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ICC support station interior |
Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-01-03 02:35  
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On 2011-01-01 19:24, NoBoDx wrote:
what happend to the ressources, when something is destroyed anyway ?
there used to be huge fields of ressources, waiting to be collected, after some battles....don think i saw them lately
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I bet they reduced it to limit server resources. Most everyone's cargo is filled with infantry at all times anyway (to prevent boarding) .
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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Saphirako Fleet Admiral Faster than Light
Joined: December 22, 2009 Posts: 55 From: Deep in the void of space...
| Posted: 2011-01-03 21:17  
That is freakin' amazing! Now i know why they so slow at reppin themselves! hahaha!
_________________ You'll die a martyr to your own villany, and every man that aides you shall surely perish...
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2694 From: tsohlacoLocalhost
| Posted: 2011-01-04 12:54  
Quote:
| On 2011-01-01 19:24, NoBoDx wrote:
what happend to the ressources, when something is destroyed anyway ?
there used to be huge fields of ressources, waiting to be collected, after some battles....don think i saw them lately |
| Dropped Resources from a ship explosion would slowly fade to 0 and then vanish.
They could not be destroyed and indeed in some situations the lead to a whole field of them.
We wanted them to take damage and slowly decay the more damage they took..
So we used the Resource amount as there HP. But that leads to something else...
When a ship explodes its AOE Damage is larger then the HP of the resources. So they spawn and immediately get destroyed.
We might fix this some later date..
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2011-01-04 13:00  
Please don't make enhancement and resource disappear after explosion. It's pitiful if an advanced destroyed after long effort.
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-01-04 14:42  
Quote:
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On 2011-01-04 12:54, Eledore Massis [R33] wrote:
Quote:
| On 2011-01-01 19:24, NoBoDx wrote:
what happend to the ressources, when something is destroyed anyway ?
there used to be huge fields of ressources, waiting to be collected, after some battles....don think i saw them lately |
| Dropped Resources from a ship explosion would slowly fade to 0 and then vanish.
They could not be destroyed and indeed in some situations the lead to a whole field of them.
We wanted them to take damage and slowly decay the more damage they took..
So we used the Resource amount as there HP. But that leads to something else...
When a ship explodes its AOE Damage is larger then the HP of the resources. So they spawn and immediately get destroyed.
We might fix this some later date..
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Wasn't this the same issue with dropped enhancements? It should be a similar fix, right?
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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Deth *CO2* Chief Marshal Army Of Darkness
Joined: March 22, 2010 Posts: 193
| Posted: 2011-01-04 18:57  
off topic lol
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-01-05 02:25  
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On 2011-01-04 18:57, Lethal Injection(ADM) wrote:
off topic lol
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Agree'd completely, lol. But look at what the actual topic is and then back at fixing resource destruction bugs. Think about which one is more important .
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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Admiral Uhan 1st Rear Admiral
Joined: May 17, 2010 Posts: 21 From: Right behind you!
| Posted: 2011-01-05 02:28  
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On 2011-01-01 22:22, darksmaster923 (3IC) wrote:
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On 2011-01-01 19:42, jamesbob wrote:
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On 2011-01-01 19:30, darksmaster923 (3IC) wrote:
You really shouldn't post.
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actually he isn't that far off on the icc support station its not hard to destroy one now the ugto support station is harder to destroy because it usually repairs it self. plus ugto stations make bigger explosions
[ This Message was edited by: Doran on 2011-01-01 19:47 ]
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That wasn't the point, the post was just silly.
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yes it was
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NoBoDx Grand Admiral
Joined: October 14, 2003 Posts: 784 From: Germany / NRW
| Posted: 2011-01-05 02:36  
Quote:
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On 2011-01-04 12:54, Eledore Massis [R33] wrote:
Quote:
| On 2011-01-01 19:24, NoBoDx wrote:
what happend to the ressources, when something is destroyed anyway ?
there used to be huge fields of ressources, waiting to be collected, after some battles....don think i saw them lately |
| Dropped Resources from a ship explosion would slowly fade to 0 and then vanish.
They could not be destroyed and indeed in some situations the lead to a whole field of them.
We wanted them to take damage and slowly decay the more damage they took..
So we used the Resource amount as there HP. But that leads to something else...
When a ship explodes its AOE Damage is larger then the HP of the resources. So they spawn and immediately get destroyed.
We might fix this some later date..
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idea to fix:
ressources / enhancements spawn after the explosion, or they get a 1-2 sec invulnerability when they spawn (so the explosion dont kill em)
_________________ The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-01-05 23:18  
Quote:
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On 2011-01-05 02:36, NoBoDx wrote:
Quote:
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On 2011-01-04 12:54, Eledore Massis [R33] wrote:
Quote:
| On 2011-01-01 19:24, NoBoDx wrote:
what happend to the ressources, when something is destroyed anyway ?
there used to be huge fields of ressources, waiting to be collected, after some battles....don think i saw them lately |
| Dropped Resources from a ship explosion would slowly fade to 0 and then vanish.
They could not be destroyed and indeed in some situations the lead to a whole field of them.
We wanted them to take damage and slowly decay the more damage they took..
So we used the Resource amount as there HP. But that leads to something else...
When a ship explodes its AOE Damage is larger then the HP of the resources. So they spawn and immediately get destroyed.
We might fix this some later date..
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idea to fix:
ressources / enhancements spawn after the explosion, or they get a 1-2 sec invulnerability when they spawn (so the explosion dont kill em)
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AFAIK, enhancements already spawn a few seconds late, thats how they were fixed. It's just that the devs are busy doing other things (like making the ICC heavy cruiser a BEAST like I hope they are ) .
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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jamesbob Grand Admiral
Joined: August 22, 2009 Posts: 410
| Posted: 2011-01-06 00:14  
[/quote]
AFAIK, enhancements already spawn a few seconds late, thats how they were fixed. It's just that the devs are busy doing other things (like making the ICC heavy cruiser a BEAST like I hope they are ) .
[/quote]
XD
if a assault class dread or a station blows up a few seconds late does not help AT ALL XD
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*Obsidian Shadow* Grand Admiral
Joined: January 03, 2010 Posts: 316
| Posted: 2011-01-06 12:37  
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On 2011-01-05 02:25, Reznor wrote:
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On 2011-01-04 18:57, Lethal Injection(ADM) wrote:
off topic lol
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Agree'd completely, lol. But look at what the actual topic is and then back at fixing resource destruction bugs. Think about which one is more important .
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why don't you go make another topic....
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Reznor Marshal
Joined: March 29, 2010 Posts: 316
| Posted: 2011-01-06 13:17  
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On 2011-01-06 12:37, *Obsidian Shadow* (RC) wrote:
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On 2011-01-05 02:25, Reznor wrote:
Quote:
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On 2011-01-04 18:57, Lethal Injection(ADM) wrote:
off topic lol
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Agree'd completely, lol. But look at what the actual topic is and then back at fixing resource destruction bugs. Think about which one is more important .
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why don't you go make another topic....
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Somebody asked, so I answered. No worries.
_________________ Indictor: 1. To accuse of wrongdoing
Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.
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MarineKingPrime Marshal Exathra Alliance Fleet
Joined: October 04, 2010 Posts: 239 From: CSS CheezyBagels
| Posted: 2011-01-06 20:57  
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On 2011-01-05 02:28, Admiral Uhan wrote:
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On 2011-01-01 22:22, darksmaster923 (3IC) wrote:
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On 2011-01-01 19:42, jamesbob wrote:
Quote:
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On 2011-01-01 19:30, darksmaster923 (3IC) wrote:
You really shouldn't post.
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actually he isn't that far off on the icc support station its not hard to destroy one now the ugto support station is harder to destroy because it usually repairs it self. plus ugto stations make bigger explosions
[ This Message was edited by: Doran on 2011-01-01 19:47 ]
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That wasn't the point, the post was just silly.
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yes it was
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No, it wasn't.
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User23 Admiral
Joined: October 27, 2010 Posts: 17
| Posted: 2011-01-06 21:07  
i lold at it.
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