Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


9% of target met.

Latest Topics

- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- Password resett »
- Darkspace Idea/Opinion Submission Thread »
- Rank Bug maybe? »
- Next patch .... »
- Nobody will remember me...but. »
- 22 years...asking for help from one community to another »
- DS on Ubuntu? »
- Medal Breakpoints »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
05/04/24 +3.6 Hours

Search

Anniversaries

1st - Alamode

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Can we haz pods?
Goto page ( 1 | 2 Next Page )
 Author Can we haz pods?
The_Enforcer (The Vindicator)
Fleet Admiral

Joined: March 05, 2010
Posts: 163
From: another dimension
Posted: 2011-01-02 19:39   
Can we have escape pods, i dont really get the whole blowing up, and your ship teleporting all the way to the sy you orginated from with you intact
_________________
Problem Darkspace?



-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-01-02 19:51   
Hmm..

Maby a "Pod" could be droped where your ship was destroyed, and can be picked up by ally ships, and when that ship orbits a planet with a SY, you can dock and pick up another ship....

I like that better than the res que in the SY.

Maby trannies can carry more than one pod, would sure increase the role of that ship.

Pods not to be able to move them selves...

I like that idea.
_________________


  Email -Shadowalker-™
Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2011-01-02 19:56   
Sounds like it would make the game that much slower and potentially frustrating?
_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
-Shadowalker-™
Admiral
Galactic Navy


Joined: September 23, 2007
Posts: 709
From: Shadows
Posted: 2011-01-02 20:17   
Thats why someone would be on transport duty waiting for people to die, then they snatch them up and send em back to an sy, would severely increase the role of trannies. Would certainly put an emphasis on team work.
_________________


  Email -Shadowalker-™
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-01-02 20:39   
Quote:

On 2011-01-02 20:17, -Shadowalker-™ wrote:
Thats why someone would be on transport duty waiting for people to die, then they snatch them up and send em back to an sy, would severely increase the role of trannies. Would certainly put an emphasis on team work.



I'm imagining...
A: OMGZ SOMEONE PICK ME UP ALREADY
B: Busy
C: You're next to 3 enemy dreads!
D: I don't wanna get out of my shiny combat ship

Also, if people aren't gonna get a pd ship to save their fleets from fighters/missles, I'm pretty sure it will only be high ranking players who don't care about pres piloting tthose trannies.
_________________


Forger of Destiny
Chief Marshal
We Kick Arse


Joined: October 10, 2009
Posts: 826
Posted: 2011-01-02 21:45   
In a future so futuristic and techniques so technological, which ship would actually have a crew for suicide?

Think remote-controlled pewpew machines. You sit back at your luxurious resort while your Battle Station kills ICC ships and earns credits for you (not for DS that is).

Definitely all crew would be replaced by robots on the ship by 2260 (DS Calendar). So what if Star Trek and SGU still feature ships supported by the oh-so-erring hoonams?

@SpaceAdmiral trannies are not necessary according to Enforcer's theory. Just that they are more effective and mobile than flimsy dreads and lumbering stations.
_________________
Forging legends and lives outside till naught remains inside.


Admiral Alucard (2IC)
Marshal
Exathra Alliance Fleet


Joined: April 30, 2004
Posts: 279
From: St. Helens, England
Posted: 2011-01-02 21:46   
Quote:

On 2011-01-02 20:39, SpaceAdmiral wrote:

C: You're next to 3 enemy dreads!




Exactly a supply ships have a head enough time out there, what makes you think a transport ship will do any better?

[ This Message was edited by: Admiral Alucard (2IC) on 2011-01-02 21:47 ]
_________________

Quod nos non interficit, nos fortiores facitrnrn

  Email Admiral Alucard (2IC)
JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2011-01-03 01:56   
Quote:

On 2011-01-02 19:56, Shigernafy wrote:
Sounds like it would make the game that much slower and potentially frustrating?


Sounds like EvE Online. (Which ironically, has the requested feature)
_________________
[-Point Jumper-][-Privateer Elite-][-Summus Dux-][-Praeclarae-]
[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''

  Email JBud   Goto the website of JBud
Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-01-03 02:47   
So, basically, when XXX allied player dies, who gets on my last nerve anyways, I can just leave him there, waiting to be retrieved so he can respawn and annoy me some more. Hmmmm. I approve of this activity.

I shall just leave him there, indeed.
_________________
bucket link



  Email Azreal   Goto the website of Azreal
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2011-01-03 06:51   
This would be a pointless addition to the game that adds nothing to the real depth of the meat and guts of DarkSpace. If anything, like others have stated, it would add more frustration.
_________________


Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2011-01-03 06:52   
Not the best idea for DarkSpace... Unless the enemy gets to tractor in your pod himself (that would be realistic)
_________________
Yes, its scifi lore : https://www.youtube.com/@BlackstarLore

NoBoDx
Grand Admiral

Joined: October 14, 2003
Posts: 784
From: Germany / NRW
Posted: 2011-01-03 08:31   
Quote:

On 2011-01-03 01:56, SantaClaus wrote:
Sounds like EvE Online. (Which ironically, has the requested feature)




or like starlancer, where you can eject yourself... and most of the time the sovjets blow your escape-pod
_________________
The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates.

Animyx
Chief Marshal
Army Of Darkness


Joined: December 08, 2008
Posts: 108
From: Ground Zero
Posted: 2011-01-03 08:35   
id say yes if the pods could move by them self but at a limited speed and dont have jump drives, like 20gu/s speed maybe, but people can pick them up and jump with them to make there journey faster, but when people (on the same team) try to pick them up it asks them "do you want to dock with XXXplayer?" and also when docked you have the option to eject, this is to stop people going round picking up pods and not letting them leave. if your pod is destroyed by an enemy ship you get the usual options you get atm for dying "select ship or exit"....... this would make teamwork effective and would at least give people in a pod chance to get back, because if your the only one online whos gonna pick you up??
_________________

Lock 'N' Load

Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2011-01-03 10:28   
realism would be, there is a husk of a ship left over after the explosion that must be tractored back to the nearest sy planet for repair. The ship would be unspawnable until the ship was tractored back to port, and that task would be left to ai "tugs". Those ai, and your ship, would be green to all, so they wouldn't be able to be fired on and killed. Kinda like our red cross are supposed to be treated.
ship reaches port, player gets message, and then can spawn that ship and repair it or leave it in drydock for slow reps, same as now. This would make blown ships unavailable for immediate respawn, which would be realistic. This would make the ships have to be towed back for reps, thus adding a reason why a ship that just blew out the eyeballs of anyone watching it explode is seen ever again. This would not keep a player from playing, but it would limit access to THAT ship for a short time.

Pods? I just dont like the idea. If I have to wait for somebody to pick me up, I'll just log out. Game is too slow now most of the time.

_________________
bucket link



  Email Azreal   Goto the website of Azreal
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2011-01-03 10:57   
>Pod moving at 20gu/sec, no Jump Drive

Uh-huh. And have any of you people thought about the possibility of not having allies, or just none who want to ferry you? It'd make combat more annoying and there's no way a system as this can be ameliorated.

Unless DarkSpace finally implements x time after dying before you can respawn but honestly, who the heck is interested in waiting before they can do stuff again in a fast-paced game like DarkSpace?

If you want to take your sweet time doing things and don't like fast-paced combat-oriented, then maybe DarkSpace is not the game for you.
_________________


Goto page ( 1 | 2 Next Page )
Page created in 0.024762 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR