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[FAQ
Forum Index » » English (General) » » [Event Plan] Attack the MI sectors!!
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 Author [Event Plan] Attack the MI sectors!!
DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-11-09 12:11   
It's not hard to evade MI sector. I've captured a cluster there, alone. It's just the matter of time.
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Red Wolf
Fleet Admiral

Joined: November 27, 2009
Posts: 52
Posted: 2010-11-10 23:30   
Quote:

On 2010-11-09 12:11, chlorophyll wrote:
It's not hard to evade MI sector. I've captured a cluster there, alone. It's just the matter of time.



It is kinda hard when nodes jump you o.0 but it can be done!
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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2010-11-11 07:43   
It can be done its just a bit more of a challenge now, just wish we could hold plants in proc.
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-11-11 15:18   
The hard part of evading Procyon lies in the lack of spawn location. Sometimes I can select Sagi wormholes and spawn ship from there but sometimes I can't.

There are tricks to capture planets in Procyon.

The strategy to keep planets in Procyon is to capture them and delete the barracks, but keep all planets full of 32 structures and no sensor. This way, you can always easily capture them anytime.
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mandalore river
1st Rear Admiral

Joined: July 22, 2010
Posts: 95
From: port angeles, washington, earth, sol, milkyway
Posted: 2010-11-12 08:39   
i think it would be fun havent fought mi in awhile so im all for
all though lag could be a problem but still a good idea
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SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2010-11-12 12:15   
Quote:

On 2010-11-10 23:30, Red Wolf wrote:
Quote:

On 2010-11-09 12:11, chlorophyll wrote:
It's not hard to evade MI sector. I've captured a cluster there, alone. It's just the matter of time.



It is kinda hard when nodes jump you o.0 but it can be done!



nodes have a huge hp, but what you should be worried about is a longhead...more long range fire power than a node...(node has one energy torp and 20 beams, longhead is more energy torp heavy and is faster so it can actually use its beams)
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DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2010-11-12 13:19   
Quote:

On 2010-11-12 12:15, SpaceAdmiral wrote:
nodes have a huge hp, but what you should be worried about is a longhead...more long range fire power than a node...(node has one energy torp and 20 beams, longhead is more energy torp heavy and is faster so it can actually use its beams)


Capture one node, baby. Has it not only 6 torps - as many as LH does - but also 360 degree - which LH doesn't have.

The advantage of node is also its disavantage. It has 18 FEPO - effective within range as Kluth assualt disruptor, and as powerful as human heavy beam at closest range. But, node is always moving so after 3-4 alphas, it's out of energy. Such a good cow to farm since it can rep itself.

Though, I agree with you, LH, just like other assualt class dread, is more dangerous than Node.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2010-11-13 08:41   
Quote:

On 2010-11-12 13:19, chlorophyll wrote:
Capture one node, baby. Has it not only 6 torps - as many as LH does - but also 360 degree - which LH doesn't have.




This will backfire, when they make the MI uncapable like they already threatened to (and may have already done for all I know).

MI used to be pretty fun, before they decided they didn't really want us to play with them.

And its INVADE. To evade means to run from. To invade means to forcefully enter. Big difference, considering the players are already evading the MI, and the poster was interested in invading the MI.

Sorry, hate to be a spelling Nazi, its just that really does change the meaning of it all lol.
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Xydes
Grand Admiral

Joined: August 07, 2009
Posts: 276
From: England
Posted: 2010-11-13 10:18   
Quote:

On 2010-11-08 20:54, Azreal wrote:
No thanks.

Reasons, you ask?

1. Lag

3. Lag

5. Lag
6. Lag deaths when fighting against a ship with one shot kill capabilities.

8. Lag




The end.




+1 to all of these except number 8.

Suggestion: Why not pop out a CD/DVD version of Darkspace with Single Player and Multiplayer Capabilities?

Will make a thread about this. Please Hold. And don't flame me on this
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