote]

i love people who fly CD's easy pickins
[ This Message was edited by: Mersenne Twister on 2010-11-08 08:35 ]
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  Email Borgie
The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-11-05 12:07   
Quote:

On 2010-11-05 11:57, Borgie wrote:


i love people who fly CD's easy pickins



It's a nice handicap for you other fractions.

[ This Message was edited by: Mersenne Twister on 2010-11-08 08:35 ]
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merebear
Grand Admiral

Joined: March 06, 2003
Posts: 11
From: Grand Rapids Mich
Posted: 2010-11-05 12:21   
I think they should remove all fighters and missiles, then replace with guns...large guns!!
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when all else fails....charge!

DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-11-05 12:53   
Everybody knows ICC tactic is hit while run. Then give CD 5 TK mines so that its ass does the damage while being chased.
ICC player has good head but they need strong ass to attack )
[ This Message was edited by: chlorophyll on 2010-11-05 13:03 ]
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Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-11-05 14:38   
Quote:

On 2010-11-05 02:19, Gerlach wrote:
ICC Combat Dread is a perfect example of why ICC should use lighter ship classes when it comes to combat ships types - Heavy Cruisers and Combat Destroyers.
Mostly forward firing main guns and the lack of speed because of dread class makes it impossible to maintain what ICC combat ships need the most - range.
Even after layout change it won't be much better.

Honestly, the only 3 dreads ICC pilots should be using are:
Assault Dread - because it's the strongest melee ship and best K'luth counter
Missile Dread - fire support and bomber
Command Carrier - rarely used, but a good choice for attacks far behind enemy lines

Conclusion: If you like combat ships, use a Heavy Cruiser.

[ This Message was edited by: Gerlach on 2010-11-05 04:17 ]




I wouldn't say that the Assault Dread is the strongest Melee ship cause with my EAD, I murder most ADs that come my way unless its with a parther and even then, that AD that was attacked first would of retreated if not use by a well known pilot.
I usually kill the HC if it gets in my Laser's ramge. why would it, pilot error I assume..
The MD and CD, I haven't fought alot of CDs cause I normally don't see ppl use them but the MD, they usually run off after I get them down to 30% hull.

I think that the AD is overrated..

[ This Message was edited by: Gin Ichimaru on 2010-11-05 14:42 ]
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Would you like me to save you?... Just kidding...


deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2010-11-05 14:51   
hey i add ment the cd is messed up but i bought and appiled speed enhancements to a cd for the lol effect and it ended up being my most effective ship moveing at 25.1 gu speed and with the dread class fire power its evil ask anybody who has seen me use it agasint them a battle station dies hands dowin to it with out even hulling it ask black templer
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  Email deathblave
Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-11-05 15:01   
we are comparing non-enhanced ships or equally enhanced ships here.

REMOVE ZE GODAMM FIGHTERS
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Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-11-05 15:11   
Quote:

On 2010-11-05 15:01, lulzypulzy*STEAK!!* wrote:
we are comparing non-enhanced ships or equally enhanced ships here.

REMOVE ZE GODAMM FIGHTERS




Good point, and leave the fighters alone lol
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Would you like me to save you?... Just kidding...


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-05 17:30   
Quote:

On 2010-11-05 15:01, lulzypulzy*STEAK!!* wrote:
we are comparing non-enhanced ships or equally enhanced ships here.

REMOVE ZE GODAMM FIGHTERS




say that to carrier dread and aggy...
BD may be better than CD
but Carrier dread is 100x worse than MD
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2010-11-05 18:23   
Quote:

On 2010-11-05 17:30, SpaceAdmiral wrote:


say that to carrier dread and aggy...
BD may be better than CD
but Carrier dread is 100x worse than MD




i disagree on the carrier dred. its has more firepower then an icc CD, and at close range it could murder a MD.
[ This Message was edited by: Mersenne Twister on 2010-11-08 08:35 ]
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  Email Borgie
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-05 20:02   
Quote:

On 2010-11-05 18:23, Borgie wrote:


i disagree on the carrier dred. its has more firepower then an icc CD, and at close range it could murder a MD.


You must never play ugto...
a carrier has a 6 (1 heavy) cannon broadside 1 core wep.
i am pretty sure a combat dread can top that...
not to mention a carrier only having 4 (1 heavy) fore cannons and 1 aft.

if you are close range with md you're doing it wrong...

[ This Message was edited by: Mersenne Twister on 2010-11-08 08:36 ]
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*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-11-06 03:59   
[/quote]
You must never play ugto...
a carrier has a 6 (1 heavy) cannon broadside 1 core wep.
i am pretty sure a combat dread can top that...
not to mention a carrier only having 4 (1 heavy) fore cannons and 1 aft.

if you are close range with md you're doing it wrong...

[/quote]

wrong one there...those 6 fighters act as extra particle cannons on your ship...that makes 12 cannons and the one QST which does do some mean damage compared to the IC....and the combat dread with fighters makes
10-12 cannons to fire which gives the carrier and combat dread similar weaponry.
The MD has 3 close range guns and a couple lasers i don't think they can hold off a carrier in a toe to toe space bar bash out.

[ This Message was edited by: Obsidian Shadow on 2010-11-06 04:02 ]
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-06 04:57   
Quote:

On 2010-11-06 03:59, Obsidian Shadow wrote:


You must never play ugto...
a carrier has a 6 (1 heavy) cannon broadside 1 core wep.
i am pretty sure a combat dread can top that...
not to mention a carrier only having 4 (1 heavy) fore cannons and 1 aft.

if you are close range with md you're doing it wrong...

[/quote]

wrong one there...those 6 fighters act as extra particle cannons on your ship...that makes 12 cannons and the one QST which does do some mean damage compared to the IC....and the combat dread with fighters makes
10-12 cannons to fire which gives the carrier and combat dread similar weaponry.
The MD has 3 close range guns and a couple lasers i don't think they can hold off a carrier in a toe to toe space bar bash out.

[ This Message was edited by: Obsidian Shadow on 2010-11-06 04:02 ]

[/quote]

you've clearly over estimated fighters. they don't count as an extra cannon, first they are pded in a heart beat.
2nd the have an extremely slow cooldown time
3rd its only 2 fighters more, while the CD has at least a core more, beams, and heavier cannons with better arcs.
4th they have 5 shots before "your cannons" are all gone
5th ICC have pulse, negating the 2 fighter advantage

and again if you let a carrier dread, or any dread for that matter, get in close range you are the worst missle ship pilot ever. That or you try to use a support class ship(missles) alone. Comparing a missle dread to carrier at close range is like comparing a Battle Dread to AD at point blank, the ships aren't in their optimum ranges.

I mentioned this but people do realize a heavy cannon is 2 normal cannons? Carrier has 1 heavy fore and 2 for each side, but CD very likely has more if not having better arcs.

Also in a CD vs BD at CD's optimal range, CD wins. Stop trying to point jump, a CD uses railguns. Railguns > Pcannons at 400gu and above. Yet i see knife fights with CDs.

Remember when scen was the new mv? no res usage to spawn? UGTO was always having the bad planet, so i chose ICC so don't claim i "am not experienced and am a n00b who never even flew icc".
_________________


The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-11-06 11:19   
How you you plan to "Keep this range" when jumping to a target is far more simple then regaining your range from a target.
[ This Message was edited by: The Fridge on 2010-11-06 11:20 ]


PS, can someone state the layout of the CD so we don't get anymore "CD probably has more" sentences.

[ This Message was edited by: The Fridge on 2010-11-06 11:21 ]
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*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-11-06 14:08   
Quote:

On 2010-11-06 04:57, SpaceAdmiral wrote:

so don't claim i "am not experienced and am a n00b who never even flew icc".



did i say that...no i did not....i just said what i said based off personal beliefs
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