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Forum Index » » English (General) » » ICC Combat dreds
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 Author ICC Combat dreds
The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2010-11-08 11:31   
Quote:

On 2010-11-08 05:02, Code Red {Cosmic Nomad} wrote:
The 2 main ships in question are laid out as follows:

Battle Dread - 2QST , 4 fighters , 2 missile , 1 HCL , 6 LCL , 8 cannons , 4 heavy cannons.


Combat Dread - 2 Ions , 4 fighters , 4 missile , 1 HCL , 6 LCL , 2 cannons , 4 heavy cannons.


Enough said me thinks.




Hmm imbalance clearly seen. Especially since the BD has the QST's on front right and left while CD only has front and one side.

Missile wise it's the same again. CD can only fire 2 missiles at one time so basically the same as the BD's.

Cannons are just lawl.
_________________



Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2010-11-08 12:09   
Quote:

On 2010-11-08 11:31, The Fridge wrote:
Quote:

On 2010-11-08 05:02, Code Red {Cosmic Nomad} wrote:
The 2 main ships in question are laid out as follows:

Battle Dread - 2QST , 4 fighters , 2 missile , 1 HCL , 6 LCL , 8 cannons , 4 heavy cannons.


Combat Dread - 2 Ions , 4 fighters , 4 missile , 1 HCL , 6 LCL , 2 cannons , 4 heavy cannons.


Enough said me thinks.




Hmm imbalance clearly seen. Especially since the BD has the QST's on front right and left while CD only has front and one side.

Missile wise it's the same again. CD can only fire 2 missiles at one time so basically the same as the BD's.

Cannons are just lawl.




Okay. Now compare the new versions:

Battle Dread:

12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides

vs

Combat Dread:

12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides



No fighters, no missiles, guns only, Final Destination.
_________________
If at first you don't succeed, get a bigger space battleship and try again.

  Email Jim Starluck
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2010-11-08 12:13   
Quote:

On 2010-11-08 07:11, NoBoDx wrote:


thats why i said "a GOOD supply"



Rare.

That's why they're always the Hors D'oeuvres....
_________________
... in space, no one can hear you scream.....


*Obsidian Shadow*
Grand Admiral

Joined: January 03, 2010
Posts: 316
Posted: 2010-11-08 12:39   
Quote:

On 2010-11-08 12:09, Jim Starluck wrote:


Okay. Now compare the new versions:

Battle Dread:

12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides

vs

Combat Dread:

12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides



No fighters, no missiles, guns only, Final Destination.




can't wait to see it in action ^_^

[ This Message was edited by: Mersenne Twister on 2010-11-09 09:12 ]
_________________


SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-08 19:45   
new layouts are good and would love to see them, but what i noticed after frigates is that the dessies have a near carbon copy with their counter part. This is in contrast to frigates where each faction is slightly different. So will ICC/UGTO ships have near same layouts at cruiser and dreads too?
_________________


Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-11-09 08:45   
CD is fine you just need to know how to use it... that JD is how you keep range learn to use it right...1k Range is prime vs Dreads and Stations.. I have used a CD to solo a Luth Hive... cant say that is weak...use the ships strength stay back out of range of ur enemies and use it as a support ship as its intended...the AD is ment to take the hits while the CD sits back and rains dmg upon his enemies

_________________
[

Gin Ichimaru
Grand Admiral

Joined: March 17, 2006
Posts: 110
From: Undisclosed
Posted: 2010-11-09 19:01   
Quote:

On 2010-11-08 12:09, Jim Starluck wrote:

Okay. Now compare the new versions:

Battle Dread:

12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides

vs

Combat Dread:

12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides



No fighters, no missiles, guns only, Final Destination.




Well the Fighters and Missles be added later or No ?

And add like 2 more Heavy Chemical Lasers, then It'll be all good with me
_________________
Would you like me to save you?... Just kidding...


Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-11-10 07:43   
Quote:

On 2010-11-09 19:01, Gin Ichimaru wrote:
Quote:

On 2010-11-08 12:09, Jim Starluck wrote:

Okay. Now compare the new versions:

Battle Dread:

12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides

vs

Combat Dread:

12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides



No fighters, no missiles, guns only, Final Destination.




Well the Fighters and Missles be added later or No ?

And add like 2 more Heavy Chemical Lasers, then It'll be all good with me



If you close enough to use the HCL then your not using the ship right there is your problem...
_________________
[

Gerlach
Marshal

Joined: May 07, 2010
Posts: 78
Posted: 2010-11-10 10:27   
Quote:

On 2010-11-10 07:43, Aranox wrote:
If you close enough to use the HCL then your not using the ship right there is your problem...



This is completly true, but ...

Quote:

On 2010-11-10 07:43, Aranox wrote:
CD is fine you just need to know how to use it... that JD is how you keep range learn to use it right...1k Range is prime vs Dreads and Stations.. I have used a CD to solo a Luth Hive... cant say that is weak...use the ships strength stay back out of range of ur enemies and use it as a support ship as its intended...the AD is ment to take the hits while the CD sits back and rains dmg upon his enemies.



... one should be careful with using JD as a way to keep your range. The only other way is to overstack the ship with speed enhancements, which will force you to sacrifice possible weapon or defence enhancements. Doing a short jump can bring you into a lot more trouble than safety while doing a long jump puts you out of combat completly for an extended period of time. And as if it wasn't enough, none of these two ways to keep range work against K'luth ships.
Using CD as a fire support is probably the way it was meant to be used. The major downside is that you can fire only in straight lines and once your allies engage the enemy at close range, you can cause a lot of friendly fire too (applies to any fire support). This will push your damage output a bit more down because of the need to check your fire.
_________________
ICC in a nutshell
UGTO in a nutshell

\"I'M HEAVY METAL \\m/>_<\\m/ !!\"

SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-10 17:24   
Quote:

On 2010-11-10 10:27, Gerlach wrote:
Quote:

On 2010-11-10 07:43, Aranox wrote:
If you close enough to use the HCL then your not using the ship right there is your problem...



This is completly true, but ...

Quote:

On 2010-11-10 07:43, Aranox wrote:
CD is fine you just need to know how to use it... that JD is how you keep range learn to use it right...1k Range is prime vs Dreads and Stations.. I have used a CD to solo a Luth Hive... cant say that is weak...use the ships strength stay back out of range of ur enemies and use it as a support ship as its intended...the AD is ment to take the hits while the CD sits back and rains dmg upon his enemies.



... one should be careful with using JD as a way to keep your range. The only other way is to overstack the ship with speed enhancements, which will force you to sacrifice possible weapon or defence enhancements. Doing a short jump can bring you into a lot more trouble than safety while doing a long jump puts you out of combat completly for an extended period of time. And as if it wasn't enough, none of these two ways to keep range work against K'luth ships.
Using CD as a fire support is probably the way it was meant to be used. The major downside is that you can fire only in straight lines and once your allies engage the enemy at close range, you can cause a lot of friendly fire too (applies to any fire support). This will push your damage output a bit more down because of the need to check your fire.



no enh BD and EAD vs CD and AD
CD and AD won, why? because CD kept its range while we were trying to take out the AD, but this was a while ago. Also AD had shield rotation vs EAD.
So CD is an extremely good fire support ship, not a line combat ship. Best used when enemies are busy fending off ADs or to take out smaller ships.(those rails are FAST)
On the contrary, when UGTO is forced to keep range(assaulting planets) the BD will provide great close support to destroy any enemies approaching, but will do little as longer range fire support. Best as close-medium range support for EADs or to take out enemy cruisers/non-assault dreads.
_________________


Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2010-11-10 17:37   
Quote:

On 2010-11-09 19:01, Gin Ichimaru wrote:

Well the Fighters and Missles be added later or No ?

And add like 2 more Heavy Chemical Lasers, then It'll be all good with me



Sorry, no can do on either front. No room left over. Would have to strip out guns to add lasers or missiles, and these ships are supposed to be gunboats first and foremost.

For all the new layouts so far, missiles have become something only ever found on missile-specialized ships.
_________________
If at first you don't succeed, get a bigger space battleship and try again.

  Email Jim Starluck
Koba
Chief Marshal
Praetorian Wolves


Joined: April 20, 2010
Posts: 309
From: United States of America
Posted: 2010-11-10 17:59   
Quote:

On 2010-11-10 17:37, Jim Starluck wrote:
Quote:

On 2010-11-09 19:01, Gin Ichimaru wrote:

Well the Fighters and Missles be added later or No ?

And add like 2 more Heavy Chemical Lasers, then It'll be all good with me



Sorry, no can do on either front. No room left over. Would have to strip out guns to add lasers or missiles, and these ships are supposed to be gunboats first and foremost.

For all the new layouts so far, missiles have become something only ever found on missile-specialized ships.


any hints on k'luth ships?
_________________


Lrd_Hunter
Grand Admiral

Joined: August 16, 2006
Posts: 245
Posted: 2010-11-10 23:26   
wow that cool cause i love my bd but hate the missles on it. if there taking missles away from dread (unles there made for missles) then great let do it. any word on when there actually going to add them into the game
_________________


Gerlach
Marshal

Joined: May 07, 2010
Posts: 78
Posted: 2010-11-11 10:48   
Quote:

On 2010-11-10 17:24, SpaceAdmiral wrote:
no enh BD and EAD vs CD and AD
CD and AD won, why? because CD kept its range while we were trying to take out the AD, but this was a while ago. Also AD had shield rotation vs EAD.
So CD is an extremely good fire support ship, not a line combat ship. Best used when enemies are busy fending off ADs or to take out smaller ships.(those rails are FAST)
On the contrary, when UGTO is forced to keep range(assaulting planets) the BD will provide great close support to destroy any enemies approaching, but will do little as longer range fire support. Best as close-medium range support for EADs or to take out enemy cruisers/non-assault dreads.



This doesn't really say much about CD being great fire support ship, but AD being THE MASTER ASSAULT SHIP (yes, it deserves to be written in all capitals). In this scenario, using another AD instead of the CD would be much better because of the huge gap between damage output and endurance.
[ This Message was edited by: Gerlach on 2010-11-11 10:50 ]
_________________
ICC in a nutshell
UGTO in a nutshell

\"I'M HEAVY METAL \\m/>_<\\m/ !!\"

Aradrox
Grand Admiral

Joined: March 12, 2007
Posts: 133
From: Tennessee
Posted: 2010-11-11 11:29   
Quote:

On 2010-11-08 12:09, Jim Starluck wrote:
Quote:

On 2010-11-08 11:31, The Fridge wrote:
Quote:

On 2010-11-08 05:02, Code Red {Cosmic Nomad} wrote:
The 2 main ships in question are laid out as follows:

Battle Dread - 2QST , 4 fighters , 2 missile , 1 HCL , 6 LCL , 8 cannons , 4 heavy cannons.


Combat Dread - 2 Ions , 4 fighters , 4 missile , 1 HCL , 6 LCL , 2 cannons , 4 heavy cannons.


Enough said me thinks.




Hmm imbalance clearly seen. Especially since the BD has the QST's on front right and left while CD only has front and one side.

Missile wise it's the same again. CD can only fire 2 missiles at one time so basically the same as the BD's.

Cannons are just lawl.




Okay. Now compare the new versions:

Battle Dread:

12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides

vs

Combat Dread:

12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides



No fighters, no missiles, guns only, Final Destination.



nearly balanced except that the PCs do FAR more dmg then a rail gun. Seeing as most fights stay around the 600-700 Gu Range the UGTO wont suffer to much fall off and if they choose can close that distance quite ez
Btw i play K'luth so personally idc that much but thats my opinion
_________________
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