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Forum Index » » English (General) » » [Guide] Tactics for breaking the UGTO stalemate 101
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 Author [Guide] Tactics for breaking the UGTO stalemate 101
Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2011-01-30 22:33   
Most of those ship where ais. The few players on kicked arse
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MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-01-30 23:07   
Quote:

On 2011-01-30 22:26, Kenny_Naboo[+R] wrote:
Quote:

On 2011-01-30 19:55, Admiral Chance Wilson*CO* wrote:
5 combat dreads, 17 heavy cruisers, 3 line stations






Sounds like one of your fan fics.



We actually did have around 20 people online.

However, it would be more accurate to say that there were 17 assault dreads instead of cruisers.
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2011-01-30 23:47   
Just goes to show that both ICC and K'luth think they can take on UGTO (and each other) on their own.

Then both failing miserably. Never gets old... or does it?
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-01-31 04:38   
Quote:

On 2011-01-30 18:54, Kenny_Naboo[+R] wrote:
Quote:

On 2011-01-28 22:15, Azure Prower wrote:

I'm sure you're going to sit in front of a planet and baby sit it 24/7.






Isn't that the UGTO's job?


Quote:

On 2011-01-29 06:14, Thernhoghas wrote:

This!

I personally don't trust most Kluth players. BUT I would take the risk to get backstabbed by them anyday if there was the possibility to drive UGTO back.
So if some high ranked ICC and Kluth players decided to somehow organize a two-fronts-assault into UGTO space I would follow without hesitating




Well, for the most part, most Kluth fleets will honor any alliance. When you say team up for the battle, we'll team up.


But once the battle is over, we'll backshot you
K'luth, following treaties to the letter since 2002.

[ This Message was edited by: Kenny_Naboo[+R] on 2011-01-30 18:57 ]




They might honour treaties, but (not meant as an insult) seem to have little strategic understanding. Let me explain:

Situation: A Massive ICC Fleet is invading Luyten to push back UGTO.

Strategic wise thinking (for Kluth players who withness this Situation): ICC are keeping UGTO busy in Luyten? Let's attack R33 since UGTO can't defend both systems at once.

Kluth way of thinking: Hey! Massive ICC fleet in Luyten? Let's kill them!




Even without being allied, 2 factions can cooperate by fighting a common enemy while trying not to get in each others way.
If it hadn't been for the cloaking uggies, we wouldn't have attacked the Kluth during our first invasion into Luyten this weekend.
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-01-31 05:14   
Quote:

On 2011-01-31 04:38, Thernhoghas wrote:

They might honour treaties, but (not meant as an insult) seem to have little strategic understanding. Let me explain:

Situation: A Massive ICC Fleet is invading Luyten to push back UGTO.

Strategic wise thinking (for Kluth players who withness this Situation): ICC are keeping UGTO busy in Luyten? Let's attack R33 since UGTO can't defend both systems at once.

Kluth way of thinking: Hey! Massive ICC fleet in Luyten? Let's kill them!




Even without being allied, 2 factions can cooperate by fighting a common enemy while trying not to get in each others way.
If it hadn't been for the cloaking uggies, we wouldn't have attacked the Kluth during our first invasion into Luyten this weekend.




The thing about being Kluth is that you don't need to capture 4 systems. We just need our home system, and maybe... maybe, a planet or two in enemy territory.

Our ability to cloak, and deploy deep space supp plat bases in enemy territory already gives us sufficient reach. So unless there is a treaty in place, Uggies and ICCs fighting each other only means one thing. Opportunity.

We won't just jump ICCs. We will jump Uggies too.


So what are you waiting for?

Make a treaty with your friendly neighborhood Lobster today! And win the benefit of an invisible friend/guardian angel/mysterious stranger who will suddenly appear on your wing and light up your enemies with a thousand yellow lances of light.


Just remember to run like hell just before your treaty expires



[ This Message was edited by: Kenny_Naboo[+R] on 2011-01-31 05:16 ]
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-01-31 09:50   
Quote:

On 2011-01-31 05:14, Kenny_Naboo[+R] wrote:


The thing about being Kluth is that you don't need to capture 4 systems. We just need our home system, and maybe... maybe, a planet or two in enemy territory.

Our ability to cloak, and deploy deep space supp plat bases in enemy territory already gives us sufficient reach. So unless there is a treaty in place, Uggies and ICCs fighting each other only means one thing. Opportunity.

We won't just jump ICCs. We will jump Uggies too.


So what are you waiting for?

Make a treaty with your friendly neighborhood Lobster today! And win the benefit of an invisible friend/guardian angel/mysterious stranger who will suddenly appear on your wing and light up your enemies with a thousand yellow lances of light.


Just remember to run like hell just before your treaty expires



[ This Message was edited by: Kenny_Naboo[+R] on 2011-01-31 05:16 ]




And here the problem of the nearly noexistant economy in DS (I'm counting the res system as some kind of economy) arises.
I have nothing to offer, apart from the 100 Credits one of the I-buy-Credits-from-time-to-time-just-to-support-DS-guy gave me once. My piloting skill is average at best and I'm a nonagressive player, which means, apart from defending own planets or pushing into enemy territory with a large part of the faction, I will rarely attack other players on purpose. So I'm no big threat to anyone. Even with my near promotion to FA and the ability to fly AD's, EAD's and stations this won't change.
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It is not the beard on the outside that matters. It's the beard on the inside.

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2011-01-31 10:17   
Quote:

On 2011-01-28 05:22, Azreal wrote:
ugto has 3/4 of the playerbase. when that changes, the rest will as well.




i actully get to agree with you on this one.

also best way to break ugto stalemate is sit back and fling missles at them untill they get bored and log.
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Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-01-31 11:56   
Quote:

On 2011-01-31 05:14, Kenny_Naboo[+R] wrote:

Make a treaty with your friendly neighborhood Lobster today! And win the benefit of an invisible friend/guardian angel/mysterious stranger who will suddenly appear on your wing and light up your enemies with a thousand yellow lances of light.




Mysterious Stranger? Wouldn't that be a .44 Magnum then?
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Adapt or die.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-01-31 23:29   
Quote:

On 2011-01-31 11:56, Grumpy Old Man wrote:
Quote:

On 2011-01-31 05:14, Kenny_Naboo[+R] wrote:

Make a treaty with your friendly neighborhood Lobster today! And win the benefit of an invisible friend/guardian angel/mysterious stranger who will suddenly appear on your wing and light up your enemies with a thousand yellow lances of light.




Mysterious Stranger? Wouldn't that be a .44 Magnum then?




Times have changed. They went from .44 Mag, to a Fatboy, and now to SIs and Disruptors.
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