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[FAQ
Forum Index » » English (General) » » ICC Combat dreds
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 Author ICC Combat dreds
Subtilizer
Grand Admiral
Faster than Light


Joined: February 20, 2010
Posts: 122
Posted: 2010-11-06 14:27   
Quote:

On 2010-11-06 04:57, SpaceAdmiral wrote:

so don't claim i "am not experienced and am a n00b who never even flew icc".





in truth i dont think anyone who hasnt played ds for more than a year (including myself) should call themselves experianced your a ga? it doesnt mean anything pres gain was messed up majorly compared to those who have played for years (Azreal stevyk etc them lot) you have little to no creditability. sorta why i rarely post in these kind of threads unless in am very(and i mean very) opposed to the idea. course im calling myself a newb, but compared to some i can be considered one. (course im fine with admiting it)
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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2010-11-06 15:01   
in a battle combat dread vs a carrier dread combat loses cause right of the bat the carrier will jump close to attack so range goes out the window for the combat dread if it jumps out to get range the carrier whould just pull out of range and wait to recap its energy to jump closer so the combat dread dies anyways it lacks enough firepower to mack enough treat on the battlefield or def
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Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-11-06 16:12   
Before i post on this topic, a forenote.

STOP OVERUSING THE WORD "NOOB"

I do not know how many times i have said this in countless games, servers, boards, forums, communities etc.

People use the word "noob" in the wrong context too much. if you think your a smarty pants and know what a "noob" is, go read the detailed description on urban dictionary.

Honestly. there is probably not a single active noob in this game, yet people throw around the word "noob" like its a common insult. it is NOT.

So next time instead of calling someone a "noob" because you dont think they are very good at doing something, actualy use that thing in your skull called your BRAIN and think of some more appropriate words that actualy explain the matter to the person.

/End rant

In terms of survivability, in my opinion a HC will last far longer then a combat dred. shouldnt this be the other way around?

a combat dred cannot go head to head with a battle dred.

even with a dico, theBD will get into effective range quite quickly unless you high tail it out of there, and even then you'll be slowed down by either evading QST's or getting owned by a steady stream of fie up your but. what do you have to fire back? a few crappy cannons.

/end second rant



[ This Message was edited by: lulzypulzy*STEAK!!* on 2010-11-07 02:58 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-07 23:03   

TBH, I think the CD needs to throw out its fighters in exchange for more cannons. Them's fighters are useless especially in small numbers.

But ICC definitely needs a slight shield strength buff. After that, no more. The pilot needs to learn how to rotate shields. If he doesn't, then he deserves to die.

And on the other thread, we were talking about introducing more weapons to keep things interesting, since free form modding is a no no?

Maybe a 3rd cannon choice for ICC should be some energy based projectile. It's kinda true that the having ammo limits their combat endurance in quite some ways.
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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-11-07 23:36   
lol ok well if somone does something stupid and it seems like a NOOB move to me but i cant call them a noob what do i call them.

I have found if you put some range enh or muliti or both on a cd it can become as annoying as a combat dread
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2010-11-07 23:44   
Quote:

On 2010-11-07 23:36, Nova Team wrote:
lol ok well if somone does something stupid and it seems like a NOOB move to me but i cant call them a noob what do i call them.

I have found if you put some range enh or muliti or both on a cd it can become as annoying as a combat dread



If you put some range enhancers on a combat dread it can become as annoying as a combat dread?

or do you mean combat destroyer?
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Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-11-07 23:49   
ahhhh my bad lol was meaning the cd to be carrier dread

(to many dman cd name in here, combat dread combat dessie carrier dread command dread) anyone got some ideas for replace some of this cds
[ This Message was edited by: Nova Team on 2010-11-07 23:50 ]
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-08 00:28   
Quote:

On 2010-11-07 23:36, Nova Team wrote:
lol ok well if somone does something stupid and it seems like a NOOB move to me but i cant call them a noob what do i call them.

I have found if you put some range enh or muliti or both on a cd it can become as annoying as a combat dread


but what happens when the combat dread uses enh as well?
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-11-08 02:54   
Quote:

On 2010-11-07 23:03, Kenny_Naboo[+R] wrote:
Maybe a 3rd cannon choice for ICC should be some energy based projectile. It's kinda true that the having ammo limits their combat endurance in quite some ways.



one single, good support-ship can maintain the ammo-resupply for a normal fleet
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Iwancoppa
Fleet Admiral

Joined: November 15, 2008
Posts: 709
Posted: 2010-11-08 03:13   
Quote:

On 2010-11-08 02:54, NoBoDx wrote:

one single, good support-ship can maintain the ammo-resupply for a normal fleet




one single, good support-ship is a very easy target for people exactly like you.

boom. supply is destroyed on its way to you. what now.

[ This Message was edited by: Mersenne Twister on 2010-11-08 08:36 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-08 03:22   
Quote:

On 2010-11-08 03:13, lulzypulzy*STEAK!!* wrote:


one single, good support-ship is a very easy target for people exactly like you.

boom. supply is destroyed on its way to you. what now.





Nobodx, he's right you know.
I do tend to take out suppies if they are in the way. We can all be ganking a dread... and this poor lone suppie who's tailing the primary target trying to save it happens to get in the way, I target him for a moment, unleash an alpha to vaporize him, then get back to ganking the dread.

ROFL.....

[ This Message was edited by: Mersenne Twister on 2010-11-08 08:36 ]
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... in space, no one can hear you scream.....


Code Red
Chief Marshal
Non Omnis Moriar


Joined: September 08, 2007
Posts: 184
Posted: 2010-11-08 05:02   
The 2 main ships in question are laid out as follows:

Battle Dread - 2QST , 4 fighters , 2 missile , 1 HCL , 6 LCL , 8 cannons , 4 heavy cannons.


Combat Dread - 2 Ions , 4 fighters , 4 missile , 1 HCL , 6 LCL , 2 cannons , 4 heavy cannons.


Enough said me thinks.
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NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2010-11-08 07:11   
Quote:

On 2010-11-08 03:22, Kenny_Naboo[+R] wrote:
Nobodx, he's right you know.
I do tend to take out suppies if they are in the way. We can all be ganking a dread... and this poor lone suppie who's tailing the primary target trying to save it happens to get in the way, I target him for a moment, unleash an alpha to vaporize him, then get back to ganking the dread.



thats why i said "a GOOD supply"
a good supply keep on moving and try to keep a friendly dread between themself and the enemy
a good supply avoid enemy fire, and not stay still in space, waiting to get killed
a good supply will e-jump away, when a luth-dread decloak nearby or an enemy jump nearby and return when the jd had recharged (or fly back... depending on distance)
[ This Message was edited by: NoBoDx on 2010-11-08 09:45 ]
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The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2010-11-08 10:35   
I summon Raven clan to flame this thread to 11 pages!


Now!
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[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Subtilizer
Grand Admiral
Faster than Light


Joined: February 20, 2010
Posts: 122
Posted: 2010-11-08 10:43   
Quote:

On 2010-11-08 10:35, Pakhos[+R] wrote:
I summon Raven clan to flame this thread to 11 pages!


Now!




+1
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