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[FAQ
Forum Index » » English (General) » » [Guide] Tactics for breaking the UGTO stalemate 101
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 Author [Guide] Tactics for breaking the UGTO stalemate 101
Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2011-01-28 19:53   
Quote:

On 2011-01-28 18:00, *The.Enforcer* wrote:
ummm why dont ICC just move into kaus anyway? ive been there and the MI barely have any ships there, just conveyor on occasions, and if u think

ICC: but were a long-range faction and they will jump us as soon as we open fire
Me: well u have AD pilots right?
ICC: well ye..
Me: WELL USE THEM!!!!




Reason why Kaus is a no go zone is because. Oh hey Mr. MI, what are you doing? Oh you just one shot the planet we just captured... thanks.
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Xavier I. Agamemnon
Grand Admiral
Exathra Alliance Fleet


Joined: October 12, 2010
Posts: 357
From: Babylon5
Posted: 2011-01-28 21:47   
Quote:

On 2011-01-28 19:53, Azure Prower wrote:

Reason why Kaus is a no go zone is because. Oh hey Mr. MI, what are you doing? Oh you just one shot the planet we just captured... thanks.



u know if u sit right in front of the MI when they try to glass a planet the glass blast will hit you and not the planet i did it several times

[ This Message was edited by: Doran on 2011-01-28 23:07 ]
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Xavier I. Agamemnon
CD/I.C.S Spartacus
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Leader of the Exathra Alliance Fleet.

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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2011-01-28 22:15   
Quote:

On 2011-01-28 21:47, _Agamemnon =CO= wrote:
u know if u sit right in front of the MI when they try to glass a planet the glass blast will hit you and not the planet i did it several times




I'm sure you're going to sit in front of a planet and baby sit it 24/7.
[ This Message was edited by: Doran on 2011-01-28 23:06 ]
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jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-01-29 05:10   
Quote:

On 2011-01-28 21:47, _Agamemnon =CO= wrote:
Quote:

On 2011-01-28 19:53, Azure Prower wrote:

Reason why Kaus is a no go zone is because. Oh hey Mr. MI, what are you doing? Oh you just one shot the planet we just captured... thanks.



u know if u sit right in front of the MI when they try to glass a planet the glass blast will hit you and not the planet i did it several times

[ This Message was edited by: Doran on 2011-01-28 23:07 ]





i always thought you were not all their but if you want someone to sit infront of a planet 24/7 do it your self because you seem to be good at it .
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-01-29 06:14   
Quote:

On 2011-01-28 18:21, Stevefin wrote:
a double team on UGTO space will not happen, as both ICC and luth player bases does not trust eachother, or their heads. With the command with AI's, one noob with enough rank and thought is as dangrous as a faction, as wile they are out asulting, this one guy can round up all the AI's and start capping the un ocupied system.



This!

I personally don't trust most Kluth players. BUT I would take the risk to get backstabbed by them anyday if there was the possibility to drive UGTO back.
So if some high ranked ICC and Kluth players decided to somehow organize a two-fronts-assault into UGTO space I would follow without hesitating
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Thernhoghas
Grand Admiral
Exathra Alliance Fleet


Joined: September 18, 2010
Posts: 243
From: somewhere in Germany
Posted: 2011-01-29 11:46   
Well now it's up to you Kluth what will happen.

Will they repeat the dumb move ICC made or will they do better? Find it out in the next episode of Darkspace - Metaverse (sry, but I couldn't resist xD)
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Stevefin
Fleet Admiral

Joined: March 13, 2007
Posts: 35
Posted: 2011-01-29 21:30   
Well the entire ICC faction got on, and just now capped and broke the strangle hold. No help from the kluth
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-01-30 18:47   
Quote:

On 2011-01-27 21:01, Doran wrote:
better post than i thought it'd be









france: hey germany, suck our maginot line
germany: ...?
* germany goes around.
germany: yo waddup belgium
france: ...!
germany: in ur base, killin ur d00ds
* france surrenders





Ah... Le Cheese Eating Surrender Monkeys....
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-01-30 18:51   
Quote:

On 2011-01-27 23:15, Reznor wrote:
Whenever I'm playing ICC, and we decide to attack, it's almost ALWAYS luyten. Every once in a while, yes, we get SICK of fighting in luyten, and take that barren cluster near the gate in epsi.

But basically, K'luth constantly attack ICC because they know that a close range invisible faction walks all over the long range faction. Anytime UGTO attack Luyten they are beaten back fairly easy.

Any headway ICC makes is gone, because it seems like the UGTO stations all agree to log on at the SAME time for ONE hour a day, and screw up everything ICC does .




It's a Rock-Paper-Scissors game anyw.... *THUD* ... what's that?

Oh look, Mushrooms roll everything!




[ This Message was edited by: Kenny_Naboo[+R] on 2011-01-30 18:51 ]
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-01-30 18:54   
Quote:

On 2011-01-28 22:15, Azure Prower wrote:

I'm sure you're going to sit in front of a planet and baby sit it 24/7.






Isn't that the UGTO's job?


Quote:

On 2011-01-29 06:14, Thernhoghas wrote:

This!

I personally don't trust most Kluth players. BUT I would take the risk to get backstabbed by them anyday if there was the possibility to drive UGTO back.
So if some high ranked ICC and Kluth players decided to somehow organize a two-fronts-assault into UGTO space I would follow without hesitating




Well, for the most part, most Kluth fleets will honor any alliance. When you say team up for the battle, we'll team up.


But once the battle is over, we'll backshot you
K'luth, following treaties to the letter since 2002.

[ This Message was edited by: Kenny_Naboo[+R] on 2011-01-30 18:57 ]
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Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2011-01-30 19:55   
Just so you know. At 6:30pm 5 combat dreads, 17 heavy cruisers, 3 line stations and a indictor toke eps eri and luyten. So stalemate over.



-Admiral Wilson
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Azure Prower
Chief Marshal

Joined: March 14, 2006
Posts: 309
Posted: 2011-01-30 20:10   
Quote:

On 2011-01-30 19:55, Admiral Chance Wilson*CO* wrote:
Just so you know. At 6:30pm 5 combat dreads, 17 heavy cruisers, 3 line stations and a indictor toke eps eri and luyten. So stalemate over.



-Admiral Wilson




The stalemate is over when you're holding Luyten and pushing into Cincinnati.

UGTO took back Luyten AND the planets you took in Eri. So K'luth is just cleaning that back up while you're back to right to where you started: Fargo Rock.
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Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2011-01-30 20:13   
Quote:

On 2011-01-30 20:10, Azure Prower wrote:
Quote:

On 2011-01-30 19:55, Admiral Chance Wilson*CO* wrote:
Just so you know. At 6:30pm 5 combat dreads, 17 heavy cruisers, 3 line stations and a indictor toke eps eri and luyten. So stalemate over.



-Admiral Wilson




The stalemate is over when you're holding Luyten and pushing into Cincinnati.

UGTO took back Luyten AND the planets you took in Eri. So K'luth is just cleaning that back up while you're back to right to where you started: Fargo Rock.




BOO to you to
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-Admiral Ricky Chance Wilson

  Email Admiral C. Wilson
SpaceAdmiral
Grand Admiral

Joined: May 05, 2010
Posts: 1005
Posted: 2011-01-30 21:52   
You may have taken a few systems...but it doesn't do good if it gets capped 1 hour later...
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Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-01-30 22:26   
Quote:

On 2011-01-30 19:55, Admiral Chance Wilson*CO* wrote:
5 combat dreads, 17 heavy cruisers, 3 line stations






Sounds like one of your fan fics.
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