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ICC Combat dreds |
The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2010-11-08 11:31  
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On 2010-11-08 05:02, Code Red {Cosmic Nomad} wrote:
The 2 main ships in question are laid out as follows:
Battle Dread - 2QST , 4 fighters , 2 missile , 1 HCL , 6 LCL , 8 cannons , 4 heavy cannons.
Combat Dread - 2 Ions , 4 fighters , 4 missile , 1 HCL , 6 LCL , 2 cannons , 4 heavy cannons.
Enough said me thinks.
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Hmm imbalance clearly seen. Especially since the BD has the QST's on front right and left while CD only has front and one side.
Missile wise it's the same again. CD can only fire 2 missiles at one time so basically the same as the BD's.
Cannons are just lawl.
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2010-11-08 12:09  
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On 2010-11-08 11:31, The Fridge wrote:
Quote:
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On 2010-11-08 05:02, Code Red {Cosmic Nomad} wrote:
The 2 main ships in question are laid out as follows:
Battle Dread - 2QST , 4 fighters , 2 missile , 1 HCL , 6 LCL , 8 cannons , 4 heavy cannons.
Combat Dread - 2 Ions , 4 fighters , 4 missile , 1 HCL , 6 LCL , 2 cannons , 4 heavy cannons.
Enough said me thinks.
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Hmm imbalance clearly seen. Especially since the BD has the QST's on front right and left while CD only has front and one side.
Missile wise it's the same again. CD can only fire 2 missiles at one time so basically the same as the BD's.
Cannons are just lawl.
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Okay. Now compare the new versions:
Battle Dread:
12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
vs
Combat Dread:
12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
No fighters, no missiles, guns only, Final Destination.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Kenny_Naboo Marshal Pitch Black
Joined: January 11, 2010 Posts: 3823 From: LobsterTown
| Posted: 2010-11-08 12:13  
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On 2010-11-08 07:11, NoBoDx wrote:
thats why i said "a GOOD supply"
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Rare.
That's why they're always the Hors D'oeuvres....
_________________ ... in space, no one can hear you scream.....
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2010-11-08 12:39  
Quote:
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On 2010-11-08 12:09, Jim Starluck wrote:
Okay. Now compare the new versions:
Battle Dread:
12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
vs
Combat Dread:
12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
No fighters, no missiles, guns only, Final Destination.
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can't wait to see it in action ^_^
[ This Message was edited by: Mersenne Twister on 2010-11-09 09:12 ]
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-11-08 19:45  
new layouts are good and would love to see them, but what i noticed after frigates is that the dessies have a near carbon copy with their counter part. This is in contrast to frigates where each faction is slightly different. So will ICC/UGTO ships have near same layouts at cruiser and dreads too?
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Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-11-09 08:45  
CD is fine you just need to know how to use it... that JD is how you keep range learn to use it right...1k Range is prime vs Dreads and Stations.. I have used a CD to solo a Luth Hive... cant say that is weak...use the ships strength stay back out of range of ur enemies and use it as a support ship as its intended...the AD is ment to take the hits while the CD sits back and rains dmg upon his enemies
_________________ [
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Gin Ichimaru Grand Admiral
Joined: March 17, 2006 Posts: 110 From: Undisclosed
| Posted: 2010-11-09 19:01  
Quote:
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On 2010-11-08 12:09, Jim Starluck wrote:
Okay. Now compare the new versions:
Battle Dread:
12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
vs
Combat Dread:
12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
No fighters, no missiles, guns only, Final Destination.
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Well the Fighters and Missles be added later or No ?
And add like 2 more Heavy Chemical Lasers, then It'll be all good with me
_________________ Would you like me to save you?... Just kidding...
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Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-11-10 07:43  
Quote:
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On 2010-11-09 19:01, Gin Ichimaru wrote:
Quote:
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On 2010-11-08 12:09, Jim Starluck wrote:
Okay. Now compare the new versions:
Battle Dread:
12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
vs
Combat Dread:
12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
No fighters, no missiles, guns only, Final Destination.
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Well the Fighters and Missles be added later or No ?
And add like 2 more Heavy Chemical Lasers, then It'll be all good with me
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If you close enough to use the HCL then your not using the ship right there is your problem...
_________________ [
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Gerlach Marshal
Joined: May 07, 2010 Posts: 78
| Posted: 2010-11-10 10:27  
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On 2010-11-10 07:43, Aranox wrote:
If you close enough to use the HCL then your not using the ship right there is your problem...
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This is completly true, but ...
Quote:
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On 2010-11-10 07:43, Aranox wrote:
CD is fine you just need to know how to use it... that JD is how you keep range learn to use it right...1k Range is prime vs Dreads and Stations.. I have used a CD to solo a Luth Hive... cant say that is weak...use the ships strength stay back out of range of ur enemies and use it as a support ship as its intended...the AD is ment to take the hits while the CD sits back and rains dmg upon his enemies.
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... one should be careful with using JD as a way to keep your range. The only other way is to overstack the ship with speed enhancements, which will force you to sacrifice possible weapon or defence enhancements. Doing a short jump can bring you into a lot more trouble than safety while doing a long jump puts you out of combat completly for an extended period of time. And as if it wasn't enough, none of these two ways to keep range work against K'luth ships.
Using CD as a fire support is probably the way it was meant to be used. The major downside is that you can fire only in straight lines and once your allies engage the enemy at close range, you can cause a lot of friendly fire too (applies to any fire support). This will push your damage output a bit more down because of the need to check your fire.
_________________ ICC in a nutshell
UGTO in a nutshell
\"I'M HEAVY METAL \\m/>_<\\m/ !!\"
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-11-10 17:24  
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On 2010-11-10 10:27, Gerlach wrote:
Quote:
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On 2010-11-10 07:43, Aranox wrote:
If you close enough to use the HCL then your not using the ship right there is your problem...
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This is completly true, but ...
Quote:
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On 2010-11-10 07:43, Aranox wrote:
CD is fine you just need to know how to use it... that JD is how you keep range learn to use it right...1k Range is prime vs Dreads and Stations.. I have used a CD to solo a Luth Hive... cant say that is weak...use the ships strength stay back out of range of ur enemies and use it as a support ship as its intended...the AD is ment to take the hits while the CD sits back and rains dmg upon his enemies.
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... one should be careful with using JD as a way to keep your range. The only other way is to overstack the ship with speed enhancements, which will force you to sacrifice possible weapon or defence enhancements. Doing a short jump can bring you into a lot more trouble than safety while doing a long jump puts you out of combat completly for an extended period of time. And as if it wasn't enough, none of these two ways to keep range work against K'luth ships.
Using CD as a fire support is probably the way it was meant to be used. The major downside is that you can fire only in straight lines and once your allies engage the enemy at close range, you can cause a lot of friendly fire too (applies to any fire support). This will push your damage output a bit more down because of the need to check your fire.
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no enh BD and EAD vs CD and AD
CD and AD won, why? because CD kept its range while we were trying to take out the AD, but this was a while ago. Also AD had shield rotation vs EAD.
So CD is an extremely good fire support ship, not a line combat ship. Best used when enemies are busy fending off ADs or to take out smaller ships.(those rails are FAST)
On the contrary, when UGTO is forced to keep range(assaulting planets) the BD will provide great close support to destroy any enemies approaching, but will do little as longer range fire support. Best as close-medium range support for EADs or to take out enemy cruisers/non-assault dreads.
_________________
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Jim Starluck Marshal Templar Knights
Joined: October 22, 2001 Posts: 2232 From: Cincinnati, OH
| Posted: 2010-11-10 17:37  
Quote:
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On 2010-11-09 19:01, Gin Ichimaru wrote:
Well the Fighters and Missles be added later or No ?
And add like 2 more Heavy Chemical Lasers, then It'll be all good with me
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Sorry, no can do on either front. No room left over. Would have to strip out guns to add lasers or missiles, and these ships are supposed to be gunboats first and foremost.
For all the new layouts so far, missiles have become something only ever found on missile-specialized ships.
_________________ If at first you don't succeed, get a bigger space battleship and try again.
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Koba Chief Marshal Praetorian Wolves
Joined: April 20, 2010 Posts: 309 From: United States of America
| Posted: 2010-11-10 17:59  
Quote:
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On 2010-11-10 17:37, Jim Starluck wrote:
Quote:
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On 2010-11-09 19:01, Gin Ichimaru wrote:
Well the Fighters and Missles be added later or No ?
And add like 2 more Heavy Chemical Lasers, then It'll be all good with me
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Sorry, no can do on either front. No room left over. Would have to strip out guns to add lasers or missiles, and these ships are supposed to be gunboats first and foremost.
For all the new layouts so far, missiles have become something only ever found on missile-specialized ships.
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| any hints on k'luth ships?
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Lrd_Hunter Grand Admiral
Joined: August 16, 2006 Posts: 245
| Posted: 2010-11-10 23:26  
wow that cool cause i love my bd but hate the missles on it. if there taking missles away from dread (unles there made for missles) then great let do it. any word on when there actually going to add them into the game
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Gerlach Marshal
Joined: May 07, 2010 Posts: 78
| Posted: 2010-11-11 10:48  
Quote:
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On 2010-11-10 17:24, SpaceAdmiral wrote:
no enh BD and EAD vs CD and AD
CD and AD won, why? because CD kept its range while we were trying to take out the AD, but this was a while ago. Also AD had shield rotation vs EAD.
So CD is an extremely good fire support ship, not a line combat ship. Best used when enemies are busy fending off ADs or to take out smaller ships.(those rails are FAST)
On the contrary, when UGTO is forced to keep range(assaulting planets) the BD will provide great close support to destroy any enemies approaching, but will do little as longer range fire support. Best as close-medium range support for EADs or to take out enemy cruisers/non-assault dreads.
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This doesn't really say much about CD being great fire support ship, but AD being THE MASTER ASSAULT SHIP (yes, it deserves to be written in all capitals). In this scenario, using another AD instead of the CD would be much better because of the huge gap between damage output and endurance. [ This Message was edited by: Gerlach on 2010-11-11 10:50 ]
_________________ ICC in a nutshell
UGTO in a nutshell
\"I'M HEAVY METAL \\m/>_<\\m/ !!\"
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Aradrox Grand Admiral
Joined: March 12, 2007 Posts: 133 From: Tennessee
| Posted: 2010-11-11 11:29  
Quote:
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On 2010-11-08 12:09, Jim Starluck wrote:
Quote:
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On 2010-11-08 11:31, The Fridge wrote:
Quote:
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On 2010-11-08 05:02, Code Red {Cosmic Nomad} wrote:
The 2 main ships in question are laid out as follows:
Battle Dread - 2QST , 4 fighters , 2 missile , 1 HCL , 6 LCL , 8 cannons , 4 heavy cannons.
Combat Dread - 2 Ions , 4 fighters , 4 missile , 1 HCL , 6 LCL , 2 cannons , 4 heavy cannons.
Enough said me thinks.
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Hmm imbalance clearly seen. Especially since the BD has the QST's on front right and left while CD only has front and one side.
Missile wise it's the same again. CD can only fire 2 missiles at one time so basically the same as the BD's.
Cannons are just lawl.
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Okay. Now compare the new versions:
Battle Dread:
12 Heavy Particle Cannons, of which it can fire 7 in any direction
2 Quantum Singularity Torpedoes, both of which fire forward and to sides
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
vs
Combat Dread:
12 Heavy Railguns, of which it can fire 8 broadside, 6 fore and aft
2 Ion Cannons, both of which fire fore and broadside
6 Standard Chemical Lasers, able to fire 6 forward and 4 to both sides and aft
1 Heavy Chemical Laser, firing both fore and sides
No fighters, no missiles, guns only, Final Destination.
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nearly balanced except that the PCs do FAR more dmg then a rail gun. Seeing as most fights stay around the 600-700 Gu Range the UGTO wont suffer to much fall off and if they choose can close that distance quite ez
Btw i play K'luth so personally idc that much but thats my opinion
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